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PushGameScope

Pushes a scope on top of the stack.

Syntax
GameStatistics.PushGameScope(scopeID)
ParameterDescription
scopeIDidentifier of the scope to be placed on top of the stack.

PopGameScope

Removes the scope from the top of the stack.

Syntax
GameStatistics.PopGameScope( [checkScopeId] )
ParameterDescription
checkScopeId(optional)

CurrentScope

Returns the ID of current scope, -1 if stack is empty.

Syntax
GameStatistics.CurrentScope()

AddGameElement

Adds a game element to specified scope.

Syntax
GameStatistics.AddGameElement( scopeID, elementID, locatorID, locatorValue [, table])

RemoveGameElement

Removes element from the specified scope if data parameters match.

Syntax
GameStatistics.RemoveGameElement( scopeID, elementID, locatorID, locatorValue )

Event

Syntax
GameStatistics.Event()

StateValue

Syntax
GameStatistics.StateValue( )

BindTracker

Syntax
GameStatistics.BindTracker( name, tracker )

UnbindTracker

Syntax
GameStatistics.UnbindTracker( name, tracker )
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