Console Commands and Variables Without Special Prefix
Possible Flags: READONLY, DEPRECATED, DUMPTODISK, REQUIRE_LEVEL_RELOAD, REQUIRE_APP_RESTART, RESTRICTEDMODE
Alphabetically Sorted
- _TestFormatMessage
- a_poseAlignerDebugDraw
- a_poseAlignerEnable
- a_poseAlignerForceLock
- a_poseAlignerForceNoIntersections
- a_poseAlignerForceNoRootOffset
- a_poseAlignerForceTargetSmoothing
- a_poseAlignerForceWeightOne
- AICollisions.dmgFactorWhenCollidedByObject
- AICollisions.minMassForFallAndPlay
- AICollisions.minSpeedForFallAndPlay
- AICollisions.showInLog
- audit_cvars
- autotest_enabled
- autotest_quit_when_done
- autotest_state_setup
- autotest_verbose
- ban
- ban_remove
- ban_status
- ban_timeout
- Bind
- boids_enable
- br_breakmaxworldsize
- br_breakworldoffsetx
- br_breakworldoffsety
- c_shakeMult
- CacheAudioFile
- cld_enable
- cld_error_percentage
- cld_max_delay_time
- cld_min_delay_time
- co_coopAnimDebug
- co_slideWhileStreaming
- co_usenewcoopanimsystem
- comment
- connect
- connect_repeatedly
- connect_repeatedly_num_attempts
- connect_repeatedly_time_between_attempts
- ConsoleHide
- ConsoleShow
- controller_full_turn_multiplier_x
- controller_full_turn_multiplier_z
- controller_multiplier_x
- controller_multiplier_z
- controller_power_curve
- ctrlr_corner_smoother
- ctrlr_corner_smoother_debug
- ctrlr_OUTPUTDEBUGINFO
- CV_r_AntialiasingModeEditor
- cvDoVerboseWindowTitle
- d3d11_CBUpdateStats
- d3d11_debugBreakOnce
- d3d11_debugBreakOnMsgID
- d3d11_debugMuteMsgID
- d3d11_debugMuteSeverity
- d3d11_debugruntime
- d3d11_forcedFeatureLevel
- dd_maxRMIsPerFrame
- dd_waitPeriodBetweenRMIBatches
- demo
- designer_warning_enabled
- designer_warning_level_resources
- disconnect
- disconnectchannel
- dlc_directory
- dump_action_maps
- dump_maps
- dump_stats
- DumpCommandsVars
- DumpLoadingMessages
- dumpnt
- DumpVars
- echo
- eqp_DumpPacks
- exec
- ExitOnQuit
- ffs_debug
- ffs_PlayEffect
- ffs_Reload
- ffs_StopAllEffects
- FlyCamPlay
- FlyCamSetPoint
- FreeCamDisable
- FreeCamEnable
- FreeCamLockCamera
- FreeCamUnlockCamera
- gamedata_playback
- gamedata_record
- gamedata_stop_record_or_playback
- goto
- gotoe
- gpu_particle_physics
- hideAllDummyPlayers
- http_password
- http_startserver
- http_stopserver
- IgnoreAllAsserts
- join_game
- kick
- kickid
- kill
- lastinv
- load
- loadactionmap
- LoadConfig
- loadLastSave
- LocalizationDumpLoadedInfo
- LocalizationDumpLoadedTags
- map
- memDumpAllocs
- MemInfo
- memReplayAddSizerTree
- memReplayDumpSymbols
- memReplayInfo
- memReplayLabel
- memReplayPause
- memReplayResume
- memReplayStop
- memResetAllocs
- MemStats
- MemStatsMaxDepth
- MemStatsThreshold
- menu3D_enabled
- menu_forceShowPii
- movie_physicalentity_animation_lerp
- mp_ctfParams.carryingFlag_SpeedScale
- mp_extractionParams.carryingTick_DamageAbsorbDesperateEnergyCost
- mp_extractionParams.carryingTick_EnergyCostPerHit
- mp_extractionParams.carryingTick_SpeedScale
- mp_predatorParams.hintMessagePauseTime
- mp_predatorParams.hudTimerAlertWhenTimeRemaining
- name
