Console Commands and Variables with Prefix R_
Possible Flags: READONLY, DEPRECATED, DUMPTODISK, REQUIRE_LEVEL_RELOAD, REQUIRE_APP_RESTART, RESTRICTEDMODE
Alphabetically Sorted
- r_3MonHack
- r_3MonHackHUDFOVX
- r_3MonHackHUDFOVY
- r_3MonHackLeftCGFOffsetX
- r_3MonHackRightCGFOffsetX
- r_AllowLiveMoCap
- r_AntialiasingMode
- r_AntialiasingModeDebug
- r_AntialiasingModeSCull
- r_AntialiasingTAAFalloffHiFreq
- r_AntialiasingTAAFalloffLowFreq
- r_AntialiasingTAAMode
- r_AntialiasingTAASharpening
- r_ArmourPulseSpeedMultiplier
- r_artProfile
- r_artProfileFrametime
- r_artProfileSituation
- r_auxGeom
- r_Batching
- r_BatchType
- r_Beams
- r_BeamsDistFactor
- r_BeamsHelpers
- r_BeamsMaxSlices
- r_BeamsSoftClip
- r_BreakOnError
- r_Brightness
- r_buffer_banksize
- r_buffer_enable_lockless_updates
- r_buffer_pool_defrag_dynamic
- r_buffer_pool_defrag_max_moves
- r_buffer_pool_defrag_static
- r_buffer_pool_max_allocs
- r_buffer_sli_workaround
- r_CBufferUseNativeDepth
- r_Character_NoDeform
- r_ChromaticAberration
- r_CloakFadeByDist
- r_CloakFadeLightScale
- r_CloakFadeMaxDistSq
- r_CloakFadeMinDistSq
- r_CloakFadeMinValue
- r_CloakHeatScale
- r_cloakHighlightStrength
- r_CloakInterferenceSparksAlpha
- r_CloakLightScale
- r_CloakMinAmbientIndoors
- r_CloakMinAmbientOutdoors
- r_CloakMinLightValue
- r_CloakRefractionFadeByDist
- r_CloakRefractionFadeMaxDistSq
- r_CloakRefractionFadeMinDistSq
- r_CloakRefractionFadeMinValue
- r_CloakRenderInThermalVision
- r_CloakSparksAlpha
- r_CloakTransitionLightScale
- r_CloudsDebug
- r_CloudsUpdateAlways
- r_ColorBits
- r_ColorGrading
- r_ColorGradingChartImage
- r_ColorGradingCharts
- r_ColorGradingChartsCache
- r_ColorGradingFilters
- r_ColorGradingLevels
- r_ColorGradingSelectiveColor
- r_ConditionalRendering
- r_ConsoleBackbufferHeight
- r_ConsoleBackbufferWidth
- r_constantbuffer_banksize
- r_constantbuffer_watermarm
- r_Contrast
- r_CSTest
- r_CustomResHeight
- r_CustomResMaxSize
- r_CustomResPreview
- r_CustomResWidth
- r_CustomVisions
- r_DebugFontRendering
- r_DebugGBuffer
- r_DebugLayerEffect
- r_DebugLights
- r_DebugLightVolumes
- r_DebugRefraction
- r_DebugRenderMode
- r_DeferredDecals
- r_deferredDecalsDebug
- r_DeferredShadingAmbient
- r_DeferredShadingAmbientLights
- r_DeferredShadingAmbientSClear
- r_DeferredShadingAreaLights
- r_DeferredShadingDBTstencil
- r_DeferredShadingDebug
- r_DeferredShadingDepthBoundsTest
- r_DeferredShadingEnvProbes
- r_DeferredShadingFilterGBuffer
- r_DeferredShadingLBuffersFmt
- r_DeferredShadingLightBoxDebug
- r_DeferredShadingLightLodRatio
- r_DeferredShadingLights
- r_DeferredShadingLightStencilRatio
- r_DeferredShadingLightVolumes
- r_DeferredShadingScissor
- r_DeferredShadingSortLights
- r_DeferredShadingSSS
- r_DeferredShadingStencilPrepass
- r_DeferredShadingTiled
- r_DeferredShadingTiledHairQuality
- r_DepthBits
- r_DepthOfField
- r_DepthOfFieldBokeh
- r_DepthOfFieldBokehQuality
- r_DepthOfFieldDilation
- r_DetailDistance
- r_DetailTextures
- r_DisplayInfo
- r_dofMinZ
- r_dofMinZBlendMult
- r_dofMinZScale
- r_DrawNearFarPlane
- r_DrawNearFoV
- r_DrawNearShadows
- r_DrawNearZRange
- r_Driver
- r_DumpFontNames
- r_DumpFontTexture
- r_durango_async_dips
- r_durango_async_dips_sync
- r_DynTexAtlasCloudsMaxSize
- r_DynTexAtlasDynTexSrcSize
- r_DynTexAtlasSpritesMaxSize
- r_DynTexAtlasVoxTerrainMaxSize
- r_DynTexMaxSize
- r_DynTexSourceSharedRTHeight
- r_DynTexSourceSharedRTWidth
- r_DynTexSourceUseSharedRT
- r_enable_full_gpu_sync
- r_enableAltTab
- r_enableAuxGeom
- r_EnvCMResolution
- r_EnvCMupdateInterval
- r_EnvTexResolution
- r_EnvTexUpdateInterval
- r_ExcludeMesh
- r_ExcludeShader
- r_FlareHqShafts
- r_Flares
- r_FlaresChromaShift
- r_FlaresIrisShaftMaxPolyNum
- r_FlaresTessellationRatio
- r_FlashMatTexResQuality
- r_Flush
- r_FogDepthTest
- r_FogShadows
- r_FogShadowsWater
- r_Fullscreen
- r_FullscreenPreemption
- r_FullscreenWindow
- r_Gamma
- r_GeomCacheInstanceThreshold
- r_GeomInstancing
- r_GeomInstancingDebug
- r_GeomInstancingThreshold
- r_getposteffectparamf
- r_GetScreenShot
- r_Glow
- r_GraphStyle
- r_HDRBloomRatio
- r_HDRBrightLevel
- r_HDRBrightOffset
- r_HDRBrightThreshold
- r_HDRDebug
- r_HDREyeAdaptationBase
- r_HDREyeAdaptationCache
- r_HDREyeAdaptationFactor
- r_HDREyeAdaptationSceneKeyMode
- r_HDREyeAdaptationSpeed
- r_HDRGrainAmount
- r_HDRRangeAdapt
- r_HDRRangeAdaptationSpeed
- r_HDRRangeAdaptLBufferMax
- r_HDRRangeAdaptLBufferMaxRange
- r_HDRRangeAdaptMax
- r_HDRRangeAdaptMaxRange
- r_HDRRendering
- r_HDRTexFormat
- r_HDRVignetting
- r_Height
- r_HideSunInCubemaps
- r_ImposterRatio
- r_ImpostersDraw
- r_ImpostersUpdatePerFrame
- r_LightPropagationVolumes
- r_LightsSinglePass
- r_Log
- r_LogShaders
- r_LogTexStreaming
- r_LogVBuffers
- r_LogVidMem
- r_MaterialsBatching
- r_MaxSuitPulseSpeedMultiplier
- r_MeasureOverdraw
- r_MeasureOverdrawScale
- r_MergeRenderChunks
- r_MergeShadowDrawcalls
- r_MeshInstancePoolSize
- r_MeshPoolSize
- r_MeshPrecache
- r_MotionBlur
- r_MotionBlurGBufferVelocity
- r_MotionBlurMaxViewDist
- r_MotionBlurQuality
- r_MotionBlurShutterSpeed
- r_MotionBlurThreshold
- r_MSAA
- r_MSAA_debug
- r_MSAA_quality
- r_MSAA_samples
- r_MSAA_threshold_depth
- r_MSAA_threshold_normal
- r_MultiGPU
- r_MultiThreaded
- r_NightVision
- r_NightVisionAmbientMul
- r_NightVisionBrightLevel
- r_NightVisionCamMovNoiseAmount
- r_NightVisionCamMovNoiseBlendSpeed
- r_NightVisionFinalMul
- r_NightVisionSonarLifetime
- r_NightVisionSonarMultiplier
- r_NightVisionSonarRadius
- r_NightVisionViewDist
- r_NoDrawNear
- r_NoDrawShaders
- r_NoHWGamma
- r_NormalsLength
- r_OptimisedLightSetup
- r_OptimiseShaders
- r_overrideDXGIAdapter
- r_overrideDXGIFullScreenOutput
- r_overrideDXGIOutput
- r_overrideRefreshRate
- r_overrideScanlineOrder
- r_OverscanBorders
- r_OverscanBorderScaleX
- r_OverscanBorderScaleY
- r_OverscanBordersDrawDebugView
- r_ParticlesAmountGI
- r_ParticlesDebug
- r_ParticlesHalfRes
- r_ParticlesHalfResAmount
- r_ParticlesHalfResBlendMode
- r_ParticlesInstanceVertices
- r_ParticlesRefraction
- r_ParticlesSoftIsec
- r_ParticlesTessellation
- r_ParticlesTessellationTriSize
- r_ParticleVerticePoolSize
- r_PostProcessEffects
- r_PostProcessFilters
- r_PostProcessGameFx
- r_PostProcessHUD3D
- r_PostProcessHUD3DCache
- r_PostProcessHUD3DDebugView
- r_PostProcessHUD3DGlowAmount
- r_PostProcessHUD3DShadowAmount
- r_PostProcessHUD3DStencilClear
- r_PostProcessNanoGlassDebugView
- r_PostProcessParamsBlending
- r_PostprocessParamsBlendingTimeScale
- r_PostProcessReset
- r_PrecacheShaderList
- r_PredicatedTiling
- r_PrintMemoryLeaks
- r_ProfileGPU
- r_ProfileShaders
- r_ProfileShadersGroupByName
- r_ProfileShadersSmooth
- r_Rain
- r_RainAmount
- r_RainDistMultiplier
- r_RainDropsEffect
- r_RainGBuffer
- r_RainIgnoreNearest
- r_RainMaxViewDist
- r_RainMaxViewDist_Deferred
- r_RainOccluderSizeTreshold
- r_RC_AutoInvoke
- r_ReadZBufferDirectlyFromVMEM
- r_Reflections
- r_ReflectionsOffset
- r_ReflectionsQuality
- r_ReflectTextureSlots
- r_Refraction
- r_RefractionPartialResolves
- r_RefractionPartialResolvesDebug
- r_ReleaseAllResourcesOnExit
- r_ReloadShaders
- r_RenderMeshHashGridUnitSize
- r_RenderTargetPoolSize
- r_ReprojectOnlyStaticObjects
- r_Scissor
