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Console Commands and Variables Without Special Prefix



Possible Flags: READONLY, DEPRECATED, DUMPTODISK, REQUIRE_LEVEL_RELOAD, REQUIRE_APP_RESTART, RESTRICTEDMODE

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Console Variables and Commands

    _TestFormatMessage

      *TODO*

    a_poseAlignerDebugDraw

      
      Enable PoseAligner debug drawing.
      

    a_poseAlignerEnable

      
      Enable PoseAligner.
      

    a_poseAlignerForceLock

      
      PoseAligner force lock.
      

    a_poseAlignerForceNoIntersections

      
      PoseAligner forces no intersections, might make animation more 'poppy'.
      

    a_poseAlignerForceNoRootOffset

      
      PoseAligner forces no root offset.
      

    a_poseAlignerForceTargetSmoothing

      
      PoseAligner forces smoothing of target position and normal.
      

    a_poseAlignerForceWeightOne

      
      PoseAligner forces targeting weight to always be one.
      

    AICollisions.dmgFactorWhenCollidedByObject

      
      generic multiplier applied to the dmg calculated when an object impacts into an AI.
      

    AICollisions.minMassForFallAndPlay

      
      Min collision mass that can cause a fall and play
      

    AICollisions.minSpeedForFallAndPlay

      
      Min collision speed that can cause a fall and play
      

    AICollisions.showInLog

      
      Logs collisions ( 0=no Log, 1=Only collisions with damage, 2=All collisions
      

    audit_cvars

      
      Logs all console commands and cvars
      

    autotest_enabled

      
      1 = enabled autotesting, 2 = enabled autotesting with no output results written.
      

    autotest_quit_when_done

      
      quit the game when tests are done
      

    autotest_state_setup

      
      setup string for autotesting
      

    autotest_verbose

      
      output detailed logging whilst running feature tests
      

    ban

      
      Bans player for 30 minutes from server.
      

    ban_remove

      
      Removes player from ban list.
      

    ban_status

      
      Shows currently banned players.
      

    ban_timeout

      DUMPTODISK
      
      Ban timeout in minutes
      

    Bind

      *TODO*

    boids_enable

      
      Enable disables the boids. If set to 0 before the starting of the game will prevent the creation of the flocks.
      

    br_breakmaxworldsize

      
      The maximum value used for breakage world positions
      

    br_breakworldoffsetx

      
      Break world origin
      

    br_breakworldoffsety

      
      Break world origin
      

    c_shakeMult

      *TODO*

    CacheAudioFile

      
      CacheAudio GameHint
      

    cld_enable

      
      Enable cry lobby debug tests
      

    cld_error_percentage

      
      How often a cry lobby task will return with a time out error
      

    cld_max_delay_time

      
      The maximum time a cry lobby task will be delayed before processing in milliseconds
      

    cld_min_delay_time

      
      The minimum time a cry lobby task will be delayed before processing in milliseconds
      

    co_coopAnimDebug

      
      Enable Cooperative Animation debug output
      

    co_slideWhileStreaming

      
      Allows the sliding while the anims are being streamed. Otherwise the sliding step while wait until the anims are streaming
      

    co_usenewcoopanimsystem

      
      Uses the new cooperative animation system which works without the animation graph
      

    comment

      
      Add a comment to the AI Recorder
      

    connect

      RESTRICTEDMODE
      
      Start a client and connect to a server
      

    connect_repeatedly

      RESTRICTEDMODE
      
      Start a client and attempt to connect repeatedly to a server
      

    connect_repeatedly_num_attempts

      
      the number of attempts to connect that connect_repeatedly tries
      

    connect_repeatedly_time_between_attempts

      
      the time between connect attempts for connect_repeatedly
      

    ConsoleHide

      
      Closes the console
      

    ConsoleShow

      
      Opens the console
      

    controller_full_turn_multiplier_x

      RESTRICTEDMODE
      
      The multiplier applied when x rotation has been at full lock for the required time
      

    controller_full_turn_multiplier_z

      RESTRICTEDMODE
      
      The multiplier applied when x rotation has been at full lock for the required time
      

    controller_multiplier_x

      RESTRICTEDMODE
      
      Vertical linear sensitivity multiplier
      

    controller_multiplier_z

      RESTRICTEDMODE
      
      Horizontal linear sensitivity multiplier
      

    controller_power_curve

      
      Analog controller input curve for both axes
      

    ctrlr_corner_smoother

      
      Sets the maximally allowed method for taking smooth corners; 0 = none; 1 = C2 method, smoothcd of angle; 2 = C3 method, using splines
      

    ctrlr_corner_smoother_debug

      
      Enables debugging for corner smoother.
      

    ctrlr_OUTPUTDEBUGINFO

      RESTRICTEDMODE
      
      Enable controller debugging.
      