- open_url
- performance_profile_logname
- play
- PlayAllSignals
- playerGoto
- PlaySignal
- PlaySignalOnEntity
- preloadforstats
- profile
- profileStreaming
- ps_DumpTelemetryDescription
- ps_set
- ps_testSetandSend
- quit
- rc_debugVerboseLevel
- rcon_command
- rcon_connect
- rcon_disconnect
- rcon_password
- rcon_startserver
- rcon_stopserver
- readabilityReload
- record
- RecordClip
- ReloadDialogData
- removeDummyPlayers
- restartgame
- revive
- RunUnitTests
- save
- save_genstrings
- SaveLevelStats
- sc_autoupdate
- sc_update
- Screenshot
- setDummyPlayerState
- slide_spread
- sm_create
- sm_debug
- sm_enable
- sm_inviteJoinTimeout
- sm_kick
- sm_leave
- spawnActor
- spawnDummyPlayers
- spectator
- spu_debug
- spu_dump_stats
- spu_enable
- spu_max
- spu_profile_mode
- spu_streaming
- stats_FpsBuckets
- stats_PakFile
- stats_Particles
- stats_RenderBatchStats
- stats_RenderSummary
- stats_Warnings
- status
- stopdemo
- stoprecording
- StopSignalsOnEntity
- sw
- sw_debugInfo
- sw_draw_bbox
- sw_gridSize
- switch_game_multiplayer
- takeDamage
- team
- test_delegate
- test_playersBounds
- test_profile
- test_reset
- UnCacheAudioFile
- unload
- vehicle_acceleration_curve
- vehicle_acceleration_curve_scale
- vehicle_deceleration_curve
- vehicle_deceleration_curve_scale
- vehicle_steering_curve
- vehicle_steering_curve_scale
- version
- VisRegTest
- VisualConsole
- VisualConsoleSubStr
- voice_mute
- vote
- votekick
- wait_frames
- wait_seconds
- watch_enabled
- watch_text_render_fxscale
- watch_text_render_lineSpacing
- watch_text_render_size
- watch_text_render_start_pos_x
- watch_text_render_start_pos_y
Console Variables and Commands
_TestFormatMessage
*TODO*
a_poseAlignerDebugDraw
Enable PoseAligner debug drawing.
a_poseAlignerEnable
Enable PoseAligner.
a_poseAlignerForceLock
PoseAligner force lock.
a_poseAlignerForceNoIntersections
PoseAligner forces no intersections, might make animation more 'poppy'.
a_poseAlignerForceNoRootOffset
PoseAligner forces no root offset.
a_poseAlignerForceTargetSmoothing
PoseAligner forces smoothing of target position and normal.
a_poseAlignerForceWeightOne
PoseAligner forces targeting weight to always be one.
AICollisions.dmgFactorWhenCollidedByObject
generic multiplier applied to the dmg calculated when an object impacts into an AI.
AICollisions.minMassForFallAndPlay
Min collision mass that can cause a fall and play
AICollisions.minSpeedForFallAndPlay
Min collision speed that can cause a fall and play
AICollisions.showInLog
Logs collisions ( 0=no Log, 1=Only collisions with damage, 2=All collisions
audit_cvars
Logs all console commands and cvars
autotest_enabled
1 = enabled autotesting, 2 = enabled autotesting with no output results written.
autotest_quit_when_done
quit the game when tests are done
autotest_state_setup
setup string for autotesting
autotest_verbose
output detailed logging whilst running feature tests
ban
Bans player for 30 minutes from server.
ban_remove
Removes player from ban list.
ban_status
Shows currently banned players.
