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Prerequisites

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This page assumes that the user has prior knowledge of the following topics. Please read them before proceeding.

 

Goals

The focus of the Terrain Quick Start guide is to walk the user through the basics of sculpting and handling the terrain data.

Objectives

After going through this tutorial, developers will know the following:

  • How to procedurally generate terrain

  • How to sculpt and use displacement brushes

  • How to punch holes in their terrain

  • How to import/export terrain data

 

 

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