    CV_r_AntialiasingModeEditor

      
      Sets antialiasing modes to editing mode (disables jitter on modes using camera jitter which can cause flickering of helper objects)
      Usage: CV_r_AntialiasingModeEditor [0/1]
      

    cvDoVerboseWindowTitle

      *TODO*

    d3d11_CBUpdateStats

      
      Logs constant buffer updates statistics.
      

    d3d11_debugBreakOnce

      
      If enabled, D3D debug runtime break on message/error will be enabled only for 1 frame since last change.
      
      

    d3d11_debugBreakOnMsgID

      
      List of D3D debug runtime messages to break on.
      Usage:
       0                    - no break (default)
       msgID1 msgID2 msgID3 - break whenever a message with one of given IDs occurs
       -1                   - break on any error or corruption message
      

    d3d11_debugMuteMsgID

      
      List of D3D debug runtime messages to mute (see DirectX Control Panel for full message ID list)
      Use space separated list of IDs, eg. '388 10 544'
      

    d3d11_debugMuteSeverity

      
      Mute whole group of messages of certain severity when D3D debug runtime enabled:
       0 - no severity based mute
       1 - mute INFO only
       2 - mute INFO and WARNING (default)
       3 - mute INFO, WARNING and ERROR
       4 - mute all (INFO, WARNING, ERROR, CORRUPTION)
      

    d3d11_debugruntime

      
      Avoid D3D debug runtime errors for certain cases
      

    d3d11_forcedFeatureLevel

      REQUIRE_APP_RESTART
      
      Forces the Direct3D device to target a specific feature level - supported values are:
       10.0
       10.1
       11.0
      

    dd_maxRMIsPerFrame

      
      Sets the maximum number of delayed detonation perk RMI's sent per frame
      

    dd_waitPeriodBetweenRMIBatches

      
      Sets delay before allowing more delayed detonation perk RMI's to be sent
      

    demo

      
      Plays a time demo from file.
      Usage: demo demoname
      
      

    designer_warning_enabled

      
      designer warnings are enabled
      

    designer_warning_level_resources

      
      Designer warnings about resource load during run-time
      

    disconnect

      
      Stop a game (or a client or a server)
      

    disconnectchannel

      
      Stop a game (or a client or a server)
      

    dlc_directory

      
      Holds the path to the directory where DLC should be installed to and read from
      

    dump_action_maps

      
      Prints all action map bindings to console
      

    dump_maps

      
      Dumps currently scanned maps
      

    dump_stats

      
      Dumps some player statistics
      

    DumpCommandsVars

      
      This console command dumps all console variables and commands to disk
      DumpCommandsVars [prefix]
      

    DumpLoadingMessages

      
      List all messages which could appear during loading
      

    dumpnt

      
      Dump ItemString table.
      

    DumpVars

      
      This console command dumps all console variables to disk
      DumpVars [IncludeCheatCvars]
      

    echo

      
      Echo's the text back to the console and log files.
      

    eqp_DumpPacks

      
      Prints all equipment pack information to console
      

    exec

      
      executes a batch file of console commands
      

    ExitOnQuit

      *TODO*

    ffs_debug

      
      Turns on/off force feedback system debug.
      

