Importing a Heightmap
Instead of sculpting the terrain yourself or letting the Sandbox Editor generate it, you can also import an entire heightmap that you've either made yourself in another tool, or acquired some other way.
To import a heightmap, open the Terrain Editor and go to File -> Import Heightmap. We then navigate to where the heightmap we want to use is saved.
For demonstration purposes, we'll use FishingLakeHM.raw, which is in the CRYENGINE V Beginners Pack located in
C:\Users\<User Name>\AppData\Local\CRYENGINE Launcher\Crytek\CRYENGINE_V_Beginners_Pack_XXX.
Your level should now look like this:
You can now sculpt it anyway you like, but for the purposes of this Beginners Guide we have a nice base to work with so we'll leave it as is. However, we will adjust it to suit our needs later on. Keep this heightmap loaded as we'll use it for the rest of this guide.
Now would be a good time to save our level. Go to File -> Save or click the Save button .
Exporting a Heightmap
Exporting a heightmap works in a very similar way. When you have made a level and you want to export the heightmap, simply open the Terrain Editor and go to File -> Export Heightmap.
Next, we'll make the terrain look more like something we'd find around a fishing lake and less like a strange, bumpy checkered tile floor.