- r_setposteffectparamf
- r_ShaderCompilerDontCache
- r_ShaderCompilerFolder
- r_ShaderCompilerPort
- r_ShaderCompilerServer
- r_ShaderEmailCCs
- r_ShaderEmailTags
- r_ShadersAllowCompilation
- r_ShadersAsyncActivation
- r_ShadersAsyncCompiling
- r_ShadersAsyncMaxThreads
- r_ShadersCacheDeterministic
- r_ShadersCompileAutoActivate
- r_ShadersDebug
- r_ShadersDurango
- r_ShadersDX11
- r_ShadersEditing
- r_ShadersExport
- r_ShadersGL4
- r_ShadersIgnoreIncludesChanging
- r_ShadersImport
- r_ShadersLazyUnload
- r_ShadersLogCacheMisses
- r_ShadersOrbis
- r_ShadersPreactivate
- r_ShadersPrecacheAllLights
- r_ShadersRemoteCompiler
- r_ShadersSubmitRequestline
- r_ShadersUseInstanceLookUpTable
- r_ShadowBlur
- r_ShadowBluriness
- r_ShadowGen
- r_ShadowGenGS
- r_ShadowGenMode
- r_ShadowJittering
- r_ShadowPass
- r_ShadowPoolMaxFrames
- r_ShadowPoolMaxTimeslicedUpdatesPerFrame
- r_ShadowsAdaptionMin
- r_ShadowsAdaptionRangeClamp
- r_ShadowsAdaptionSize
- r_ShadowsBias
- r_ShadowsDeferredMode
- r_ShadowsDepthBoundNV
- r_ShadowsForwardPass
- r_ShadowsGridAligned
- r_ShadowsMaskDownScale
- r_ShadowsMaskResolution
- r_ShadowsNearestMapResolution
- r_ShadowsParticleAnimJitterAmount
- r_ShadowsParticleJitterAmount
- r_ShadowsParticleKernelSize
- r_ShadowsParticleNormalEffect
- r_ShadowsPCFiltering
- r_ShadowsStaticMap
- r_ShadowsStaticMapResolution
- r_ShadowsStencilPrePass
- r_ShadowsUseClipVolume
- r_ShadowTexFormat
- r_Sharpening
- r_ShowBufferUsage
- r_ShowDynTextures
- r_ShowDynTexturesFilter
- r_ShowDynTexturesMaxCount
- r_ShowLightBounds
- r_ShowLines
- r_ShowMT
- r_ShowNormals
- r_ShowRenderTarget
- r_ShowTangents
- r_ShowTexture
- r_ShowTimeGraph
- r_ShowVideoMemoryStats
- r_SilhouettePOM
- r_Snow
- r_SnowDisplacement
- r_SnowFlakeClusters
- r_SnowHalfRes
- r_SoftAlphaTest
- r_SonarVision
- r_SSAO
- r_SSAOAmount
- r_SSAOBrighteningMargin
- r_SSAOContrast
- r_SSAODownscale
- r_SSAOLargeRadiusRatio
- r_SSAOQuality
- r_SSAORadius
- r_SSAOSmallRadiusRatio
- r_SSAOTemporalConvergence
- r_ssdo
- r_ssdoAmountAmbient
- r_ssdoAmountDirect
- r_ssdoAmountReflection
- r_ssdoHalfRes
- r_ssdoRadius
- r_ssdoRadiusMax
- r_ssdoRadiusMin
- r_SSReflections
- r_SSReflHalfRes
- r_Stats
- r_StatsShaderList
- r_StencilBits
- r_StereoDevice
- r_StereoEyeDist
- r_StereoFlipEyes
- r_StereoGammaAdjustment
- r_StereoHudScreenDist
- r_StereoMode
- r_StereoNearGeoScale
- r_StereoOutput
- r_StereoScreenDist
- r_StereoStrength
- r_sunshafts
- r_Supersampling
- r_SupersamplingFilter
- r_TerrainAO
- r_TerrainAO_FadeDist
- r_TessellationDebug
- r_TessellationTriangleSize
- r_TexAtlasSize
- r_TexBindMode
- r_TexelsPerMeter
- r_TexLog
- r_TexMaxAnisotropy
- r_TexMinAnisotropy
- r_TexNoAnisoAlphaTest
- r_TexNoLoad
- r_TexPostponeLoading
- r_TexPreallocateAtlases
- r_TextureCompressor
- r_TextureLodDistanceRatio
- r_texturesskiplowermips
- r_TexturesStreaming
- r_TexturesStreamingDebug
- r_TexturesStreamingDebugDumpIntoLog
- r_TexturesStreamingDebugFilter
- r_TexturesStreamingDebugMinMip
- r_TexturesStreamingDebugMinSize
- r_texturesstreamingDeferred
- r_TexturesStreamingDisableNoStreamDuringLoad
- r_texturesstreamingJobUpdate
- r_TexturesStreamingMaxRequestedJobs
- r_TexturesStreamingMaxRequestedMB
- r_TexturesStreamingMinReadSizeKB
- r_texturesstreamingMinUsableMips
- r_TexturesStreamingMipBias
- r_TexturesStreamingMipClampDVD
- r_TexturesStreamingMipFading
- r_TexturesStreamingNoUpload
- r_TexturesStreamingOnlyVideo
- r_TexturesStreamingPostponeMips
- r_TexturesStreamingPostponeThresholdKB
- r_texturesstreamingPostponeThresholdMip
- r_TexturesStreamingPrecacheRounds
- r_TexturesStreamingResidencyEnabled
- r_TexturesStreamingResidencyThrottle
- r_TexturesStreamingResidencyTime
- r_TexturesStreamingResidencyTimeTestLimit
- r_texturesstreamingSkipMips
- r_TexturesStreamingSuppress
- r_TexturesStreamingSync
- r_TexturesStreamingUpdateType
- r_texturesstreampooldefragmentation
- r_texturesstreampooldefragmentationmaxamount
- r_texturesstreampooldefragmentationmaxmoves
- r_TexturesStreamPoolSecondarySize
- r_TexturesStreamPoolSize
- r_ThermalVision
- r_ThermalVisionViewCloakFlickerMaxIntensity
- r_ThermalVisionViewCloakFlickerMinIntensity
- r_ThermalVisionViewCloakFrequencyPrimary
- r_ThermalVisionViewCloakFrequencySecondary
- r_ThermalVisionViewDistance
- r_transient_pool_size
- r_TranspDepthFixup
- r_Unlit
- r_UseAlphaBlend
- r_UseDisplacementFactor
- r_UseESRAM
- r_UseHWSkinning
- r_UseMaterialLayers
- r_UseMergedPosts
- r_UsePersistentRTForModelHUD
- r_UseShadowsPool
- r_UseZPass
- r_ValidateDraw
- r_VarianceShadowMapBlurAmount
- r_VegetationAlphaTestOnly
- r_VegetationSpritesDebug
- r_VegetationSpritesGenAlways
- r_VegetationSpritesMaxLightingUpdates
- r_VegetationSpritesNoGen
- r_VegetationSpritesTexRes
- r_VSync
- r_WaterCaustics
- r_WaterCausticsDeferred
- r_WaterCausticsDistance
- r_WaterGodRays
- r_WaterGodRaysDistortion
- r_WaterReflections
- r_WaterReflectionsMGPU
- r_WaterReflectionsMinVisiblePixelsUpdate
- r_WaterReflectionsMinVisUpdateDistanceMul
- r_WaterReflectionsMinVisUpdateFactorMul
- r_WaterReflectionsQuality
- r_WaterReflectionsUseMinOffset
- r_WaterTessellationHW
- r_WaterUpdateDistance
- r_WaterUpdateFactor
- r_WaterUpdateThread
- r_WaterVolumeCaustics
- r_WaterVolumeCausticsDensity
- r_WaterVolumeCausticsMaxDist
- r_WaterVolumeCausticsRes
- r_WaterVolumeCausticsSnapFactor
- r_Width
- r_wireframe
- r_ZFightingDepthScale
- r_ZFightingExtrude
- r_ZPassDepthSorting
- r_ZPassOnly
- r_ZPrepassMaxDist
Console Variables and Commands
r_3MonHack
Enables 3 monitor hack hud in center
r_3MonHackHUDFOVX
3 monitor hack hud in center - X FOV
r_3MonHackHUDFOVY
3 monitor hack hud in center - Y FOV
r_3MonHackLeftCGFOffsetX
3 monitor hack hud in center - Adds position offset in X direction to all left CGF planes
r_3MonHackRightCGFOffsetX
3 monitor hack hud in center - Adds position offset in X direction to all right CGF planes
r_AllowLiveMoCap
Offers the LiveCreate MoCap Editor on Editor Startup when 1
r_AntialiasingMode
Enables post process based anti-aliasing modes. Usage: r_AntialiasingMode [n] 0: NO AA 1: SMAA 1X 2: SMAA 1TX 3: SMAA 2TX 4: SMAA 2X (MGPU) 5: SMAA 4TX 6: FXAA 1X 7: TXAA 2XT1 8: TXAA 4XT1 9: MSAA 2X 10: MSAA 4X 11: MSAA 8X
r_AntialiasingModeDebug
Enables AA debugging views Usage: r_AntialiasingModeDebug [n]1: Display edge detection2: Zoom image 2x3: Zoom image 2x + display edge detection4: Zoom image 4x, etc
r_AntialiasingModeSCull
Enables post processed based aa modes stencil culling optimization
r_AntialiasingTAAFalloffHiFreq
Set TAA falloff for high frequencies (high contrast regions). Default 6.0 Bigger value increases temporal stability but also overall image blurriness Smaller value decreases temporal stability but gives overall sharper image
r_AntialiasingTAAFalloffLowFreq
Set TAA falloff for low frequencies (low contrast regions). Default 2.0 Bigger value increases temporal stability but also overall image blurriness Smaller value decreases temporal stability but gives overall sharper image
r_AntialiasingTAAMode
Enables different TAA sampling mode Usage: r_AntialiasingTAAMode [0: no subsamples, 1: 2x, 2: 4x, 3: 8x, 4: sparse grid 8x8
r_AntialiasingTAASharpening
Enables TAA sharpening.