    ffs_PlayEffect

      
      Play force feedback effect, passed by name as first parameter
      

    ffs_Reload

      
      Reload force feedback system data
      

    ffs_StopAllEffects

      
      Stop force feedback effect, passed by name as first parameter
      

    FlyCamPlay

      
      Plays the flycam path
      

    FlyCamSetPoint

      
      Sets a fly cam point
      

    FreeCamDisable

      
      Disable the freecam
      

    FreeCamEnable

      
      Enable the freecam
      

    FreeCamLockCamera

      
      Stay in freecam but lock the camera, allowing player controls to resume
      

    FreeCamUnlockCamera

      
      Stay in freecam unlock the camera, stopping player controls
      

    gamedata_playback

      *TODO*

    gamedata_record

      *TODO*

    gamedata_stop_record_or_playback

      *TODO*

    goto

      
      Get or set the current position and orientation for the player
      Usage: goto
      Usage: goto x y z
      Usage: goto x y z wx wy wz
      
      

    gotoe

      
      Set the position of a entity with an given name
      

    gpu_particle_physics

      REQUIRE_APP_RESTART
      
      Enable GPU physics if available (0=off / 1=enabled).
      

    hideAllDummyPlayers

      
      1/0
      

    http_password

      
      Password for http administration
      

    http_startserver

      
      Starts an HTTP server
      

    http_stopserver

      
      Stops an HTTP server
      

    IgnoreAllAsserts

      
      Ignore all asserts
      

    join_game

      RESTRICTEDMODE
      
      Enter the current ongoing game.
      

    kick

      
      Kicks player from game
      

    kickid

      
      Kicks player from game
      

    kill

      RESTRICTEDMODE
      
      Kills the player.
      

    lastinv

      
      Selects last inventory item used.
      

    load

      RESTRICTEDMODE
      
      Load game
      

    loadactionmap

      
      Loads a key configuration file
      

    LoadConfig

      
      Load .cfg file from disk (from the {Game}/Config directory)
      e.g. LoadConfig lowspec.cfg
      Usage: LoadConfig 
      

    loadLastSave

      
      Loads the last savegame if available.
      

    LocalizationDumpLoadedInfo

      
      Dump out into about the loaded localization files
      

    LocalizationDumpLoadedTags

      
      Dump out into about the loaded localization tags
      

    map

      
      Load a map
      

    memDumpAllocs

      
      print allocs with stack traces
      

    MemInfo

      
      Display memory information by modules
      1=on, 0=off
      

    memReplayAddSizerTree

      
      output in-game sizer information to the log
      

    memReplayDumpSymbols

      
      dump symbol info to mem replay log
      

    memReplayInfo

      
      output some info about the replay log
      

    memReplayLabel

      
      record a label in the mem replay log
      

    memReplayPause

      
      Pause collection of mem replay data
      

    memReplayResume

      
      Resume collection of mem replay data (use with -memReplayPaused cmdline)
      

    memReplayStop

      
      stop logging to mem replay
      

    memResetAllocs

      
      clears memHierarchy tree
      

    MemStats

      
      0/x=refresh rate in milliseconds
      Use 1000 to switch on and 0 to switch off
      Usage: MemStats [0..]
      

    MemStatsMaxDepth

      *TODO*

    MemStatsThreshold

      *TODO*

    menu3D_enabled

      
      Enable rendering of 3D objects over certain front end and in-game menus
      

    menu_forceShowPii

      
      Force show Pii Screen on SP->MP transisiton. Can't unset entitlement, just for viewing
      

    movie_physicalentity_animation_lerp

      
      Lerp value for animation-driven physical entities
      

    mp_ctfParams.carryingFlag_SpeedScale

      
      Speed multiplier whilst carrying the flag in Capture the Flag game mode.
      

    mp_extractionParams.carryingTick_DamageAbsorbDesperateEnergyCost

      
      Energy cost used in armor mode whilst carrying the tick in extraction game mode.
      

    mp_extractionParams.carryingTick_EnergyCostPerHit

      
      Energy cost used in armor mode whilst carrying the tick in extraction game mode.
      

    mp_extractionParams.carryingTick_SpeedScale

      
      Speed multiplier whilst carrying the tick in extraction game mode.
      

    mp_predatorParams.hintMessagePauseTime

      
      The time that the intro hint messages are paused to stay on screen longer than normal
      

    mp_predatorParams.hudTimerAlertWhenTimeRemaining

      
      When the round time is <= this value start flashing/beeping the timer
      

    name

      RESTRICTEDMODE
      
      Sets player name.
      

