Learn about point, line, and plane constraints, which limit the movement of a physicalized entity. Topics covered:
- Point constraints 00:14
- Using Minimum & Maximum X Angle 02:26
- Using damping on constraints 03:06
- Limiting range of movement 03:33
- The Free Position setting 03:40
- Using Minimum & Maximum Angle to limit point constraint movement 03:49
- Using Maximum YZ Angle to allow twist on a point constraint 04:09
- Adjusting the position of a point constraint relative to a mesh 05:13
- Point constraint use cases 05:37
- Line constraints 06:34
- Using Minimum & Maximum Limit to control range of movement along a line constraint 07:31
- Using Attachment Collisions 08:39
- Rotating a line constraint relative to a mesh 08:51
- Using Lock Rotation 09:47
- Plane constraints 10:05
- Moving a plane constraint relative to the mesh 11:14
- Using Twist rotation and Bend max angle with plane constraints 11:36
- Using Bend max angle with plane constraint 12:13
Overview
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