Many consider the character pipeline to be one of the most diverse in how it combines so many features to make your player or NPCs as dynamic as possible. This includes the input and movement that blends a players animation set together to move over the terrain. The complexity can range from IK systems that constrain movement for aiming/terrain to the details needed to pull off realistic facial animations in your cinematic sequences.
With the animation pipeline we have numerous tutorials going over specific topics such as creating a basic character definition file or assembly of blendspaces. The tools used in the videos are solely concerning the Character Tool and Mannequin Animation Editor. Also some of the tutorials contained in the listing are from the vault we have internally, but still give good reference to methods in the toolsets over time.