    open_url

      *TODO*

    performance_profile_logname

      
      Filename for framerate and memory logging.
      

    play

      
      Play back a recorded game
      

    PlayAllSignals

      
      Play all signals...
      

    playerGoto

      
      Get or set the current position and orientation for the player - unlike goto it actually sets the player rotation correctly
      Usage: goto
      Usage: goto x y z
      Usage: goto x y z wx wy wz
      
      

    PlaySignal

      
      Play an signal
      

    PlaySignalOnEntity

      
      Play an signal on an entity
      

    preloadforstats

      
      Preload multiplayer assets for memory statistics.
      

    profile

      
      Allows CPU profiling
      Usage: profile #
      Where # sets the profiling to:
      	0: Profiling off
      	1: Self Time
      	2: Hierarchical Time
      	3: Extended Self Time
      	4: Extended Hierarchical Time
      	5: Peaks Time
      	6: Subsystem Info
      	7: Calls Numbers
      	8: Standard Deviation
      	9: Memory Allocation
      	10: Memory Allocation (Bytes)
      	11: Stalls
      	-1: Profiling enabled, but not displayed
      Default is 0 (off)
      

    profileStreaming

      
      Profiles streaming of different assets.
      Usage: profileStreaming [0/1/2]
      	1: Graph displayed as points.	2: Graph displayed as lines.Default is 0 (off).
      

    ps_DumpTelemetryDescription

      
      Dumps an xml description of stats in telemetry
      

    ps_set

      
      Sets persistant stats
      

    ps_testSetandSend

      
      Set stats to test values and send so we can check they come back correctly
      

    quit

      RESTRICTEDMODE
      
      Quits the game
      

    rc_debugVerboseLevel

      *TODO*

    rcon_command

      
      Issues a console command from a RCON client to a RCON server
      

    rcon_connect

      
      Connects to a remote control server
      

    rcon_disconnect

      
      Disconnects from a remote control server
      

    rcon_password

      
      Sets password for the RCON system
      

    rcon_startserver

      
      Starts a remote control server
      

    rcon_stopserver

      
      Stops a remote control server
      

    readabilityReload

      
      Reloads readability xml files.
      

    record

      
      Starts recording of a time demo.
      Usage: record demoname
      File 'demoname.tmd' will be created.
      

    RecordClip

      
      Records a video clip of the game
      Usage: RecordClipCmd  

    ReloadDialogData

      
      Reloads all localization dependent XML sheets for the currently set language.
      

    removeDummyPlayers

      
      Remove all dummy players.
      

    restartgame

      
      Restarts Crysis completely.
      

    revive

      RESTRICTEDMODE
      
      Revives the player.
      

    RunUnitTests

      
      Execute a set of unit tests
      

    save

      RESTRICTEDMODE
      
      Save game
      

    save_genstrings

      *TODO*

    SaveLevelStats

      
      Calling this command creates multiple XML files with level statistics.
      The data includes file usage, dependencies, size in more/disk.
      The files can be loaded in Excel.
      

    sc_autoupdate

      
      Set the auto-update poll period for new SoftCode modules. Set to zero to disable
      

    sc_update

      
      Loads any new SoftCode modules
      

    Screenshot

      
      Create a screenshot with annotation
      e.g. Screenshot beach scene with shark
      Usage: Screenshot 
      

    setDummyPlayerState

      
      (, ) Set the state of a dummy player.
      

    slide_spread

      
      Spread multiplier when sliding
      

    sm_create

      
      Create a squad session
      

    sm_debug

      
      Enable squad manager debug watches and logs
      

    sm_enable

      
      Enables and disables squad
      

    sm_inviteJoinTimeout

      
      Time to wait for squadmates to leave before following an invite
      

    sm_kick

      
      Kick a player from the squad
      

    sm_leave

      
      Leave a squad session
      

    spawnActor

      
      (, [,,]) Spawn an actor of class , at position (,,). If position is not provided it will be spawned in front of the camera.
      

    spawnDummyPlayers

      
      Spawn some dummy players for profiling purposes.
      usage: spawnDummyPlayers [count=1]
         or: spawnDummyPlayers [count=1] noteams  - To not assign the player to a team]
         or: spawnDummyPlayers [count=1] team [idx] - To assign the player to a specified team number.
      