r_ArmourPulseSpeedMultiplier
Armour pulse speed multiplier - default = 1.0
r_artProfile
Enables drawing of art profiling information.
r_artProfileFrametime
*TODO*
r_artProfileSituation
Enables budget guidelines for r_artProfile. 0=Outdoor day, 1=Outdoor night, 2=Indoors
r_auxGeom
*TODO*
r_Batching
Enable/disable render items batching Usage: r_Batching [0/1]
r_BatchType
0 - CPU friendly. 1 - GPU friendly. 2 - Automatic.
r_Beams
Toggles light beams. Usage: r_Beams [0/1/2/3] Default is 3 (optimized beams with glow support). Set to 0 to disable beams or 2 to use fake beams. Set 1 for real beams, full resolution (slower). Set to 3 to use optimized and with glow support beams.
r_BeamsDistFactor
Distance between slices. Usage: r_BeamsDistFactor [fValue] Default is 0.01 (0.01 meters between slices).
r_BeamsHelpers
Toggles light beams helpers drawing. Usage: r_BeamsHelpers [0/1] Default is 0 (disabled helpers). Set to 1 to enable drawing helpers.
r_BeamsMaxSlices
Number of volumetric slices allowed per light beam. Usage: r_BeamsMaxSlices [1-300] Default is 200 (high-spec).
r_BeamsSoftClip
Toggles light beams clip type. Usage: r_BeamsSoftClip [0/1] Default is 1 (software clip beams). Set to 0 to enable hardware clipping.
r_BreakOnError
calls debugbreak on illegal behaviour
r_Brightness
-
DUMPTODISK
Sets the display brightness (not supported on PS3). Usage: r_Brightness 0.5 Default is 0.5.
r_buffer_banksize
the bank size in MB for buffer pooling
r_buffer_enable_lockless_updates
enable/disable lockless buffer updates on platforms that support them
r_buffer_pool_defrag_dynamic
enable/disable runtime defragmentation of dynamic buffers
r_buffer_pool_defrag_max_moves
maximum number of moves the defragmentation system is allowed to perform per frame
r_buffer_pool_defrag_static
enable/disable runtime defragmentation of static buffers
r_buffer_pool_max_allocs
the maximum number of allocations per buffer pool if defragmentation is enabled
r_buffer_sli_workaround
enable SLI workaround for buffer pooling
r_CBufferUseNativeDepth
1= enable, 0 = disable Usage: r_CBufferUseNativeDepth [0/1]
r_Character_NoDeform
*TODO*
r_ChromaticAberration
Chromatic aberration amount Usage: r_ChromaticAberration [Value]
r_CloakFadeByDist
Cloak fade by distance - default = false
r_CloakFadeLightScale
Cloak fade light scale - default = 0.25
r_CloakFadeMaxDistSq
Cloak fade end distance squared - default = 25.0
r_CloakFadeMinDistSq
Cloak fade start distance squared - default = 1.0
r_CloakFadeMinValue
Cloak fade minimum value (between 0 and 1) - default = 0.2
r_CloakHeatScale
Cloak heat scale for thermal vision - default = 1.0
r_cloakHighlightStrength
Cloak hightlight strength
r_CloakInterferenceSparksAlpha
Cloak interference sparks alpha
r_CloakLightScale
Cloak light scale - default = 0.25
r_CloakMinAmbientIndoors
Cloak minimum ambient indoors
r_CloakMinAmbientOutdoors
Cloak minimum ambient outdoors
r_CloakMinLightValue
Cloak min light value - default = 0.0
r_CloakRefractionFadeByDist
Cloak refraction fade by distance - default = false
r_CloakRefractionFadeMaxDistSq
Cloak refraction fade end distance squared - default = 25.0
r_CloakRefractionFadeMinDistSq
Cloak refraction fade start distance squared - default = 1.0
r_CloakRefractionFadeMinValue
Cloak refraction fade minimum value (between 0 and 1) - default = 0.2
r_CloakRenderInThermalVision
Render cloak in thermal vision - default = 0
r_CloakSparksAlpha
Cloak sparks alpha
r_CloakTransitionLightScale
Cloak transition light scale - default = 1.0
r_CloudsDebug
Toggles debugging mode for clouds.Usage: r_CloudsDebug [0/1/2] Usage: r_CloudsDebug = 1: render just screen imposters Usage: r_CloudsDebug = 2: render just non-screen imposters Default is 0 (off)
r_CloudsUpdateAlways
Toggles updating of clouds each frame. Usage: r_CloudsUpdateAlways [0/1] Default is 0 (off)
r_ColorBits
-
DUMPTODISK
Sets the color resolution, in bits per pixel. Default is 32. Usage: r_ColorBits [32/24/16/8]
r_ColorGrading
Enables color grading. Usage: r_ColorGrading [0/1]
r_ColorGradingChartImage
If called with a parameter it loads a color chart image. This image will overwrite the dynamic color chart blending result and be used during post processing instead. If called with no parameter it displays the name of the previously loaded chart. To reset a previously loaded chart call r_ColorGradingChartImage 0. Usage: r_ColorGradingChartImage [path of color chart image/reset]
r_ColorGradingCharts
Enables color grading via color charts. Usage: r_ColorGradingCharts [0/1]
r_ColorGradingChartsCache
Enables color grading charts update caching. Usage: r_ColorGradingCharts [0/1/2/etc] Default is 4 (update every 4 frames), 0 - always update, 1- update every other frame
r_ColorGradingFilters
Enables color grading. Usage: r_ColorGradingFilters [0/1]
r_ColorGradingLevels
Enables color grading. Usage: r_ColorGradingLevels [0/1]
r_ColorGradingSelectiveColor
Enables color grading. Usage: r_ColorGradingSelectiveColor [0/1]
r_ConditionalRendering
Enables conditional rendering .
r_ConsoleBackbufferHeight
-
DUMPTODISK
console specific backbuffer resolution - height
r_ConsoleBackbufferWidth
-
DUMPTODISK
console specific backbuffer resolution - width
r_constantbuffer_banksize
the bank size in MB for constant buffers pooling
r_constantbuffer_watermarm
the threshold aftyer which constants buffers will reclaim memory
r_Contrast
-
DUMPTODISK
Sets the display contrast (not supported on PS3). Usage: r_Contrast 0.5 Default is 0.5.
r_CSTest
0 - Disabled. 1 - Enabled.
r_CustomResHeight
Height of custom resolution rendering
r_CustomResMaxSize
Maximum resolution of custom resolution rendering
r_CustomResPreview
Enable/disable preview of custom resolution rendering in viewport(0 - no preview, 1 - scaled to match viewport, 2 - custom resolution clipped to viewport
r_CustomResWidth
Width of custom resolution rendering
r_CustomVisions
Enables custom visions, like heatvision, binocular view, etc. Usage: r_CustomVisions [0/1/2/3] Default is 0 (disabled). 1 enables. 2 - cheaper version, no post processing. 3 - cheaper post version
r_DebugFontRendering
0=off, 1=display various features of the font rendering to verify function and to document usage
r_DebugGBuffer
Debug view for gbuffer attributes 0 - Disabled 1 - Normals 2 - Gloss/smoothness 3 - Specular color 4 - Diffuse color 5 - Translucency 6 - Baked AO 7 - Subsurface scattering 8 - Specular validation overlay
r_DebugLayerEffect
Enables debug mode (independent from game code) for layer effects Usage: r_DebugLayerEffect [0/1/2/3/etc] Default is 0 (disabled). 1: 1st layer mode, etc
r_DebugLights
Display dynamic lights for debugging. Usage: r_DebugLights [0/1/2/3] Default is 0 (off). Set to 1 to display centers of light sources, or set to 2 to display light centers and attenuation spheres, 3 to get light properties to the screen
r_DebugLightVolumes
0=Disable 1=Enable Usage: r_DebugLightVolumes[0/1]
r_DebugRefraction
Debug refraction usage. Displays red instead of refraction Usage: r_DebugRefraction Default is 0 (off)
r_DebugRenderMode
*TODO*
r_DeferredDecals
-
DUMPTODISK
Toggles deferred decals. Usage: r_DeferredDecals [0/1] Default is 1 (enabled), 0 Disabled.
