Overview
In order to animate textures in Sandbox, you need to have a particular name in the material editor like this.
For a hands-on example please download this sample package here.
Naming in the Material Editor
.../number##ns_necount(0.5).dds
- number - Start of the texture name.
- ## - Digits of animated sequence (two characters # mean two digits of animated sequence).
- ns_ne - This is the first and last numbers of animated sequence respectively.
- count - Optional end of texture name.
- (0.5) - Optional time of single frame in seconds (default value is 0.05 seconds = 50 ms).
Here is an example of the texture in the material editor: objects/number##00_04count(0.5).dds
Texture names themselves
Then the actual textures should have the following names: number00count.tif, number01count.tif, ..., number05count.tif.
It's also possible to use the format: number00##. In this case the engine will try to load all textures from name number0000 until the last texture file that's available.
Example texture files
Overview
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