The Sandbox Manual is a comprehensive resource for learning how to use the CRYENGINE Sandbox Editor. The manual contains many different tutorials and reference documents for beginners and experienced users.
These tutorials cover everything from the very basics of the Sandbox user interface and the basic level creation workflow, to the more advanced topics like setting up AI behavior and cutscenes, and integrating sound and music from within Sandbox.
Getting Started and Basic Level Setup
The Getting Started section contains basic information about using the CryENGINE Sandbox Editor.
This topic deals with orientation and getting around in the Sandbox Editor.
In this topic you learn how to create simple maps. It also explains some more editor basics.
Environment setup includes creating maps and setting up terrain, vegetation, weather, and other physical environment characteristics.
Level Objects and Tools
This topic explores the creation of objects within Sandbox, and also importing them from 3rd party applications and placing them in the Sandbox environment.
Cutscene, Sound, and Multiplayer Setup
This topic shows how to create in-game cutscenes (cinematics).
This topic explores the integration of sound and music in an environment by using the Editors in Sandbox.
Includes information on setting up a multiplayer DeathMatch level.
Gameplay and Graphics Setup
AI Setup and Analysis
This topic covers AI related information like how to setup convincing AI behavior.
Gameplay setup deals with the setting up of game logic, logical gameplay areas, and advanced AI behaviors.
Flow Graph Editor
The Flow Graph is a visual scripting system with which simple and complex logic can be built with only a few clicks and without requiring any scripting or coding.
Material Editor and Shaders
In this topic, you will find comprehensive documentation about using the Material Editor in Sandbox.
This topic deals with the creation and setting up of particle effects.
Characters and Animation
This topic covers the creation and setting up of characters and objects, as well as animating them.