r_deferredDecalsDebug
-
DUMPTODISK
Display decals debug info. Usage: r_deferredDecalsDebug [0/1]
r_DeferredShadingAmbient
-
DUMPTODISK
Enables/Disables ambient processing. Usage: r_DeferredShadingAmbient [0/1/2] 0: no ambient passes (disabled) 1: vis areas and outdoor ambient (default) 2: only outdoor (debug vis areas mode)
r_DeferredShadingAmbientLights
-
DUMPTODISK
Enables/Disables ambient lights. Usage: r_DeferredShadingAmbientLights [0/1] Default is 1 (enabled)
r_DeferredShadingAmbientSClear
Clear stencil buffer after ambient pass (prevents artifacts on Nvidia hw)
r_DeferredShadingAreaLights
-
DUMPTODISK
Enables/Disables area lights processing. Usage: r_DeferredShadingAreaLights [0/1] Default is 1 (enabled)
r_DeferredShadingDBTstencil
-
DUMPTODISK
Toggles deferred shading combined depth bounds test + stencil test. Usage: r_DeferredShadingDBTstencil [0/1] Default is 1 (enabled)
r_DeferredShadingDebug
-
DUMPTODISK
Toggles deferred shading debug. Usage: r_DeferredShadingDebug [0/1] 0 disabled (Default) 1: Visualize g-buffer and l-buffers 2: Debug deferred lighting fillrate (brighter colors means more expensive)
r_DeferredShadingDepthBoundsTest
-
DUMPTODISK
Toggles deferred shading depth bounds test. Usage: r_DeferredShadingDepthBoundsTest [0/1] Default is 1 (enabled)
r_DeferredShadingEnvProbes
-
DUMPTODISK
Toggles deferred environment probes rendering. Usage: r_DeferredShadingEnvProbes [0/1] Default is 1 (enabled)
r_DeferredShadingFilterGBuffer
-
DUMPTODISK
Enables filtering of GBuffer to reduce specular aliasing.
r_DeferredShadingLBuffersFmt
Toggles light buffers format. Usage: r_DeferredShadingLBuffersFmt [0/1] Default is 1 (R11G11B10F), 0: R16G16B16A16F
r_DeferredShadingLightBoxDebug
Toggles light box debug mode. Usage: r_DeferredShadingLightBoxDebug [0/1] Default is 0 (disabled)
r_DeferredShadingLightLodRatio
-
DUMPTODISK
Sets deferred shading light intensity threshold for PS3. Usage: r_DeferredShadingLightLodRatio [value] Default is 0.1
r_DeferredShadingLights
-
DUMPTODISK
Enables/Disables lights processing. Usage: r_DeferredShadingLights [0/1] Default is 1 (enabled)
r_DeferredShadingLightStencilRatio
-
DUMPTODISK
Sets screen ratio for deferred lights to use stencil (eg: 0.2 - 20% of screen). Usage: r_DeferredShadingLightStencilRatio [value] Default is 0.2
r_DeferredShadingLightVolumes
-
DUMPTODISK
Toggles Light volumes for deferred shading. Usage: r_DeferredShadingLightVolumes [0/1] Default is 1 (enabled)
r_DeferredShadingScissor
-
DUMPTODISK
Toggles deferred shading scissor test. Usage: r_DeferredShadingScissor [0/1] Default is 1 (enabled)
r_DeferredShadingSortLights
Sorts light by influence Usage: r_DeferredShadingSortLights [0/1] Default is 0 (off)
r_DeferredShadingSSS
-
DUMPTODISK
Toggles deferred subsurface scattering (requires full deferred shading)
r_DeferredShadingStencilPrepass
-
DUMPTODISK
Toggles deferred shading stencil pre pass. Usage: r_DeferredShadingStencilPrepass [0/1] Default is 1 (enabled)
r_DeferredShadingTiled
-
DUMPTODISK
Toggles tiled shading using a compute shader 1 - Tiled forward shading for transparent objects 2 - Tiled deferred and forward shading 3 - Tiled deferred and forward shading with debug info 4 - Light coverage visualization
r_DeferredShadingTiledHairQuality
-
DUMPTODISK
Tiled shading hair quality 0 - Regular forward shading 1 - Tiled shading on selected assets and more accurate probe blending 2 - Full tiled shading with high quality shadow filter
r_DepthBits
-
DUMPTODISK
Sets the depth precision, in bits per pixel. Default is 32. Usage: r_DepthBits [32/24/16/8]
r_DepthOfField
Enables depth of field. Usage: r_DepthOfField [0/1/2] Default is 0 (disabled). 1 enables, 2 hdr time of day dof enabled
r_DepthOfFieldBokeh
Sets depth of field bokeh type (only for dof mode 3). Usage: r_DepthOfFieldBokeh [0/1/etc] Default is 0 (isotropic/spherical).
r_DepthOfFieldBokehQuality
Sets depth of field bokeh quality (samples multiplier). Usage: r_DepthOfFieldBokeh [0/1/etc] Default is 0: ingame quality, 1: high quality mode
r_DepthOfFieldDilation
Sets dilation width to reduce ghosting artifacts on near objects (can introduce other artifacts)
r_DetailDistance
-
DUMPTODISK
Distance used for per-pixel detail layers blending. Usage: r_DetailDistance (1-20) Default is 6.
r_DetailTextures
-
DUMPTODISK
Toggles detail texture overlays. Usage: r_DetailTextures [0/1] Default is 1 (detail textures on).
r_DisplayInfo
-
DUMPTODISK, RESTRICTEDMODE
Toggles debugging information display. Usage: r_DisplayInfo [0=off/1=show/2=enhanced/3=compact]
r_dofMinZ
Set dof min z distance, anything behind this distance will get out focus. (good default value 0.4)
r_dofMinZBlendMult
Set dof min z blend multiplier (bigger value means faster blendind transition)
r_dofMinZScale
Set dof min z out of focus strenght (good default value - 1.0f)
r_DrawNearFarPlane
Default is 40.
r_DrawNearFoV
Sets the FoV for drawing of near objects. Usage: r_DrawNearFoV [n] Default is 60.
r_DrawNearShadows
Enable shadows for near objects. Usage: r_DrawNearShadows [0/1]
r_DrawNearZRange
Default is 0.1.
r_Driver
-
DUMPTODISK
Sets the renderer driver ( DX11/AUTO/NULL ). Specify in system.cfg like this: r_Driver = "DX11"
r_DumpFontNames
Logs a list of fonts currently loaded
r_DumpFontTexture
Dumps the specified font's texture to a bitmap file Use r_DumpFontTexture to get the loaded font names Usage: r_DumpFontTexture
r_durango_async_dips
enables async dip submission on durango
r_durango_async_dips_sync
enables async dip submission sync on durango
r_DynTexAtlasCloudsMaxSize
*TODO*
r_DynTexAtlasDynTexSrcSize
*TODO*
r_DynTexAtlasSpritesMaxSize
*TODO*
r_DynTexAtlasVoxTerrainMaxSize
*TODO*
r_DynTexMaxSize
*TODO*
r_DynTexSourceSharedRTHeight
Height override of shared RT for dynamic texture sources. Takes effect when bigger than 0.
r_DynTexSourceSharedRTWidth
Width override for shared RT for dynamic texture sources. Takes effect when bigger than 0.
r_DynTexSourceUseSharedRT
-
REQUIRE_LEVEL_RELOAD
Defines if dynamic flash textures are rendered into shared RT Usage: r_DynTexSourceUseSharedRT [0/1]. 0: Use Unique RT for each dynamic flash texture (with alpha support) 1: Use Shared RT for all dynamic flash textures (no alpha support!) Disabled by default. Requires level reload to change.
r_enable_full_gpu_sync
enable full gpu synchronization for debugging purposes on the every buffer I/O operation (debugging only)
r_enableAltTab
Toggles alt tabbing in and out of fullscreen when the game is not in devmode. Usage: r_enableAltTab [toggle] Notes: Should only be added to system.cfg and requires a restart
r_enableAuxGeom
-
REQUIRE_APP_RESTART
Enables aux geometry rendering.
r_EnvCMResolution
-
DUMPTODISK
Sets resolution for target environment cubemap, in pixels. Usage: r_EnvCMResolution # where # represents: 0: 64 1: 128 2: 256 Default is 2 (256 by 256 pixels).
r_EnvCMupdateInterval
-
DUMPTODISK
Sets the interval between environmental cube map texture updates. Usage: r_EnvCMupdateInterval # Default is 0.1.
r_EnvTexResolution
-
DUMPTODISK
Sets resolution for 2d target environment texture, in pixels. Usage: r_EnvTexResolution # where # represents: 0: 64 1: 128 2: 256 3: 512 Default is 3 (512 by 512 pixels).
r_EnvTexUpdateInterval
-
DUMPTODISK
Sets the interval between environmental 2d texture updates. Usage: r_EnvTexUpdateInterval 0.001 Default is 0.001.
r_ExcludeMesh
Exclude or ShowOnly the named mesh from the render list. Usage: r_ExcludeShader Name Usage: r_ExcludeShader !Name Sometimes this is useful when debugging.
r_ExcludeShader
Exclude the named shader from the render list. Usage: r_ExcludeShader ShaderName Sometimes this is useful when debugging.
r_FlareHqShafts
-
DUMPTODISK
Toggles high quality mode for point light shafts. Usage: r_FlareHqShafts [0/1] Default is 1 (on).
r_Flares
-
DUMPTODISK
Toggles lens flare effect. Usage: r_Flares [0/1] Default is 1 (on).
r_FlaresChromaShift
Set flares chroma shift amount. Usage: r_FlaresChromaShift [n] Default is 6 0 Disables
r_FlaresIrisShaftMaxPolyNum
Set the maximum number of polygon of IrisShaft. Usage : r_FlaresIrisShaftMaxPolyNum [n] Default is 200 0 Infinite
r_FlaresTessellationRatio
Set the tessellation rate of flares. 1 is the original mesh. Usage : r_FlaresTessellationRatio 0.5 Default is 1.0 Range is from 0 to 1
r_FlashMatTexResQuality
Texture resolution quality of flash materials. Only used if flash asset is tagged CE_HQR!
