Why is Organization Important?
One of the key points of any type of workflow is to categorize and overall organize all of your scenes properly so you can work in a more collaborative setting. Usually, you would have several developers who have layers directly named after them. Alternatively, they could have sections that are Action Bubbles; someone will check out that section in which only those categories should be worked on. As you can tell the development process can get quite complex and it is a good idea to keep your groups clean and sorted by foliage type or scale of asset (pebbles to boulders).
Steps to Create Categories and Objects
- Click on the Add Group icon, go to File -> Add Group or right click and choose Add Group.
- Name this group "Grass". To rename it, simply right click and choose Rename Group or double-click on its name.
- Select the newly created Grass category and right click on the name and choose Add Object. In this example we navigate to a folder path in our Nature folder and select shortGrass01.cgf.
- Click the Paint icon and drag across your terrain to see the vegetation laid out on the terrain.