Use this node to change game events depending on what platform you are running the game on.
In the above example, we have setup a script that checks which platform the game is running on, then it will enable the appropriate entities.
So PC will enable all four entities, the Xbox360 will enable the first three and then the PS3 will enable the first two entities.
FlowNode to play/stop force feedback effects.
FlowNode to control individual high and low frequency force feedback effect.
Get current state of an entity.
Calls a script function on the entity.
Get supported gamerules for a map.
Check if a level is of given type.
Broadcast a game object event or send to a specific entity. EventParam is an event-specific string.
This node allows pausing/unpausing the game update and querying its state.
USE THIS NODE IN UI FLOWGRAPH (e.g. UI_ACTIONS) NOT IN GAME FLOWGRAPH.
Fires on the start of the game, used to trigger flowgraphs on level start.