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Overview

Render Entities available in CRYENGINE give designers quick ways of introducing various effects and visuals.

Flash

The entity flashes the users screen making it white for a few seconds. Very bright explosions can be simulated with the Flash Entity. Trigger strikes through Flow Graph.

Property

Description

SkyHighlightAtten

Specifies attenuation amount on the sky highlighting.

SkyHighlightColor

Specifies in which color the skybox will be lit by the lightning effect.

SkyHighlightMultiplier

Specifies how bright the skybox will be lit by the lightning effect.

Sound

Specifies a sound to play when triggered.

FadeInTime

Sets up the amount of time (in sec.) how long it takes to fade in the effect.

FadeOutTime

Sets up the amount of time (in sec.) how long it takes to fade out the effect.

FadeDuration

Sets up the amount of time (in sec.) fade in and out takes the effect.

FogVolume

See Fog for more information.

Lightning

Lightning entities simulate Thunder/Lightning effects, with lightning strikes, large scale lights and thunder sounds which can be delayed.

Property

Description

Active

Activate/Deactivate the lightning entity.

Distance

Specifies how far away from point where the entity was placed that the lighting effect should happen.

DistanceVariation

Adds a random value to the distance, for example 20 means +-20% if the Distance is set to 100.

RelativeToPlayer

Sets the effect relative to the player so always with the same distance from the players current position.

Effects


LightIntensity

Specifies how bright the light should be.

LightRadius

Within this radius objects will be lit.

ParticleEffect

Specifies the lightning bolt effect.

ParticleScale

Specifies the scale of the lightning bolt effect.

ParticleScaleVariation

Varies the scale of the lightning bolt effect.

SkyHighlightAtten

Attenuate the SkyHighlight effect.

SkyHighlightColor

Specifies which color the skybox will be lit by the lightning effect.

SkyHighlightMultiplier

Specifies how bright the skybox will be lit by the lightning effect.

SkyHighlightVerticalOffset

Offsets the SkyHighlightColor effect vertically. '50' will raise the effect 50m above the entity position.

Sound

Sets up a sound effect that should be played when each lightning strike occurs. This would typically be a thunder sound.

Timing


Delay

Frequency of the lightning strikes, measured in seconds.

DelayVariation

Varies the frequency of the lightning strikes.

LightningDuration

Defines how long the visual effect of the lightning strike should last, in seconds.
If set to '5' there will be 5 seconds of lightning, then 5 seconds of no lightning. Does not effect PFX, only the light.

ThunderDelay

Delay time, in seconds, for the thunder sound to reach the player. This is the sound that is defined just above the Timing section.

ThunderDelayVariation

Varies the delay time for the ThunderDelay sound.

ViewDist

The ViewDist entity limits how far the player can see. Using the ViewDistance entity can significantly increase the frame rate in specific areas.

This entity can be used in two ways, by linking it to an area shape or triggered through Flow Graph.

Property

Description

FadeTime

Specifies the amount of time it takes to fade from the current level ViewDistance settings to the MaxViewDist setting in the entity.

MaxViewDist

Sets up the rendering View Distance in meters.

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