POM vs OBM
POM is for PC on "High" or "Very High" spec only. OBM for anything else (Low/Medium spec), including consoles.
For assets that should use POM, please enable both shader options in the material and tweak the parameters accordingly.
The engine will automatically fall back to OBM on configs that cannot run POM.
Self Shadow Strength
Blend Layer Use
For regular POM/OBM materials set diffuse and normal map as usual. The _disp texture will be loaded automatically as long as the above steps are completed.
For use with a second Blend Layer, your diffuse map goes to "Custom", normal map to " Custom" and the height map to "SubSurface". In this instance, you need to explicitly set the height map.