    spectator

      
      Sets the player as a spectator.
      

    spu_debug

      
      Enables debugging of a SPU Job.
      Usage: spu_debug name
      Where 'name' refers to the exact name of the SPU job, automatically deactivated afterwards
      

    spu_dump_stats

      
      Set to 1 to dump SPU job stats for current frame.
      Gets automatically deactivated after current frame has finished.
      

    spu_enable

      
      Enable SPU Jobs: 1 to activate, 0 to deactivate
      

    spu_max

      
      Specifies how many raw SPUs are to be used: 2..5
      

    spu_profile_mode

      
      SPU Profile Mode: 1 to display functions, 0 to display jobs
      

    spu_streaming

      
      Use SPU for stream decompression: 1 to activate, 0 to deactivate
      

    stats_FpsBuckets

      *TODO*

    stats_PakFile

      *TODO*

    stats_Particles

      *TODO*

    stats_RenderBatchStats

      *TODO*

    stats_RenderSummary

      *TODO*

    stats_Warnings

      *TODO*

    status

      
      Shows connection status
      

    stopdemo

      
      Stop playing a time demo.
      
      

    stoprecording

      
      Stops recording of a time demo.
      Usage: stoprecording
      File 'demoname.?' will be saved.
      

    StopSignalsOnEntity

      
      Stop playing signals on an entity
      

    sw

      
      Control segmented world, use 'sw help' for more info
      

    sw_debugInfo

      
      Segmented World Debug Info (0=disable, 1=grid, 2=position, 3=memory, 4=color-coded object, 5=seg index, 6=seg index with layer info)
      

    sw_draw_bbox

      
      Draw bounding box for segments.
      Default is 1.
      
      

    sw_gridSize

      
      Number of active grids in both column and line for segmented world
      

    switch_game_multiplayer

      
      Switches game between single and multiplayer
      

    takeDamage

      RESTRICTEDMODE
      
      Forces the player to take damage
      

    team

      RESTRICTEDMODE
      
      Sets player team.
      

    test_delegate

      
      delegate test cmd
      

    test_playersBounds

      *TODO*

    test_profile

      *TODO*

    test_reset

      *TODO*

    UnCacheAudioFile

      
      Remove CacheAudio GameHint
      

    unload

      
      Unload current map
      

    vehicle_acceleration_curve

      
      Analogue controller vehicle acceleration curve
      

    vehicle_acceleration_curve_scale

      
      Analogue controller vehicle acceleration curve scale
      

    vehicle_deceleration_curve

      
      Analogue controller vehicle deceleration curve
      

    vehicle_deceleration_curve_scale

      
      Analogue controller vehicle steering deceleration scale
      

    vehicle_steering_curve

      
      Analogue controller vehicle steering curve
      

    vehicle_steering_curve_scale

      
      Analogue controller vehicle steering curve scale
      

    version

      
      Shows game version number
      

    VisRegTest

      
      Run visual regression test.
      Usage: VisRegTest [=test] [=visregtest.xml] [quit=false]
      

    VisualConsole

      
      writes console to screen
      

    VisualConsoleSubStr

      
      writes console to screen if it matches substr
      

    voice_mute

      
      Mute player's voice comms
      

    vote

      RESTRICTEDMODE
      
      Vote to kick the player the vote is against
      

    votekick

      RESTRICTEDMODE
      
      Initiate kick vote.
      

    wait_frames

      
      Forces the console to wait for a given number of frames before the next deferred command is processed
      Works only in deferred command mode
      

    wait_seconds

      
      Forces the console to wait for a given number of seconds before the next deferred command is processed
      Works only in deferred command mode
      

    watch_enabled

      
      On-screen watch text is enabled/disabled
      

    watch_text_render_fxscale

      
      Draw2d label to IFFont x scale value (for calcing sizes).
      

    watch_text_render_lineSpacing

      
      On-screen watch text line spacing (to cram more text on screen without shrinking the font)
      

    watch_text_render_size

      
      On-screen watch text render size
      

    watch_text_render_start_pos_x

      
      On-screen watch text render start x position
      

    watch_text_render_start_pos_y

      
      On-screen watch text render start y position
      

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