ban_timeout
-
DUMPTODISK
Ban timeout in minutes
Bind
*TODO*
boids_enable
Enable disables the boids. If set to 0 before the starting of the game will prevent the creation of the flocks.
br_breakmaxworldsize
The maximum value used for breakage world positions
br_breakworldoffsetx
Break world origin
br_breakworldoffsety
Break world origin
c_shakeMult
*TODO*
CacheAudioFile
CacheAudio GameHint
cld_enable
Enable cry lobby debug tests
cld_error_percentage
How often a cry lobby task will return with a time out error
cld_max_delay_time
The maximum time a cry lobby task will be delayed before processing in milliseconds
cld_min_delay_time
The minimum time a cry lobby task will be delayed before processing in milliseconds
co_coopAnimDebug
Enable Cooperative Animation debug output
co_slideWhileStreaming
Allows the sliding while the anims are being streamed. Otherwise the sliding step while wait until the anims are streaming
co_usenewcoopanimsystem
Uses the new cooperative animation system which works without the animation graph
comment
Add a comment to the AI Recorder
connect
-
RESTRICTEDMODE
Start a client and connect to a server
connect_repeatedly
-
RESTRICTEDMODE
Start a client and attempt to connect repeatedly to a server
connect_repeatedly_num_attempts
the number of attempts to connect that connect_repeatedly tries
connect_repeatedly_time_between_attempts
the time between connect attempts for connect_repeatedly
ConsoleHide
Closes the console
ConsoleShow
Opens the console
controller_full_turn_multiplier_x
-
RESTRICTEDMODE
The multiplier applied when x rotation has been at full lock for the required time
controller_full_turn_multiplier_z
-
RESTRICTEDMODE
The multiplier applied when x rotation has been at full lock for the required time
controller_multiplier_x
-
RESTRICTEDMODE
Vertical linear sensitivity multiplier
controller_multiplier_z
-
RESTRICTEDMODE
Horizontal linear sensitivity multiplier
controller_power_curve
Analog controller input curve for both axes
ctrlr_corner_smoother
Sets the maximally allowed method for taking smooth corners; 0 = none; 1 = C2 method, smoothcd of angle; 2 = C3 method, using splines
ctrlr_corner_smoother_debug
Enables debugging for corner smoother.
ctrlr_OUTPUTDEBUGINFO
-
RESTRICTEDMODE
Enable controller debugging.
CV_r_AntialiasingModeEditor
Sets antialiasing modes to editing mode (disables jitter on modes using camera jitter which can cause flickering of helper objects) Usage: CV_r_AntialiasingModeEditor [0/1]
cvDoVerboseWindowTitle
*TODO*
d3d11_CBUpdateStats
Logs constant buffer updates statistics.
d3d11_debugBreakOnce
If enabled, D3D debug runtime break on message/error will be enabled only for 1 frame since last change.
d3d11_debugBreakOnMsgID
List of D3D debug runtime messages to break on. Usage: 0 - no break (default) msgID1 msgID2 msgID3 - break whenever a message with one of given IDs occurs -1 - break on any error or corruption message
d3d11_debugMuteMsgID
List of D3D debug runtime messages to mute (see DirectX Control Panel for full message ID list) Use space separated list of IDs, eg. '388 10 544'
d3d11_debugMuteSeverity
Mute whole group of messages of certain severity when D3D debug runtime enabled: 0 - no severity based mute 1 - mute INFO only 2 - mute INFO and WARNING (default) 3 - mute INFO, WARNING and ERROR 4 - mute all (INFO, WARNING, ERROR, CORRUPTION)
d3d11_debugruntime
Avoid D3D debug runtime errors for certain cases
d3d11_forcedFeatureLevel
-
REQUIRE_APP_RESTART
Forces the Direct3D device to target a specific feature level - supported values are: 10.0 10.1 11.0
dd_maxRMIsPerFrame
Sets the maximum number of delayed detonation perk RMI's sent per frame
dd_waitPeriodBetweenRMIBatches
Sets delay before allowing more delayed detonation perk RMI's to be sent
demo
Plays a time demo from file. Usage: demo demoname
designer_warning_enabled
designer warnings are enabled
designer_warning_level_resources
Designer warnings about resource load during run-time
disconnect
Stop a game (or a client or a server)
disconnectchannel
Stop a game (or a client or a server)
dlc_directory
Holds the path to the directory where DLC should be installed to and read from
dump_action_maps
Prints all action map bindings to console
dump_maps
Dumps currently scanned maps
dump_stats
Dumps some player statistics
DumpCommandsVars
This console command dumps all console variables and commands to disk DumpCommandsVars [prefix]
DumpLoadingMessages
List all messages which could appear during loading
dumpnt
Dump ItemString table.
