Debug nodes are primarily used to log in-game information for purposes of debugging.
Checks if a Timestamp exceeds or fails to reach a specified duration of time as per a defined Comparator.
Specifies the Timestamp to track.
Accepts the name of a Timestamp.
The Timestamp must be previously defined in the Timestamp section of the Data Definitions block of the Behavior Tree Editor.
The logic by which a Timestamp must be compared against a defined Duration.
Checks if the Timestamp exceeds the specified Duration.
Checks if the Timestamp fails to reach the specified Duration.
The duration of time against which the specified Timestamp must be compared.
Accepts a floating point integer that represents the Duration, in seconds.
Succeed If It Was Never Set
Forces the node to succeed if no Timestamp is specified in the node's Timestamp parameter field.
Boolean; ticking the provided checkbox will force the node to succeed.
Permanently stops execution of the behavior tree.
Logs a message in the behavior tree log.
Use the Behavior Tree Editor's Debug options for a visualization of log messages and the tree's sequence of execution.
Specifies the message the node must log.
Accepts a string value.