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Prerequisites

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This page assumes you have prior knowledge of the following topics. Please read them before proceeding.

 

 

Goals

The focus of the Entities Quick Start is to walk you through how to use the Legacy and Entity Components that ship with the engine.

Objectives

After going through this tutorial, developers will know the following:

  • How to create entities and components

  • How to utilize volumes and listeners

  • How to use of signal graphs

  • How to trigger entities during a game

 

 

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