In our latest Master Class, Roman Perezogin, one of our Junior Technical Designers, takes you step-by-step through the process of using the attachment system in CRYENGINE’s character tool. In just over ten minutes, you’ll be shown a practical workflow that you can follow along with and apply to your own projects. Topic index:
- 0:00 Introduction
- 0:57 Adding a new skin attachment
- 1:57 Explaining Materials in a skin file
- 2:25 Skin attachment and the settings inside
- 3:05 What we will not cover in this video and why
- 4:00 Adding a sword as an attachment
- 5:10 Adding a sword on the characters back
- 6:20 Simulation, Pendulum Cone
- 10:15 The difference between physics in CryAnimation and the physics engine
Overview
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