At its core the entities themselves are the basis for all logic within CRYENGINE and allow you to create the dynamic gameplay needed for interaction. By default we also supply tools that allow you to access and contain the functionality to areas. Included within this topic is the notion of components that are the newest tech for modular building of entity complexity.
The entities for the most part exist within the Create Objects tab and then also are able to be created within the Asset Browser. For this reason we have linked these two tools for easier reference on the areas of the Editor interface that contain this logic.