Filters kernel size, which directly affects shadow softness
Scale factor for the bounding box of the selected entity. Can be useful in case the bounding box is too small or too large
Size of the custom shadow map, which is automatically rounded to the next power of two
Used to Switch environment preset.
Cached shadow cascades are centered around the rendering camera by default, and automatically recenter and update once the camera gets close to the cascade border. Use this node to override this automated placement.