r_Flush
*TODO*
r_FogDepthTest
Enables per-pixel culling for deferred volumetric fog pass. Fog computations for all pixels closer than a given depth value will be skipped. Usage: r_FogDepthTest z with... z = 0, culling disabled z > 0, fixed linear world space culling depth z < 0, optimal culling depth will be computed automatically based on camera direction and fog settings
r_FogShadows
Enables deferred volumetric fog shadows Usage: r_FogShadows [0/1/2] 0: off 1: standard resolution 2: reduced resolution
r_FogShadowsWater
Enables volumetric fog shadows for watervolumes
r_Fullscreen
-
DUMPTODISK
Toggles fullscreen mode. Default is 1 in normal game and 0 in DevMode. Usage: r_Fullscreen [0=window/1=fullscreen]
r_FullscreenPreemption
While in fullscreen activities like notification pop ups of other applications won't cause a mode switch back into windowed mode.
r_FullscreenWindow
-
DUMPTODISK
Toggles fullscreen-as-window mode. Fills screen but allows seamless switching. Default is 0. Usage: r_FullscreenWindow [0=locked fullscreen/1=fullscreen as window]
r_Gamma
-
DUMPTODISK
Adjusts the graphics card gamma correction (fast, needs hardware support, affects also HUD and desktop) Usage: r_Gamma 1.0 1 off (default), accepted range on PS3 is 0.8 to 1.25
r_GeomCacheInstanceThreshold
Threshold after which instancing is used to draw geometry cache pieces
r_GeomInstancing
Toggles HW geometry instancing. Usage: r_GeomInstancing [0/1] Default is 1 (on). Set to 0 to disable geom. instancing.
r_GeomInstancingDebug
Toggles HW geometry instancing debug display. Usage: r_GeomInstancingDebug [0/1/2] Default is 0 (off). Set to 1 to add GPU markers around instanced objects. 2 will visually highlight them as well.
r_GeomInstancingThreshold
If the instance count gets bigger than the specified value the instancing feature is used. Usage: r_GeomInstancingThreshold [Num] Default is -1 (automatic depending on hardware, used value can be found in the log)
r_getposteffectparamf
Outputs post effect param value (float) to logUsage: r_setposteffectparamf [posteffectparamname] Example: r_getposteffectparamf HUD3D_FOV
r_GetScreenShot
To capture one screenshot (variable is set to 0 after capturing) 0=do not take a screenshot (default), 1=save a screenshot (together with .HDR if enabled), 2=save a screenshot
r_Glow
Toggles the glow effect. Usage: r_Glow [0/1] Default is 0 (off). Set to 1 to enable glow effect.
r_GraphStyle
*TODO*
r_HDRBloomRatio
HDR scene bloom ratio Usage: r_HDRBloomRatio [0..1] range
r_HDRBrightLevel
-
DUMPTODISK
HDR rendering level (bloom multiplier, tweak together with threshold) Usage: r_HDRBrightLevel [Value] Default is 1.25
r_HDRBrightOffset
-
DUMPTODISK
HDR rendering bright offset. Usage: r_HDRBrightOffset [Value] Default is 8.0
r_HDRBrightThreshold
-
DUMPTODISK
HDR rendering bright threshold. Usage: r_HDRBrightThreshold [Value] Default is 8.0
r_HDRDebug
Toggles HDR debugging info (to debug HDR/eye adaptation) Usage: r_HDRDebug 0 off (default) 1 show gamma-corrected scene target without HDR processing 2 identify illegal colors (grey=normal, red=NotANumber, green=negative) 3 display internal HDR textures 4 display HDR range adaptation 5 debug merged posts composition mask
r_HDREyeAdaptationBase
HDR rendering eye adaptation base value (smaller values result in brighter adaptation) Usage: r_EyeAdaptationBase [Value]
r_HDREyeAdaptationCache
-
DUMPTODISK
Enable/Disable eye adaptation caching overframes Usage: r_HDREyeAdaptionCache [value] Default is 0. 0 - always update, 1 - every other frame, 2 - every two frames, etc
r_HDREyeAdaptationFactor
-
DUMPTODISK
HDR rendering eye adaptation interpolation factor (0 means no adaptation to current scene luminance, 1 means full adaptation) Usage: r_HDREyeAdaptionFactor [Value] Default is 0.9
r_HDREyeAdaptationSceneKeyMode
-
DUMPTODISK
Enable/Disable eye adaptation automated scene key estimation Usage: r_HDREyeAdaptationSceneKeyMode [value] Default is 0 (static). 1 - Full adaptation to scene key. 2 - Auto scene key estimation
r_HDREyeAdaptationSpeed
HDR rendering eye adaptation speed Usage: r_EyeAdaptationSpeed [Value]
r_HDRGrainAmount
HDR camera grain amount Usage: r_HDRGrainAmount [Value]
r_HDRRangeAdapt
-
DUMPTODISK
Enable/Disable HDR range adaptation (improve precision - minimize banding) Usage: r_HDRRangeAdapt [Value] Default is 1
r_HDRRangeAdaptationSpeed
HDR range adaption speed Usage: r_HDRRangeAdaptationSpeed [Value]
r_HDRRangeAdaptLBufferMax
-
DUMPTODISK
Set range adaptation max adaptation for light buffers (improve precision - minimize banding) Usage: r_HDRRangeAdaptLBufferMax [Value] Default is 0.25f
r_HDRRangeAdaptLBufferMaxRange
-
DUMPTODISK
Set range adaptation max range adaptation for light buffers (improve precision - minimize banding) Usage: r_HDRRangeAdaptLBufferMaxRange [Value] Default is 2.0f
r_HDRRangeAdaptMax
-
DUMPTODISK
Set HDR range adaptation max adaptation (improve precision - minimize banding) Usage: r_HDRRangeAdaptMax [Value] Default is 1.0f
r_HDRRangeAdaptMaxRange
-
DUMPTODISK
Set HDR range adaptation max adaptation (improve precision - minimize banding) Usage: r_HDRRangeAdaptMaxRange [Value] Default is 4.0f
r_HDRRendering
-
DUMPTODISK
Toggles HDR rendering. Usage: r_HDRRendering [0/1] Default is 1 (on), film curve tone mapping. Set to 0 to disable HDR rendering.
r_HDRTexFormat
-
DUMPTODISK
HDR texture format. Usage: r_HDRTexFormat [Value] 0:(low precision - cheaper/faster), 1:(high precision) Default is 0
r_HDRVignetting
-
DUMPTODISK
HDR viggneting Usage: r_HDRVignetting [Value] Default is 1 (enabled)
r_Height
-
DUMPTODISK
Sets the display height, in pixels. Default is 720. Usage: r_Height [600/768/..]
r_HideSunInCubemaps
Stops the sun being drawn during cubemap generation.
r_ImposterRatio
Allows to scale the texture resolution of imposters (clouds) Usage: r_ImposterRatio [1..] Default is 1 (1:1 normal). Bigger values can help to save texture space (e.g. value 2 results in 1/4 texture memory usage)
r_ImpostersDraw
Toggles imposters drawing. Usage: r_ImpostersDraw [0/1] Default is 1 (on). Set to 0 to disable imposters.
r_ImpostersUpdatePerFrame
How many kilobytes to update per-frame. Usage: r_ImpostersUpdatePerFrame [1000-30000] Default is 6000 (6 megabytes)
r_LightPropagationVolumes
Toggles Light Propagation Volumes. Usage: r_LightPropagationVolumes [0/1] Default is 1 (on)
r_LightsSinglePass
*TODO*
r_Log
Logs rendering information to Direct3DLog.txt. Use negative values to log a single frame. Usage: r_Log +/-[0/1/2/3/4] 1: Logs a list of all shaders without profile info. 2: Log contains a list of all shaders with profile info. 3: Logs all API function calls. 4: Highly detailed pipeline log, including all passes, states, lights and pixel/vertex shaders. Default is 0 (off). Use this function carefully, because log files grow very quickly.
r_LogShaders
Logs shaders info to Direct3DLogShaders.txt 0: off 1: normal 2: extended
r_LogTexStreaming
Logs streaming info to Direct3DLogStreaming.txt 0: off 1: normal 2: extended
r_LogVBuffers
Logs vertex buffers in memory to 'LogVBuffers.txt'. Usage: r_LogVBuffers [0/1] Default is 0 (off).
r_LogVidMem
Logs vid mem information to VidMemLog.txt.
r_MaterialsBatching
Toggles materials batching. Usage: r_MaterialsBatching [0/1] Default is 1 (on). Set to 0 to disable.
r_MaxSuitPulseSpeedMultiplier
Max suit pulse speed multiplier - default = 1.0
r_MeasureOverdraw
Activate a special rendering mode that visualize the rendering cost of each pixel by color. 0=off, 1=pixel shader instructions, 2=pass count, 3=vertex shader instructions, 4=overdraw estimation with 360 Hi-Z, Usage: r_MeasureOverdraw [0/1/2/3/4]
r_MeasureOverdrawScale
*TODO*
r_MergeRenderChunks
*TODO*
r_MergeShadowDrawcalls
Enabled Merging of RenderChunks for ShadowRendering Default is 1 (enabled). 0 disabled
r_MeshInstancePoolSize
The size of the pool for volatile render data in kilobytes. Disabled by default on PC (mesh data allocated on heap).Enabled by default PS3. Requires app restart to change.
r_MeshPoolSize
The size of the pool for render data in kilobytes. Disabled by default on PC (mesh data allocated on heap).Enabled by default PS3. Requires app restart to change.
