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The CRYENGINE Manual i= s a comprehensive resource for learning how to use CRYENGINE Sandbox (up to= version 3.8.6) and its tools. The manual contains many different tutorials= and reference documents for beginners and experienced users. These tutorials cover everything from the very basics of the CRYENGINE San= dbox user interface and the basic level creation workflow, to the more adva= nced topics like setting up AI behavior, creating assets and cutscenes, and= integrating audio from within Sandbox.
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This page will guide you through the steps needed to st= art CRYENGINE Sandbox for the first time and how to set up a new level (or = choose one provided through the SDK).
This topic deal= s with orientation and getting around in the Sandbox Editor.
In this topic you learn how to create simple maps, setup terrain, vegeta= tion, weather and more. It also explains some more editor basics.
es and Tools
This topic explores the creation of objects within S= andbox, and also importing them from 3rd party applications and placing the= m in the Sandbox environment.
This topic shows how to create in-game cutscenes (cinematics).
This topic explores t= he integration of sound and music in an environment by using the Editors in= Sandbox.
An i= ntroduction into building an in-game menu/HUD user interface for your game.=
This sec= tion explains how to create region-specific versions of a game with multipl= e language support.
AI Setup and Naviga=
This topic covers AI related information like how to setup c= onvincing AI behavior.
Dea= ls with the setting up of game logic, logical gameplay areas, and advanced = AI behaviors.
Flow Graph Editor
The Flow Graph is a visual scripting system with which simple and comple= x logic can be built with only a few clicks and without requiring any scrip= ting or coding.
In this topic, you will find comprehensive documenta= tion about using the Material Editor in Sandbox.
This topic de= als with the creation and setting up of particle effects.
Includes = information on setting up a multiplayer DeathMatch level.
Over= view of the CRYENGINE art pipeline, file types used, tutorials and other in= formation for asset creation.
Characters and Ani=
This topic covers the creation and setting up of character= s and objects, as well as animating them.
How to create st= atic or animated objects, weapons, textures and materials.
Topics coverin= g basic diffuse, specular and normal maps. Physically based shading workflo= ws and information on texture efficiency.
Information on how to use the Resource Compiler to compile assets, textur= es and pak files for build shipment.