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The Entity Component system removes the need for CRYENGINE game code to expose and manage Entities within a scene. Furthermore, the system has been designed to provide a modular and an intuitive way for Developers to construct games, both at a system and at a Entity level. This feature is used to add predefined entities that include a specific component, such as Audio Trigger, Point light, Particle Emitter etc. into the level.

Use the Search field to locate a specific component.

For more information, please refer to the Entity Components page.