File | Description |
---|---|
Shaders.pak | Contains the shader source files (everything inside the Engine/Shaders/ folders excluding EngineAssets ). The actual shader source code (*.cfi and *.cfx) can be removed from this pak for the final released version, and is not needed anymore when the binary shaders are valid and available. |
ShadersBin.pak | Contains the binary parsed shader information of the shader source code. |
ShaderCache.pak | Contains the compiled shaders of all the possible combinations which have been submitted to the remote shader compiler. Generally referred to as the global shader cache. |
ShaderCacheStartup.pak | Small subset of the global shader cache, containing only the shaders which are used during the startup phase into the menu. The small pak file is loaded into memory for fast startup times, and is not required to be there. Startup times will be slower when the file is not available. |
Overview
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