r_MeshPrecache
*TODO*
r_MotionBlur
Enables per object and camera motion blur. Usage: r_MotionBlur [0/1/2/3] Default is 1 (camera motion blur on). 1: camera motion blur 2: camera and object motion blur 3: debug mode
r_MotionBlurGBufferVelocity
Pack velocity output in g-buffer. Usage: r_MotionBlurGBufferVelocity [0/1] Default is 1 (enabled). 0 - disabled
r_MotionBlurMaxViewDist
Sets motion blur max view distance for objects. Usage: r_MotionBlurMaxViewDist [0...1] Default is 16 meters
r_MotionBlurQuality
Set motion blur sample count. Usage: r_MotionBlurQuality [0/1] 0 - low quality, 1 - medium quality, 2 - high quality
r_MotionBlurShutterSpeed
Sets motion blur camera shutter speed. Usage: r_MotionBlurShutterSpeed [0...] Default is 13 (1 / 13 th of a second)
r_MotionBlurThreshold
Object motion blur velocity threshold. Usage: r_MotionBlurThreshold (val) Default is 0.0001. 0 - disabled
r_MSAA
Enables hw multisampling antialiasing. Usage: r_MSAA [0/1] Default: 0 (off). 1: enabled + default reference quality mode
r_MSAA_debug
Enable debugging mode for msaa. Usage: r_MSAA_debug N (where N is debug mode > 0) Default: 0. disabled. Note debug modes share target with post processing, disable post processing for correct visualization. 1 disable sample frequency pass 2 visualize sample frequency mask
r_MSAA_quality
Quality level used when multisampled antialiasing is enabled. Usage: r_MSAA_quality N (where N is a number >= 0). Attention, N must be supported by given video hardware! Default: 0. Please note that various hardware implements special MSAA modes via certain combinations of r_MSAA_quality and r_MSAA_samples.
r_MSAA_samples
Number of subsamples used when hw multisampled antialiasing is enabled. Usage: r_MSAA_samples N (where N is a number >= 0). Attention, N must be supported by given video hardware! Default: 0. Please note that various hardware implements special MSAA modes via certain combinations of r_MSAA_quality and r_MSAA_samples.
r_MSAA_threshold_depth
Set depth threshold to be used for custom resolve sub-samples masking
r_MSAA_threshold_normal
Set normals threshold to be used for custom resolve sub-samples masking
r_MultiGPU
0=disabled, 1=extra overhead to allow SLI(NVidia) or Crossfire(ATI), 2(default)=automatic detection (currently SLI only, means off for ATI) should be activated before rendering
r_MultiThreaded
0=disabled, 1=enabling rendering in separate thread, 2(default)=automatic detection should be activated before rendering
r_NightVision
Toggles nightvision enabling. Usage: r_NightVision [0/1] Default is 2 (HDR). Set to 1 (older version - kept for backward compatibility)Set to 3 to enable debug mode (force enabling).Set to 0 to completely disable nightvision.
r_NightVisionAmbientMul
Set nightvision ambient color multiplier.
r_NightVisionBrightLevel
Set nightvision bloom brightlevel.
r_NightVisionCamMovNoiseAmount
Set nightvision noise amount based on camera movement.
r_NightVisionCamMovNoiseBlendSpeed
Set nightvision noise amount blend speed.
r_NightVisionFinalMul
Set nightvision final color multiplier for fine tunning.
r_NightVisionSonarLifetime
Set nightvision sonar hints lifetime.
r_NightVisionSonarMultiplier
Set nightvision sonar hints color multiplier.
r_NightVisionSonarRadius
Set nightvision sonar hints radius.
r_NightVisionViewDist
Set nightvision ambient view distance.
r_NoDrawNear
Disable drawing of near objects. Usage: r_NoDrawNear [0/1] Default is 0 (near objects are drawn).
r_NoDrawShaders
Disable entire render pipeline. Usage: r_NoDrawShaders [0/1] Default is 0 (render pipeline enabled). Used for debugging and profiling.
r_NoHWGamma
-
DUMPTODISK
Sets renderer to ignore hardware gamma correction. Usage: r_NoHWGamma [0/1/2] 0 - allow hardware gamma correction 1 - disable hardware gamma correction 2 - disable hardware gamma correction in Editor
r_NormalsLength
Sets the length of displayed vectors. r_NormalsLength 0.2 Default is 0.2 (meters). Used with r_ShowTangents and r_ShowNormals.
r_OptimisedLightSetup
*TODO*
r_OptimiseShaders
*TODO*
r_overrideDXGIAdapter
-
REQUIRE_APP_RESTART
Specifies index of the preferred video adapter to be used for rendering (-1=off, loops until first suitable adapter is found). Use this to resolve which video card to use if more than one DX11 capable GPU is available in the system.
r_overrideDXGIFullScreenOutput
-
DUMPTODISK
Defines the preferred monitor for fullscreen display. Defines the preferred output device for fullscreen display, which can be different from the windowed display device. Usage: r_PreferredMonitor [0=Main Display Window (default)/(1-n) Monitor index]OBS: the output device must be attached to the selected video card. (see r_overrideDXGIAdapter and r_overrideDXGIOutput) OBS2: many video cards support up to 2 devices connected, which would make the maximum index be 1. Usage: r_overrideDXGIFullScreenOutput [0=main display output (default)/(1-n)=display index]
r_overrideDXGIOutput
-
REQUIRE_APP_RESTART
Specifies index of display to use for output (0=primary display).
r_overrideRefreshRate
-
DUMPTODISK, RESTRICTEDMODE
Enforces specified refresh rate when running in fullscreen (0=off).
r_overrideScanlineOrder
-
DUMPTODISK, RESTRICTEDMODE
Enforces specified scanline order when running in fullscreen. 0=off, 1=progressive, 2=interlaced (upper field first), 3=interlaced (lower field first) Usage: r_overrideScanlineOrder [0/1/2/3]
r_OverscanBorders
Changes the size of the overscan borders for the left/right and top/bottom of the screen for adjusting the title safe area. This is for logo placements and text printout to account for the TV overscan and is mostly needed for consoles. If only one value is specified, the overscan borders for left/right and top/bottom are set simultaneously, but you may also specify different percentages for left/right and top/bottom. Usage: r_OverscanBorders [0..25] r_OverscanBorders [0..25] [0..25] Default is 0=off, >0 defines the size of the overscan borders for left/right or top/bottom as percentages of the whole screen size (e.g. 7.5).
r_OverscanBorderScaleX
Sets the overscan border width scale Usage: r_OverscanBorderScaleX [0.0->0.25]
r_OverscanBorderScaleY
Sets the overscan border height scale Usage: r_OverscanBorderScaleY [0.0->0.25]
r_OverscanBordersDrawDebugView
-
DUMPTODISK, RESTRICTEDMODE
Toggles drawing overscan borders. Usage: r_OverscanBordersDrawDebugView [0=off/1=show]
r_ParticlesAmountGI
Global illumination amount for particles without material. Usage: r_ParticlesAmountGI [n]
r_ParticlesDebug
Particles debugging Usage: 0 disabled 1 particles screen coverage (red = bad, blue = good) 2 particles overdraw (white = really bad, red = bad, blue = good)
r_ParticlesHalfRes
Enables (1) or forces (2) rendering of particles in a half-resolution buffer. Usage: r_ParticlesHalfRes [0/1/2]
r_ParticlesHalfResAmount
Sets particle half-res buffer to half (0) or quarter (1) screen size. Usage: r_ParticlesHalfResForce [0/1]
r_ParticlesHalfResBlendMode
Specifies which particles can be rendered in half resolution. Usage: r_ParticlesHalfResBlendMode [0=alpha / 1=additive]
r_ParticlesInstanceVertices
Enable instanced-vertex rendering. Usage: r_ParticlesInstanceVertices [0/1]
r_ParticlesRefraction
Enables refractive particles. Usage: r_ParticlesRefraction [0/1]
r_ParticlesSoftIsec
Enables particles soft intersections. Usage: r_ParticlesSoftIsec [0/1]
r_ParticlesTessellation
Enables particle tessellation for higher quality lighting. (DX11 only)
r_ParticlesTessellationTriSize
Sets particles tessellation triangle screen space size in pixels (DX11 only)
r_ParticleVerticePoolSize
-
REQUIRE_APP_RESTART
Max Number of Particle Vertices to support
r_PostProcessEffects
Enables post processing special effects. Usage: r_PostProcessEffects [0/1/2] Default is 1 (enabled). 2 enables and displays active effects
r_PostProcessFilters
Enables post processing special effects filters. Usage: r_PostProcessEffectsFilters [0/1] Default is 1 (enabled). 0 disabled
r_PostProcessGameFx
Enables post processing special effects game fx. Usage: r_PostProcessEffectsGameFx [0/1] Default is 1 (enabled). 0 disabled
r_PostProcessHUD3D
Toggles 3d hud post processing. Usage: r_PostProcessHUD3D [0/1] Default is 1 (post process hud enabled). 0 Disabled
r_PostProcessHUD3DCache
Enables 3d hud caching overframes. Usage: r_PostProcessHUD3DCache [0/1/2/3] Default is 0 (disabled). 1 Cache every 1 frame. 2 Every 2 frames. Etc
r_PostProcessHUD3DDebugView
Debug views for 3d hud post processing. Usage: CV_r_PostProcessHUD3DDebugView [0/1/2/3] Default is 0 (disabled). 1 Solid fill. 2 Wire frame. 3 Unwrap mesh onto flash texture
r_PostProcessHUD3DGlowAmount
Controls 3D HUD 'Glow' Amount. Usage: r_PostProcessHUD3DGlowAmount [> 0.0] Default is 1.0f, higher = more glow
r_PostProcessHUD3DShadowAmount
Controls 3D HUD 'Shadow' Amount. Usage: r_PostProcessHUD3DShadowAmount [> 0.0] Default is 1.7f, higher = darker
r_PostProcessHUD3DStencilClear
Enables stencil clears for flash masks when rendering HUD in 3D post process. Usage: r_PostProcessHUD3DNoStencilClear [0/1] Default is 1 (enabled), 0 disabled
r_PostProcessNanoGlassDebugView
Debug views for Nano Glass post processing. Usage: CV_r_PostProcessNanoGlassDebugView [0/1] Default is 0 (disabled). 1 Wire frame.
