The Entity Components Properties panel permits general modifications to be made to an Entity. The panel is first exposed (in the right-hand main window pane) when the very first Components or Empty Entity is added to a scene/level. The Properties panel also includes the + Add Components button. For more information see here.
Default type (entity) - not user adjustable.
Name of entity - user adjustable.
Color of the entity.
Specifies which level layer this object is currently in.
Specifies or overrides the current material of the object.
Determines the minimum graphics setting that the object will appear in - for example a value of High means that the object will only appear for users running a High graphical setting.
Determines the position of the object in the world.
Determines the rotation of the object in the world.