Purpose of CryAction
CryAction is the framework that is placed between your game project and the engine. It combines existing engine functionality into convenient subsystems and managers that are easily accessible from your gamecode. The name "CryAction" can be irritating at first, but it makes more sense when you think about its previous purpose as the framework for the Crysis action game series.
Highlights of CryAction
Game Managers:
- Action Map Manager
- Material Effects
- Player Profiles
- Flash UI
Game Systems:
- Actor System
- Checkpoint System
- Effect System
- Flow System
- Force Feedback System
- Gamerules System
- GameToken System
- Item System
- Level System
- Vehicle System
- View System
Scriptbinds:
- ScriptBind_Action
- ScriptBind_ActionMapManager
- ScriptBind_ActorSystem
- ScriptBind_GameStatistics
- ScriptBind_GameToken
- ScriptBind_Inventory
- ScriptBind_ItemSystem
- ScriptBind_Network
- ScriptBind_UIAction
- ScriptBind_Vehicle
- ScriptBind_VehicleSeat
- ScriptBind_VehicleSystem
In This Topic
Overview
Content Tools