r_PostProcessParamsBlending
Enables post processing effects parameters smooth blending Usage: r_PostProcessEffectsParamsBlending [0/1] Default is 1 (enabled).
r_PostprocessParamsBlendingTimeScale
Sets post processing effects parameters smooth blending time scale Usage: r_PostprocessParamsBlendingTimeScale [scale] Default is 12.0f.
r_PostProcessReset
Enables post processing special effects reset. Usage: r_PostProcessEffectsReset [0/1] Default is 0 (disabled). 1 enabled
r_PrecacheShaderList
*TODO*
r_PredicatedTiling
-
REQUIRE_APP_RESTART
Toggles predicated tiling mode (X360 only) Usage: r_PredicatedTiling [0/1]
r_PrintMemoryLeaks
*TODO*
r_ProfileGPU
0=disabled, 1=profile each DIP performance (may cause very low frame rate) r_Stats needs to be activated to see the statistics
r_ProfileShaders
Enables display of render profiling information. Usage: r_ProfileShaders [0/1] Default is 0 (off). Set to 1 to display profiling of rendered shaders.
r_ProfileShadersGroupByName
Group items by name ignoring RT flags. Usage: r_ProfileShaders [0/1]
r_ProfileShadersSmooth
Smooth time information. Usage: r_ProfileShadersSmooth [0-10]
r_Rain
Enables rain rendering Usage: r_Rain [0/1/2] 0 - disabled1 - enabled2 - enabled with rain occlusion
r_RainAmount
Sets rain amount Usage: r_RainAmount
r_RainDistMultiplier
Rain layer distance from camera multiplier
r_RainDropsEffect
Enable RainDrops effect. Usage: r_RainDropEffect [0/1/2] 0: force off 1: on (default) 2: on (forced)
r_RainGBuffer
Toggles rendering rain wetness directly to GBuffer. Usage: r_RainGBuffer [0/1]
r_RainIgnoreNearest
Disables rain wet/reflection layer for nearest objects Usage: r_RainIgnoreNearest [0/1]
r_RainMaxViewDist
Sets rain max view distance Usage: r_RainMaxViewDist
r_RainMaxViewDist_Deferred
Sets maximum view distance (in meters) for deferred rain reflection layer Usage: r_RainMaxViewDist_Deferred [n]
r_RainOccluderSizeTreshold
Only objects bigger than this size will occlude rain
r_RC_AutoInvoke
Enable calling the resource compiler (rc.exe) to compile TIF file to DDS files if the date check shows that the destination is older or does not exist. Usage: r_RC_AutoInvoke 0 (default is 1)
r_ReadZBufferDirectlyFromVMEM
Uses direct VMEM reads instead of a staging buffer on durango for the reprojection ZBuffer
r_Reflections
-
DUMPTODISK
Toggles reflections. Usage: r_Reflections [0/1] Default is 1 (reflects).
r_ReflectionsOffset
*TODO*
r_ReflectionsQuality
-
DUMPTODISK
Toggles reflections quality. Usage: r_ReflectionsQuality [0/1/2/3] Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything)
r_ReflectTextureSlots
Reflect texture slot information from shader
r_Refraction
Enables refraction. Usage: r_Refraction [0/1] Default is 1 (on). Set to 0 to disable.
r_RefractionPartialResolves
Do a partial screen resolve before refraction Usage: r_RefractionPartialResolves [0/1] 0: disable 1: enable conservatively (non-optimal) 2: enable (default)
r_RefractionPartialResolvesDebug
Toggle refraction partial resolves debug display Usage: r_RefractionPartialResolvesDebug [0/1] 0: disable 1: Additive 2d area 2: Bounding boxes 3: Alpha overlay with varying colours
r_ReleaseAllResourcesOnExit
*TODO*
r_ReloadShaders
Reloads shaders. Usage: r_ReloadShaders [0/1] Default is 0. Set to 1 to reload shaders.
r_RenderMeshHashGridUnitSize
Controls density of render mesh triangle indexing structures
r_RenderTargetPoolSize
Size of pool for render targets in MB. Default is 50(MB) for PS3 & XBox 360.
r_ReprojectOnlyStaticObjects
Forces a split in the zpass, to prevent moving object from beeing reprojected
r_Scissor
Enables scissor test
r_setposteffectparamf
Sets post effect param (float)nUsage: r_setposteffectparamf [posteffectparamname, value, forceValue(OPTIONAL)] Example: r_setposteffectparamf HUD3D_FOV 35.0 (Doesn't force value) Example: r_setposteffectparamf HUD3D_FOV 35.0 1 (Forces value)
r_ShaderCompilerDontCache
Disables caching on server side. Usage: r_ShaderCompilerDontCache 0 # Default is 0
r_ShaderCompilerFolder
Usage: r_ShaderCompilerFolder foldername Default is "". Set to some other value to use this folder when compiling shaders
r_ShaderCompilerPort
set user defined port of the shader compile server. Usage: r_ShaderCompilerPort 61453 # Default is 61453
r_ShaderCompilerServer
Usage: r_ShaderCompilerServer localhost Default is 8core5
r_ShaderEmailCCs
Adds optional CC addresses to shader error emails Usage: r_ShaderEmailCCs "email1@crytek.com;email2@crytek.com" Default is empty
r_ShaderEmailTags
Adds optional tags to shader error emails e.g. own name or build run Usage: r_ShaderEmailTags "some set of tags or text" Default is build version
r_ShadersAllowCompilation
*TODO*
r_ShadersAsyncActivation
Enable asynchronous shader activation Usage: r_ShadersAsyncActivation [0/1] 0 = off, (stalling) synchronous shaders activation 1 = on, shaders are activated/streamed asynchronously
r_ShadersAsyncCompiling
Enable asynchronous shader compiling Usage: r_ShadersAsyncCompiling [0/1/2/3] 0 = off, (stalling) shaders compiling 1 = on, shaders are compiled in parallel, missing shaders are rendered in yellow 2 = on, shaders are compiled in parallel, missing shaders are not rendered 3 = on, shaders are compiled in parallel in precache mode
r_ShadersAsyncMaxThreads
-
DUMPTODISK
*TODO*
r_ShadersCacheDeterministic
Ensures that 2 shaderCaches built from the same source are binary equal
r_ShadersCompileAutoActivate
Automatically reenable shader compilation if outdated shader is detected
r_ShadersDebug
-
DUMPTODISK
Enable special logging when shaders become compiled Usage: r_ShadersDebug [0/1/2/3/4] 1 = assembly into directory Main/{Game}/shaders/cache/d3d9 2 = compiler input into directory Main/{Game}/testcg 3 = compiler input with debug information (useful for PIX etc./{Game}/testcg_1pass 4 = compiler input with debug information, but optimized shaders Default is 0 (off)
r_ShadersDurango
*TODO*
r_ShadersDX11
*TODO*
r_ShadersEditing
Force all cvars to settings, which allow shader editing
r_ShadersExport
0 off, 1 allow shader export during shader cache generation - Currently 360 only.
r_ShadersGL4
*TODO*
r_ShadersIgnoreIncludesChanging
*TODO*
r_ShadersImport
0 off, 1 import and allow fallback to getBinShader, 2 import, no fallback if import fails (optimal).
r_ShadersLazyUnload
*TODO*
r_ShadersLogCacheMisses
Log all shader caches misses on HD (both level and global shader cache misses). 0 = No logging to disk or TTY 1 = Logging to disk only 2 = Logging to disk and TTY (default)
r_ShadersOrbis
*TODO*
r_ShadersPreactivate
-
DUMPTODISK
*TODO*
r_ShadersPrecacheAllLights
*TODO*
r_ShadersRemoteCompiler
-
DUMPTODISK
Enables remote shader compilation on dedicated machine
r_ShadersSubmitRequestline
*TODO*
r_ShadersUseInstanceLookUpTable
Use lookup table to search for shader instances. Speeds up the process, but uses more memory. Handy for shader generation.
