Skip to end of metadata
Go to start of metadata


This section provides information for shader development and customization. It includes a material and pipeline overview with the Effect format, Shader Cache and Remote Shader Compiler.

In This Topic

  • Shader CacheThis section provides information on folder structure, benefits of cache files and how to build them with the Remote Shader Compiler.
  • Shader Development IntroductionA basic introduction to the development setup for shader development with CRYENGINE.