The Viewport window displays the scene which is rendered by the Engine, but Viewports are more than passive observation points. This is where a large majority of the level design tasks take place, such as object placement, terrain editing, and in-editor play testing. They are also dynamic and flexible tools for a user to understand the 3D relationships among objects in a level.
The majority of your work will be done within the Perspective Viewport, but we also provide a suite of 2D wireframe views - Front, Left side, Top, and another top-down view called Map that shows helper, terrain, and texture information. These 2D views can be helpful when you need to check the relative position of elements in your scene on a specific X, Y, or Z axis.
On this page, you can find information on the following topics:
In CRYENGINE, you can open five Viewports simultaneously.
This Viewport shows a view of your level using the default camera perspective, displaying all level content:
The Perspective Viewport has Camera settings and Display settings that are specific to that Viewport. These settings can be accessed by clicking on the Camera button in the top-left corner of every Viewport and the Display button in the top-right corner of every Viewport:
You can find an overview of the options in the Camera and Display menus on the following pages:
This Viewport shows a front view of your level, consisting of bounding boxes and line-based helpers. Terrain Geometry will not be shown.
Shows a view of your level from the left side, consisting of bounding boxes and line-based helpers. Terrain Geometry will not be shown.
Shows an overhead map of the level with helper, terrain, and texture information.
Shows a top-down view of your level, consisting of bounding boxes and line based helpers. Terrain Geometry will not be shown.
The options behind the Snapping buttons are already explained on different pages, so they won't be discussed here. Click the following links for more information: Snap & Alignment.
This button allows you to hide all helper objects or turn them back on (Ctrl+H).
Every object in the game has a bounding box or an icon, which shows where it is and what its function is. With hundreds of objects in a level, this can become confusing.
You can also toggle helpers via the Display menu with Show/Hide Helpers:
With Helpers turned on, holding the spacebar key and hovering the mouse over the object will show all the pivots for the object. If you hold down the spacebar key, you can also easily select objects.
Maximizing the Viewport
Any active Viewport can be toggled between its current size and fullscreen view by pressing F11 on your keyboard or going to Display -> Toggle Fullscreen.