Skip to end of metadata
Go to start of metadata
SVehicleWeaponInfo Structure
C++
struct SVehicleWeaponInfo {
  EntityId entityId;
  bool bCanFire;
};
File

IVehicleSystem.h

Description

Vehicle weapon info

SVehicleWeaponInfo::bCanFire Data Member
C++
bool bCanFire;
SVehicleWeaponInfo::entityId Data Member
C++
EntityId entityId;
SVehicleWeaponInfo::SVehicleWeaponInfo Constructor
C++
SVehicleWeaponInfo();

In This Topic

  • No labels