PushGameScope
Pushes a scope on top of the stack.
Syntax
GameStatistics.PushGameScope(scopeID)
Parameter | Description |
---|---|
scopeID | identifier of the scope to be placed on top of the stack. |
PopGameScope
Removes the scope from the top of the stack.
Syntax
GameStatistics.PopGameScope( [checkScopeId] )
Parameter | Description |
---|---|
checkScopeId | (optional) |
CurrentScope
Returns the ID of current scope, -1 if stack is empty.
Syntax
GameStatistics.CurrentScope()
AddGameElement
Adds a game element to specified scope.
Syntax
GameStatistics.AddGameElement( scopeID, elementID, locatorID, locatorValue [, table])
RemoveGameElement
Removes element from the specified scope if data parameters match.
Syntax
GameStatistics.RemoveGameElement( scopeID, elementID, locatorID, locatorValue )
Event
Syntax
GameStatistics.Event()
StateValue
Syntax
GameStatistics.StateValue( )
BindTracker
Syntax
GameStatistics.BindTracker( name, tracker )
UnbindTracker
Syntax
GameStatistics.UnbindTracker( name, tracker )
Overview
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