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The CRYENGINE Art Asset Creation Guide is a comprehensive resource for helping artists, animators, and audio engineers to design and export assets to CRYENGINE.


Getting Started
This topic provides an overview of the art pipeline, file types, Resource Compiler, and creation guidelines, as well as the further preparation and optimization of art assets.



Creating New Assets For CRYENGINE

Static (cgf)
Learn how to model static objects, breakable assets, vegetation, vehicles, and weapons.

Animated (chr)
This topic goes over all the necessary information to get a character setup in CRYENGINE. That includes character modeling, general rigging, rigging with physics and setup inside of CRYENGINE.

This topic contains tutorials on preparing different kinds of textures for use in the Sandbox Editor.

Contains information on setting up and creating materials.

The asset creation animation tutorials contain information about facial animation, the CBA file, bone requirements, procedural animation, locomotion groups, motion capture and boids.


Additional Topics

This is a guide to preparing sound assets for CRYENGINE.

Learn how to prepare for cut-scenes.

Information on how to prepare the localization of the game content.

Building Assets

Resource Compiler
In-depth instruction how to manually or automatically process source asset to create compiled builds.






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