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Overview

The ViewModes toolbar helps save time when debugging issues in your scenes. 

To activate the ViewModes toolbar in CRYENGINE Sandbox, right-click on an empty space in the toolbar area. This will open a menu that will allow you to add additional toolbars to the UI .

Select ViewModes from the drop down menu and you will see that the ViewModes toolbar has been added to your Editor's UI.

This toolbar has been introduced to save you time by not having to remember a large number of CVars and commands.

Toolbar Breakdown

From left to right, all the buttons in the toolbar have been listed below along with a description of what they do. Additionally and for your reference the CVar being modified has also been included.

All but one of these buttons are toggles, on/off. Others, like the min_LOD will cycle between 6 options (0 -> 5) & back again to 0.

No.IconWhat it doesCvar / command being used
1
Default normal rendering moder_DebugGBuffer = 0
2
Normals PBS debugviewr_DebugGBuffer = 1
3
Smoothness PBS debugviewr_DebugGBuffer = 2
4
Reflectance PBS debugviewr_DebugGBuffer = 3
5
Albedo PBS debugviewr_DebugGBuffer = 4
6
Lighting Model PBS debugviewr_DebugGBuffer = 5
7
Translucency PBS debugviewr_DebugGBuffer = 6
8
Sun Self Shadowing PBS debugviewr_DebugGBuffer = 7
9
SubSurface Scattering PBS debugviewr_DebugGBuffer = 8
10
Specular Validation PBS debugviewr_DebugGBuffer = 9
11
Default Materiale_DefaultMaterial = 1
12
Default Material with Normalmapsr_TexBindMode = 6
13
Overlay Collision Proxiesp_Draw_Helpers = 1
14
Shaded Wireframer_ShowLines = 2
15
Full Wireframer_wireframe = 1
16
Show Vertex Normalsr_shownormals = 1
17
Show Tangentsr_ShowTangents = 1
18
Texels Per Meter 256r_TexelsPerMeter = 256
19
Texels Per Meter 512r_TexelsPerMeter = 512
20
Texels Per Meter 1024r_TexelsPerMeter = 1024
21
Colour coded LOD visualisatione_DebugDraw = 3, -3, 0 (3=color + debugtext, -3=color only, 0=off)
22
Minimum LOD cyclee_LodMin = 0, 1, 2, 3, 4, 5 (cycle through the LOD states 0 - 5 (if available))

Further Reading

For more information about 1-10, see Debug GBuffer.

For more information about 18-20, see Texels Per meter.

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