Page tree
Skip to end of metadata
Go to start of metadata
SFogVolumeProperties

IFogVolumeRenderNode is an interface to the Fog Volume Render Node object. More...

#include <IRenderNode.h>

Public Attributes

int m_volumeType = IFogVolumeRenderNode::eFogVolumeType_Box
 
Vec3 m_size = Vec3(1.f)
 
ColorF m_color = ColorF(1, 1, 1, 1)
 
bool m_useGlobalFogColor = false
 
bool m_ignoresVisAreas = false
 
bool m_affectsThisAreaOnly = true
 
float m_globalDensity = 1.f
 
float m_densityOffset = 0.f
 
float m_softEdges = 1.f
 
float m_fHDRDynamic = 0.f
 0 to get the same results in LDR, <0 to get darker, >0 to get brighter.
 
float m_nearCutoff = 0.f
 
float m_heightFallOffDirLong = 0.f
 Height based fog specifics.
 
float m_heightFallOffDirLati = 0.f
 Height based fog specifics.
 
float m_heightFallOffShift = 0.f
 Height based fog specifics.
 
float m_heightFallOffScale = 1.f
 Height based fog specifics.
 
float m_rampStart = 0.f
 
float m_rampEnd = 50.f
 
float m_rampInfluence = 0.f
 
float m_windInfluence = 1.f
 
float m_densityNoiseScale = 0.f
 
float m_densityNoiseOffset = 0.f
 
float m_densityNoiseTimeFrequency = 0.f
 
Vec3 m_densityNoiseFrequency = Vec3(1.f)
 
Vec3 m_emission = Vec3(1.f)
 

Detailed Description

IFogVolumeRenderNode is an interface to the Fog Volume Render Node object.

  • No labels