Welcome to the official CRYENGINE documentation portal. CRYENGINE has evolved, including releasing a new Sandbox Editor.
You can access information and documentation about the latest version of CRYENGINE by clicking here.
We are in the process of migrating documentation from the CRYENGINE MANUAL (DOC2) to the new CRYENGINE Sandbox Manual.
Until this process is complete, you can continue to find relevant game and project development documentation here.
CRYENGINE Manual (up to 3.8.6)TOTAL ARTICLES: 875
Learn how to use the CRYENGINE Sandbox Editor and create Assets for your game, with many different tutorials and reference documents for beginners and experienced users. Topics cover level Creation, AI control, cutscene creation, audio setups, model creation and implementation and more.
Familiarize yourself with the new Sandbox UI.
Programmers and scripters can gain conceptual and architectural information about the engine as well as code-specific reference documents. Also learn about Lua scripting (game rules, AI, inventory, networking, etc), XML scripts for weapons, vehicles and much more, as well as information on programming in Flow Graphs.
If you are using CRYENGINE for the first time, the CRYENGINE V Manual will guide you through the first steps in the new CRYENGINE Sandbox Editor.
Additional help to setup 3ds Max, Maya and CryTif exporters can be found in the Installing CRYENGINE Plugins and Tools section.
- For Designers and Artists: The right place to start is the Beginners Guide which covers everything from building levels to importing assets.
- For Programmers: The Technical Documentation, the C++ API and CE# API Reference provide more technical background for working with CRYENGINE.
The CRYENGINE SDK is being constantly updated and developed. Take a look at the Latest Release Notes for detailed update information on the most current version of CRYENGINE available. Older Release notes concerning older versions, check here.
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