Skip to end of metadata
Go to start of metadata

CRYENGINE features a world coordinate system where the Z-Axis points upwards, the X-Axis points to the right, and the Y-Axis points forward.

Since the coordinate systems of DCC tools might differ from CRYENGINE's, the following explains how to reorient your character animations in Autodesk 3ds Max, Autodesk Maya and Blender.

  • No labels