Assembling a Blendspace
Within game development one of the not so obvious aspects of the design is how the character can transition from pose to pose when taking in the players input. This concept of Blendspaces is explored in this article.
Assembling a Blendspace can be tedious and time consuming, even after you have all of the animations necessary to transition from one to the other. For this guide we step through how to create a 2D Blendspace to control not only movement, but also the turning of the player.