DumpVars
This console command dumps all console variables to disk DumpVars [IncludeCheatCvars]
echo
Echo's the text back to the console and log files.
eqp_DumpPacks
Prints all equipment pack information to console
exec
executes a batch file of console commands
ExitOnQuit
*TODO*
ffs_debug
Turns on/off force feedback system debug.
ffs_PlayEffect
Play force feedback effect, passed by name as first parameter
ffs_Reload
Reload force feedback system data
ffs_StopAllEffects
Stop force feedback effect, passed by name as first parameter
FlyCamPlay
Plays the flycam path
FlyCamSetPoint
Sets a fly cam point
FreeCamDisable
Disable the freecam
FreeCamEnable
Enable the freecam
FreeCamLockCamera
Stay in freecam but lock the camera, allowing player controls to resume
FreeCamUnlockCamera
Stay in freecam unlock the camera, stopping player controls
gamedata_playback
*TODO*
gamedata_record
*TODO*
gamedata_stop_record_or_playback
*TODO*
goto
Get or set the current position and orientation for the player Usage: goto Usage: goto x y z Usage: goto x y z wx wy wz
gotoe
Set the position of a entity with an given name
gpu_particle_physics
-
REQUIRE_APP_RESTART
Enable GPU physics if available (0=off / 1=enabled).
hideAllDummyPlayers
1/0
http_password
Password for http administration
http_startserver
Starts an HTTP server
http_stopserver
Stops an HTTP server
IgnoreAllAsserts
Ignore all asserts
join_game
-
RESTRICTEDMODE
Enter the current ongoing game.
kick
Kicks player from game
kickid
Kicks player from game
kill
-
RESTRICTEDMODE
Kills the player.
lastinv
Selects last inventory item used.
load
-
RESTRICTEDMODE
Load game
loadactionmap
Loads a key configuration file
LoadConfig
Load .cfg file from disk (from the {Game}/Config directory) e.g. LoadConfig lowspec.cfg Usage: LoadConfig
loadLastSave
Loads the last savegame if available.
LocalizationDumpLoadedInfo
Dump out into about the loaded localization files
LocalizationDumpLoadedTags
Dump out into about the loaded localization tags
map
Load a map
memDumpAllocs
print allocs with stack traces
MemInfo
Display memory information by modules 1=on, 0=off
memReplayAddSizerTree
output in-game sizer information to the log
memReplayDumpSymbols
dump symbol info to mem replay log
memReplayInfo
output some info about the replay log
memReplayLabel
record a label in the mem replay log
memReplayPause
Pause collection of mem replay data
memReplayResume
Resume collection of mem replay data (use with -memReplayPaused cmdline)
memReplayStop
stop logging to mem replay
memResetAllocs
clears memHierarchy tree
MemStats
0/x=refresh rate in milliseconds Use 1000 to switch on and 0 to switch off Usage: MemStats [0..]
