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Overview

The engine provides support for several proprietary middleware solutions that have to be either downloaded manually by the user or purchased in order to be supported in custom engine builds.

This article serves to document which solutions are available, and how to acquire them for a custom compiled engine.

Table of Contents

Rendering

NameVersionPathOptionalNotes
ScaleformCustomCode/SDKs/Scaleform(tick)Requires a licensing agreement with Autodesk. Once obtained, source can be acquired from Crytek upon confirming the license ownership
AMD GPU Services2.1Code/SDKs/AMD/AGS Lib Extra(tick) 
AMD Extensions1.0Code/SDKs/AMD/AMD_Extensions(tick) 
NVIDIA APIr343Code/SDKs/NVAPI(tick) 

Audio

Name                                                         VersionPathOptionalNotes
Wwise2017.2.4Code/SDKs/Audio/wwise(tick)                                                                                                                                        
Oculus Audio Spatializer Plugin for Wwise1.24.0Code/SDKs/Audio/oculus/wwise(tick) 
FMOD Studio1.10.04Code/SDKs/Audio/fmod(tick) 

 

Physics

NameVersionPathOptionalNotes
NVIDIA PhysX3.4Code/SDKs/PhysX(tick) 

Sandbox

NameVersionPathOptionalNotes
FBX SDK2016.1Code/SDKs/FbxSdk(error)Required for building Sandbox                                                                                                              
Perforce API2015.1Code/SDKs/p4api(tick) 

Miscellaneous

NameVersionPathOptionalNotes
Intel GPA2014 R2Code/SDKs/GPA(tick)                                                                                                                                                                         

 

Plug-ins

NameVersionPathOptionalNotes
Steamworks1.44Code/SDKs/Steamworks(tick)Only needed for the CryGamePlatform plug-in                                                                                                                                                 
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