The Perspective Viewport is the only Viewport that is adjustable. On this page, we'll discuss the Display Settings.
Hide by Category
All options under this heading let you hide and unhide certain objects in the Viewport.
Similar to Hide by Category, the options under this heading let you hide and unhide certain Render Types in the Viewport.
Solid renders the scene in solid mode, which is the default mode:
Wireframe renders the scene in wireframe mode:
Point Mode renders the scene in point mode:
Displays object names on objects close to the current camera view. The distance at which these labels can be seen can be set in Edit -> Preferences -> Viewport -> General -> Text Labels -> Distance.
Displays a Target Aspect Ratio frame to show what is visible in game mode:
Displays a grid around an object when Helpers are on and the Move tool is being used.
When helpers are on, shows the bounds for triggers (the boxes box around the triggers on the screenshot below):
When set, helper icons for objects will be shown.
Alternative method of rendering helper icons. Icons will dynamically scale size based on distance.
|Frozen Object Helpers|
Option to hide helpers completely for frozen objects, as opposed to the default icon dimming.
This option displays the names of the functions that are currently being called by the game engine.
The more time a process takes up, the more expensive it is. Obviously, when debugging, it's a good idea to address these processes first. However, it is also a good idea to take note of processes with a relatively low time, but a high count number, as this can also cause issues.
Displays current memory info. Useful for finding memory leaks.
|Show Physics Proxies|
Shows the Physics Proxies close to the camera.
None displays no debug information in the top-right corner of the Viewport.
Minimal displays a minimal amount of debug information in the top-right corner of the Viewport.
Full displays all possible debug information in the top-right corner of the Viewport.
Render Resources displays various statistics about DirectX use.
Draw Calls per Object shows the number of draw calls needed to draw an object.
Render Budgets shows information about CPU/GPU time and memory spent per frame
|AI Debug Info|
Toggles AI Debug Info
|AI Draw Cover|
Toggles AI Draw Cover
|Show Game Tokens|
Hides/unhides Game Tokens.
Highlight (Material Debug)
Highlights materials that are breakable. Surfaces will flash green that are breakable
|Missing Surface Types|
Highlights surface types that are missing. Surfaces will flash red that are missing a surface type
Enable / Disable the dual rendering mode in Sandbox
Pick from the list the type of 3d output you would like to render. e.g.: Side by side, anaglyphic, VR headset etc.
|Eye Distance (m)|
Distance between eyes used for stereo (interocular distance)
|Screen Distance (m)|
Distance to plane where stereo parallax converges to zero
If the information for each eye comes in the wrong order, you can flip the two around