MemStatsMaxDepth
*TODO*
MemStatsThreshold
*TODO*
menu3D_enabled
Enable rendering of 3D objects over certain front end and in-game menus
menu_forceShowPii
Force show Pii Screen on SP->MP transisiton. Can't unset entitlement, just for viewing
movie_physicalentity_animation_lerp
Lerp value for animation-driven physical entities
mp_ctfParams.carryingFlag_SpeedScale
Speed multiplier whilst carrying the flag in Capture the Flag game mode.
mp_extractionParams.carryingTick_DamageAbsorbDesperateEnergyCost
Energy cost used in armor mode whilst carrying the tick in extraction game mode.
mp_extractionParams.carryingTick_EnergyCostPerHit
Energy cost used in armor mode whilst carrying the tick in extraction game mode.
mp_extractionParams.carryingTick_SpeedScale
Speed multiplier whilst carrying the tick in extraction game mode.
mp_predatorParams.hintMessagePauseTime
The time that the intro hint messages are paused to stay on screen longer than normal
mp_predatorParams.hudTimerAlertWhenTimeRemaining
When the round time is <= this value start flashing/beeping the timer
name
-
RESTRICTEDMODE
Sets player name.
open_url
*TODO*
performance_profile_logname
Filename for framerate and memory logging.
play
Play back a recorded game
PlayAllSignals
Play all signals...
playerGoto
Get or set the current position and orientation for the player - unlike goto it actually sets the player rotation correctly Usage: goto Usage: goto x y z Usage: goto x y z wx wy wz
PlaySignal
Play an signal
PlaySignalOnEntity
Play an signal on an entity
preloadforstats
Preload multiplayer assets for memory statistics.
profile
Allows CPU profiling Usage: profile # Where # sets the profiling to: 0: Profiling off 1: Self Time 2: Hierarchical Time 3: Extended Self Time 4: Extended Hierarchical Time 5: Peaks Time 6: Subsystem Info 7: Calls Numbers 8: Standard Deviation 9: Memory Allocation 10: Memory Allocation (Bytes) 11: Stalls -1: Profiling enabled, but not displayed Default is 0 (off)
profileStreaming
Profiles streaming of different assets. Usage: profileStreaming [0/1/2] 1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).
ps_DumpTelemetryDescription
Dumps an xml description of stats in telemetry
ps_set
Sets persistant stats
ps_testSetandSend
Set stats to test values and send so we can check they come back correctly
quit
-
RESTRICTEDMODE
Quits the game
rc_debugVerboseLevel
*TODO*
rcon_command
Issues a console command from a RCON client to a RCON server
rcon_connect
Connects to a remote control server
rcon_disconnect
Disconnects from a remote control server
rcon_password
Sets password for the RCON system
rcon_startserver
Starts a remote control server
rcon_stopserver
Stops a remote control server
readabilityReload
Reloads readability xml files.
record
Starts recording of a time demo. Usage: record demoname File 'demoname.tmd' will be created.
RecordClip
Records a video clip of the game Usage: RecordClipCmd
ReloadDialogData
Reloads all localization dependent XML sheets for the currently set language.
removeDummyPlayers
Remove all dummy players.
restartgame
Restarts Crysis completely.
revive
-
RESTRICTEDMODE
Revives the player.
RunUnitTests
Execute a set of unit tests
save
-
RESTRICTEDMODE
Save game
save_genstrings
*TODO*
SaveLevelStats
Calling this command creates multiple XML files with level statistics. The data includes file usage, dependencies, size in more/disk. The files can be loaded in Excel.
sc_autoupdate
Set the auto-update poll period for new SoftCode modules. Set to zero to disable
sc_update
Loads any new SoftCode modules
Screenshot
Create a screenshot with annotation e.g. Screenshot beach scene with shark Usage: Screenshot
setDummyPlayerState
( , ) Set the state of a dummy player.
slide_spread
Spread multiplier when sliding
sm_create
Create a squad session
sm_debug
Enable squad manager debug watches and logs
sm_enable
Enables and disables squad
sm_inviteJoinTimeout
Time to wait for squadmates to leave before following an invite
sm_kick
Kick a player from the squad
sm_leave
Leave a squad session
spawnActor
( , [ , , ]) Spawn an actor of class , at position ( , , ). If position is not provided it will be spawned in front of the camera.
