Skip to end of metadata
Go to start of metadata




 CRYENGINE From Unity


This guide provides an overview of the CRYENGINE V interface from the standpoint of a Unity user. In this guide we cover the basic differences between Unity and CRYENGINE and discuss how to port existing assets to CRYENGINE from Unity. We focus on using CRYENGINE's C# support as this will be most similar and appropriate for Unity users, however most of the content in this guide applies to C++ projects as well.


  • No labels