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Camera

A camera object is used to define custom views of your level. They can be triggered via the Flow Graph and Track View, and are heavily used within animated sequences.

 

ParamsDescription
FOVThe field of view of the camera.
NearZThe cut off point closest to the camera.
FarZThe max cut off point of the camera.
Amplitude AVec3, the strength of the effect on each axis.
Amplitude A MultiplierMultiplier for the Amplitude.
Frequency AVec3, how off the effect will play in each axis.
Frequency A MultiplierMultiplier for the Frequency.
NoiseA AmplitudeMultiplierAdd some noise to the amplitude value.
Noise A Frequency MultiplierAdd some noise to the frequency value.
Time OffsetAAsome time offset.
Amplitude BVec3, the strength of the effect on each axis.
Amplitude B MultiplierMultiplier for the Amplitude.
Frequency BVec3, how off the effect will play in each axis.
Frequency B MultiplierMultiplier for the Frequency.
Noise B Amplitude MultiplierAdd some noise to the amplitude value.
Noise B Frequency MultiplierAdd some noise to the frequency value.
Time Offset BA some time offset.
Random SeedApply some random variation to the noise.
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