spawnDummyPlayers
Spawn some dummy players for profiling purposes. usage: spawnDummyPlayers [count=1] or: spawnDummyPlayers [count=1] noteams - To not assign the player to a team] or: spawnDummyPlayers [count=1] team [idx] - To assign the player to a specified team number.
spectator
Sets the player as a spectator.
spu_debug
Enables debugging of a SPU Job. Usage: spu_debug name Where 'name' refers to the exact name of the SPU job, automatically deactivated afterwards
spu_dump_stats
Set to 1 to dump SPU job stats for current frame. Gets automatically deactivated after current frame has finished.
spu_enable
Enable SPU Jobs: 1 to activate, 0 to deactivate
spu_max
Specifies how many raw SPUs are to be used: 2..5
spu_profile_mode
SPU Profile Mode: 1 to display functions, 0 to display jobs
spu_streaming
Use SPU for stream decompression: 1 to activate, 0 to deactivate
stats_FpsBuckets
*TODO*
stats_PakFile
*TODO*
stats_Particles
*TODO*
stats_RenderBatchStats
*TODO*
stats_RenderSummary
*TODO*
stats_Warnings
*TODO*
status
Shows connection status
stopdemo
Stop playing a time demo.
stoprecording
Stops recording of a time demo. Usage: stoprecording File 'demoname.?' will be saved.
StopSignalsOnEntity
Stop playing signals on an entity
sw
Control segmented world, use 'sw help' for more info
sw_debugInfo
Segmented World Debug Info (0=disable, 1=grid, 2=position, 3=memory, 4=color-coded object, 5=seg index, 6=seg index with layer info)
sw_draw_bbox
Draw bounding box for segments. Default is 1.
sw_gridSize
Number of active grids in both column and line for segmented world
switch_game_multiplayer
Switches game between single and multiplayer
takeDamage
-
RESTRICTEDMODE
Forces the player to take damage
team
-
RESTRICTEDMODE
Sets player team.
test_delegate
delegate test cmd
test_playersBounds
*TODO*
test_profile
*TODO*
test_reset
*TODO*
UnCacheAudioFile
Remove CacheAudio GameHint
unload
Unload current map
vehicle_acceleration_curve
Analogue controller vehicle acceleration curve
vehicle_acceleration_curve_scale
Analogue controller vehicle acceleration curve scale
vehicle_deceleration_curve
Analogue controller vehicle deceleration curve
vehicle_deceleration_curve_scale
Analogue controller vehicle steering deceleration scale
vehicle_steering_curve
Analogue controller vehicle steering curve
vehicle_steering_curve_scale
Analogue controller vehicle steering curve scale
version
Shows game version number
VisRegTest
Run visual regression test. Usage: VisRegTest [ =test] [ =visregtest.xml] [quit=false]
VisualConsole
writes console to screen
VisualConsoleSubStr
writes console to screen if it matches substr
voice_mute
Mute player's voice comms
vote
-
RESTRICTEDMODE
Vote to kick the player the vote is against
votekick
-
RESTRICTEDMODE
Initiate kick vote.
wait_frames
Forces the console to wait for a given number of frames before the next deferred command is processed Works only in deferred command mode
wait_seconds
Forces the console to wait for a given number of seconds before the next deferred command is processed Works only in deferred command mode
watch_enabled
On-screen watch text is enabled/disabled
watch_text_render_fxscale
Draw2d label to IFFont x scale value (for calcing sizes).
watch_text_render_lineSpacing
On-screen watch text line spacing (to cram more text on screen without shrinking the font)
watch_text_render_size
On-screen watch text render size
watch_text_render_start_pos_x
On-screen watch text render start x position
watch_text_render_start_pos_y
On-screen watch text render start y position
Overview
Content Tools