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The CRYENGINE Scripting Manual is about Lua scripting (game rules, AI, inventory, networking etc.) and programming in Flow Graphs.

 

Documentation Restructuring

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Please note that the Scripting Manual section is being merged into the Technical Documentation section.

If you cannot find an article in this section, please run a search for it to see where it has been moved to.

 

 

 

 

Scripting Guide

LUA Scripting
Essential information to learn for getting ready to write scripts for CRYENGINE.

Script Entity
How to create new entity class in Lua scripts.

Game Scripting
Several game systems include interaction with scripts. This includes Flowgraph and GameRules.

AI Scripting
The principal usage of scripting is to control the AI system.

Reference

Callback References

Common Lua Functions

 



 
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