In the Display Options you can find various options to tweak what is displayed in the Character Tool Viewport.
The Display Options are split up in several separate sections:
|Attachment/Modifier Gizmos||Shows/hides the Attachment and Modifier gizmos.|
- In place (Only grid moves) - Character plays an animation in place. Motion is extracted and used to move the grid backwards to give an illusion of movement without affecting character's position in the viewport scene.
- Repeated - Character plays an animation in place. Motion is not extracted.
- Continuous (Animation driven) - Motion is extracted and used to move character in the viewport scene.
- Preview Compressed Only - Show only a single viewport with a character playing a compressed version of the animation.
- Side by Side (Original and Compressed) - Split the viewport vertically to show playback of compressed and uncompressed animation side by side for comparison.
|Animation Event Gizmos|
Show a helper gizmo for every triggered Animation Event.
Show the locomotion locator, as well as the current speed/turn speed/travel direction/slope. The red sphere shows the position, the green arrow shows the orientation, and the yellow arrow the velocity.
This option does not appear when displaying Repeated Movement (see above) as there is no motion extraction in that mode.
|DCC Tool Origin|
Show the origin of the source animation asset's scene.
Stop all animations and move the character back to the origin of the viewport scene.
|Edges||Show edges of the character's geometry. |
|Wireframe||Show wireframe of the character's geometry.|
|Framerate||Show the rendering frame rate in the top-left corner of the Character Tool viewport.|
|Joint Filter||Highlight joints of the character's skeleton whose names match or partially match the text entered.|
|Joints||Show joints of the character's skeleton in viewport.|
|Joint Names||Show joint names of the character's skeleton in viewport.|
|Bounding Box||Show bounding box of the character in viewport.|
|Show Viewport Orientation||Show a gizmo in the bottom-left corner of the viewports describing orientation of the asset.|
|FOV||Field of view of the camera.|
|Near Clip||Near clipping plane of the camera.|
|Move Speed||Movement speed of the camera.|
|Rotation Speed||Rotation speed of the camera.|
|Position||Smooth camera movements. A larger value means smoother transition over greater time span.|
|Rotation||Same as Position. Smoother camera rotations.|
|Joint||A skeleton joint for the camera to follow. |
|Align||Align camera with the specified joint.|
|Position||Position camera on the specified joint.|
|Orientation||Keep camera oriented in the same direction as the specified joint.|
|Dynamic Proxies||Show dynamic proxies used for attachment simulation.|
|Auxiliary Proxies||Show auxiliary proxies used for attachment simulation.|
|Cloth Proxies||Show proxies used for VCloth simulation.|
|Physical Proxies||Show physical proxies of the character.|
|Ragdoll Joint Limits||Show ragdoll joint constraints of the character.|
|Show Grid||Show the grid.|
|Main Color||Color of main grid lines.|
|Middle Color||Color of helper grid lines.|
|Spacing||Distance between grid lines.|
|Main Lines||Number of main grid lines.|
|Middle Lines||Number of helper grid lines.|
|Origin||Draw a gizmo of the viewport scene's origin (position 0, 0, 0). Try it with an empty scene or wireframe mode to see the effect.|
|Brightness||Brightness of the ambient light.|
|Ambient Color||Color of the ambient light.|
|Rotate Light||Enable rotation of the directional light source.|
|Light Multiplier||Brightness of the directional light.|
|Light Spec Multiplier||Tune specular highlights from the directional light.|
|Directional Light Color||Color of the directional light.|
|Use Gradient||Toggle between a gradient background and an evenly colored one.|
|Top Color||Change the top color of the gradient background. If Use Gradient is unchecked, this will be the only color.|
|Bottom Color||Change the bottom color of the gradient background.|