This Quick Start covers the different ways we can sort and paint our vegetation in our level. After having run through this Quick Start you will have a fundamental idea on how to use the flexibility of the vegetation system.
In this Quick Start we look at how we can adjust different lighting settings on both directional and light entities. Topics regarding SVOGI and containing your light are also examined.
In this series of chapters we cover topics ranging from the basic creation of materials to the more complex setups of oscillation and animated textures.
For more information on the topics covered in this Quick Start guide, and across the entire editor, see the CRYENGINE Manual.
For reviewing contents of this quick start:
For more information on graphing: Flow Graph Quick Start
For more information on physics: Physics Quick Start
For more information on vehicles: Vehicle Quick Start (GameSDK)
For more information on audio: Audio Quick Start
For more information on gameplay: Gameplay Quick Start
For more information on animation: Animation Quick Start