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Importing a Heightmap

Instead of sculpting the terrain yourself or letting the Sandbox Editor generate it, you can also import an entire heightmap that you've either made yourself in another tool, or acquired some other way.

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Once again you can create a new level at this stage if you want to, but we will be using the level that we created earlier, the one named NewLevel.

To import a heightmap, open the Terrain Editor and go to File -> Import Heightmap. We then navigate to where the heightmap we want to use is saved.
For demonstration purposes, we'll use FishingLakeHM.raw, which is in the CRYENGINE V Beginners Pack located in
C:\Users\<User Name>\AppData\Local\CRYENGINE Launcher\Crytek\CRYENGINE_V_Beginners_Pack_XXX.

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When using a heightmap from an external tool, make sure that it has the same dimensions as your level, in our case 128x128. If it's different, it will look very unnatural.

Your level should now look like this:

You can now sculpt it anyway you like, but for the purposes of this Beginners Guide we have a nice base to work with so we'll leave it as is. However, we will adjust it to suit our needs later on. Keep this heightmap loaded as we'll use it for the rest of this guide.

Now would be a good time to save our level. Go to File -> Save or click the Save button .

Exporting a Heightmap

Exporting a heightmap works in a very similar way. When you have made a level and you want to export the heightmap, simply open the Terrain Editor and go to File -> Export Heightmap.

 

Next, we'll make the terrain look more like something we'd find around a fishing lake and less like a strange, bumpy checkered tile floor.