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Welcome to the official CRYENGINE SDK documentation portal. Get started by selecting a category below.



Learn how to use the CRYENGINE Sandbox Editor and create Assets for your game, with many different tutorials and reference documents for beginners and experienced users. Topics cover level Creation, AI control, cutscene creation, audio setups, model creation and implementation and more.

Technical Documentation


Programmers and scripters can gain conceptual and architectural information about the engine as well as code-specific reference documents. Also learn about Lua scripting (game rules, AI, inventory, networking, etc), XML scripts for weapons, vehicles and much more, as well as information on programming in Flow Graphs.


Getting Started

If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional help to setup 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • For Level Designers and 3d Artists: The right place to start is the CRYENGINE Manual.
  • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.

Latest SDK

The CRYENGINE SDK is being constantly updated and developed.

You can take a look at the Release Notes for detailed update information.

Read about new features introduced in CRYENGINE 3.6.







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