r_ShadowBlur
-
DUMPTODISK
Selected shadow map screenspace blurring technique. Usage: r_ShadowBlur [0=no blurring(fastest)/1=blur/2=blur/3=blur without leaking(slower)]
r_ShadowBluriness
-
DUMPTODISK
Select shadow map blurriness if r_ShadowBlur is activated. Usage: r_ShadowBluriness [0.1 - 16]
r_ShadowGen
0=disable shadow map updates, 1=enable shadow map updates
r_ShadowGenGS
-
DUMPTODISK
Use geometry shader for shadow map generation (DX11 only, don't change at runtime) Usage: r_ShadowGenGS [0=off, 1=on]
r_ShadowGenMode
0=Use Frustums Mask 1=Regenerate all sides Usage: r_ShadowGenMode [0/1]
r_ShadowJittering
Shadow map jittering radius. In PC the only use of this cvar is to instantly see the effects of diferent jittering values, because any value set here will be overwritten by ToD animation (only in PC) as soon as ToD changes. Usage: r_ShadowJittering [0=off]
r_ShadowPass
Process shadow pass
r_ShadowPoolMaxFrames
Maximum number of frames a shadow can exist in the pool
r_ShadowPoolMaxTimeslicedUpdatesPerFrame
Max number of time sliced shadow pool updates allowed per frame
r_ShadowsAdaptionMin
-
DUMPTODISK
starting kernel size, to avoid blocky shadows. Usage: r_ShadowsAdaptionMin [0.0 for blocky - 1.0 for blury], 0.35 is default
r_ShadowsAdaptionRangeClamp
-
DUMPTODISK
maximum range between caster and reciever to take into account. Usage: r_ShadowsAdaptionRangeClamp [0.0 - 1.0], default 0.01
r_ShadowsAdaptionSize
-
DUMPTODISK
Select shadow map blurriness if r_ShadowsBias is activated. Usage: r_ShadowsAdaptoinSize [0 for none - 10 for rapidly changing]
r_ShadowsBias
-
DUMPTODISK
Select shadow map blurriness if r_ShadowsBias is activated. Usage: r_ShadowsBias [0.1 - 16]
r_ShadowsDeferredMode
0=Quad light bounds 1=Use light volumes Usage: r_ShadowsDeferredMode [0/1]
r_ShadowsDepthBoundNV
1=use NV Depth Bound extension Usage: r_ShadowsDepthBoundNV [0/1]
r_ShadowsForwardPass
1=use Forward prepare depth maps pass Usage: CV_r_ShadowsForwardPass [0/1]
r_ShadowsGridAligned
-
DUMPTODISK
Selects algorithm to use for shadow mask generation: 0 - Disable shadows snapping 1 - Enable shadows snapping
r_ShadowsMaskDownScale
Saves video memory by using lower resolution for shadow masks except first one 0=per pixel shadow mask 1=half resolution shadow mask Usage: r_ShadowsMaskDownScale [0/1]
r_ShadowsMaskResolution
0=per pixel shadow mask 1=horizontal half resolution shadow mask 2=horizontal and vertical half resolution shadow mask Usage: r_ShadowsMaskResolution [0/1/2]
r_ShadowsNearestMapResolution
-
REQUIRE_APP_RESTART
Nearest shadow map resolution. Default: 4096
r_ShadowsParticleAnimJitterAmount
-
DUMPTODISK
Amount of animated jittering for particles shadows. Usage: r_ShadowsParticleJitterAmount [x], 1. is default
r_ShadowsParticleJitterAmount
-
DUMPTODISK
Amount of jittering for particles shadows. Usage: r_ShadowsParticleJitterAmount [x], 0.5 is default
r_ShadowsParticleKernelSize
-
DUMPTODISK
Blur kernel size for particles shadows. Usage: r_ShadowsParticleKernelSize [0.0 hard edge - x for blur], 1. is default
r_ShadowsParticleNormalEffect
-
DUMPTODISK
Shadow taps on particles affected by normal and intensity (breaks lines and uniformity of shadows). Usage: r_ShadowsParticleNormalEffect [x], 1. is default
r_ShadowsPCFiltering
1=use PCF for shadows Usage: r_ShadowsPCFiltering [0/1]
r_ShadowsStaticMap
Replace all sun cascades above cvar value with static map: 0=no static map, 1=replace first cascade and up, 2=replace second cascade and up,...
r_ShadowsStaticMapResolution
-
REQUIRE_APP_RESTART
Static shadow map resolution. Default: 8192
r_ShadowsStencilPrePass
1=Use Stencil pre-pass for shadows Usage: r_ShadowsStencilPrePass [0/1]
r_ShadowsUseClipVolume
-
DUMPTODISK
. Usage: r_ShadowsUseClipVolume [0=Disable/1=Enable
r_ShadowTexFormat
0=use R16G16 texture format for depth map, 1=try to use R16 format if supported as render target 2=use R32F texture format for depth map 3=use ATI's DF24 texture format for depth map 4=use NVIDIA's D24S8 texture format for depth map 5=use D16 texture format for depth map Usage: r_ShadowTexFormat [0-5]
r_Sharpening
Image sharpening amount Usage: r_Sharpening [Value]
r_ShowBufferUsage
Shows usage of statically allocated buffers. Usage: r_ShowBufferUSage [0/1] Default is 0 (off).
r_ShowDynTextures
Display a dyn. textures, filtered by r_ShowDynTexturesFilter Usage: r_ShowDynTextures 0/1/2 Default is 0. Set to 1 to show all dynamic textures or 2 to display only the ones used in this frame Textures are sorted by memory usage
r_ShowDynTexturesFilter
Usage: r_ShowDynTexturesFilter *end Usage: r_ShowDynTexturesFilter *mid* Usage: r_ShowDynTexturesFilter start* Default is *. Set to 'pattern' to show only specific textures (activate r_ShowDynTextures)
r_ShowDynTexturesMaxCount
Allows to adjust number of textures shown on the screen Usage: r_ShowDynTexturesMaxCount [1...36] Default is 36
r_ShowLightBounds
Display light bounds - for debug purpose Usage: r_ShowLightBounds [0=off/1=on]
r_ShowLines
Toggles visibility of wireframe overlay. Usage: r_ShowLines [0/1] Default is 0 (off).
r_ShowMT
Shows render multithreading graphs. Usage: r_ShowMT [0/1] Default is 0 (off).
r_ShowNormals
Toggles visibility of normal vectors. Usage: r_ShowNormals [0/1]Default is 0 (off).
r_ShowRenderTarget
Displays render targets - for debug purpose [Usage] r_ShowRenderTarget -l : list all available render targets r_ShowRenderTarget -l hdr : list all available render targets whose name contain 'hdr' r_ShowRenderTarget -nf zpass : show any render targets whose name contain 'zpass' with no filtering in 2x2(default) table r_ShowRenderTarget -c:3 pass : show any render targets whose name contain 'pass' in 3x3 table r_ShowRenderTarget z hdr : show any render targets whose name contain either 'z' or 'hdr' r_ShowRenderTarget scene:rg scene:b : show any render targets whose name contain 'scene' first with red-green channels only and then with a blue channel only r_ShowRenderTarget scenetarget:rgba:2 : show any render targets whose name contain 'scenetarget' with all channels multiplied by 2 r_ShowRenderTarget scene:b hdr:a : show any render targets whose name contain 'scene' with a blue channel only and ones whose name contain 'hdr' with an alpha channel only r_ShowRenderTarget -e $ztarget : show a render target whose name exactly matches '$ztarget' r_ShowRenderTarget -s scene : separately shows each channel of any 'scene' render targets r_ShowRenderTarget -k scene : shows any 'scene' render targets with RGBK decoding r_ShowRenderTarget -a scene : shows any 'scene' render targets with 101110/8888 aliasing
r_ShowTangents
Toggles visibility of three tangent space vectors. Usage: r_ShowTangents [0/1] Default is 0 (off).
r_ShowTexture
Displays loaded texture - for debug purpose
r_ShowTimeGraph
Configures graphic display of frame-times. Usage: r_ShowTimeGraph [0/1/2] 1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).
r_ShowVideoMemoryStats
*TODO*
r_SilhouettePOM
Enables use of silhouette parallax occlusion mapping. Usage: r_SilhouettePOM [0/1]
r_Snow
Enables snow rendering Usage: r_Snow [0/1/2] 0 - disabled 1 - enabled 2 - enabled with snow occlusion
r_SnowDisplacement
Enables displacement for snow accumulation Usage: r_SnowDisplacement [0/1] 0 - disabled 1 - enabled
r_SnowFlakeClusters
Number of snow flake clusters. Usage: r_SnowFlakeClusters [n]
r_SnowHalfRes
When enabled, snow renders at half resolution to conserve fill rate. Usage: r_SnowHalfRes [0/1] 0 - disabled 1 - enabled
r_SoftAlphaTest
Toggles post processed soft alpha test for shaders supporting this Usage: r_SoftAlphaTest [0/1] Default is 1 (enabled)
r_SonarVision
Toggles sonar vision enabling. Usage: r_SonarVision [0/1] Default is 1 (on). Set to 2 to enable debug mode (force enabling). Set to 0 to completely disable sonar vision modes.
r_SSAO
Screen space ambient occlusion: 0 - disabled 1 - SSAO technique with normals 2 - SSAO technique with normals and temporal accumulation 3 - Volumetric Obscurance technique with jittering 4 - Volumetric Obscurance technique with jittering and temporal accumulation (Consoles only) 5 - VO variation with multiple radii
r_SSAOAmount
Controls how much SSAO affects ambient
r_SSAOBrighteningMargin
Margin for brightening in multi-radii SSAO: 1.0 - no brightening allowed 1.1 - SSAO can make some part of the scene brighter up to 10%, default
r_SSAOContrast
SSAO contrast coefficient (higher contrast highlights edges)
r_SSAODownscale
Use downscaled computations for SSAO
r_SSAOLargeRadiusRatio
Scale factor for large radius in multi-radii SSAO
r_SSAOQuality
SSAO shader quality[0 - Low spec, 1 - Medium spec, 2 - High spec, 3-3 Highest spec]
r_SSAORadius
Controls size of area tested
r_SSAOSmallRadiusRatio
Scale factor for small radius in multi-radii SSAO
r_SSAOTemporalConvergence
Temporal SSAO update/convergence speed
r_ssdo
Screen Space Directional Occlusion [0/1]
r_ssdoAmountAmbient
Strength of occlusion applied to probe irradiance
r_ssdoAmountDirect
Strength of occlusion applied to light sources
r_ssdoAmountReflection
Strength of occlusion applied to probe specular
r_ssdoHalfRes
Enable half resolution depth for SSDO (viewport is still full res) 1 - Enabled all the time 2 - Disabled for small camera FOVs to avoid artifacts
r_ssdoRadius
SSDO radius
r_ssdoRadiusMax
Max clamped SSDO radius
r_ssdoRadiusMin
Min clamped SSDO radius
r_SSReflections
Glossy screen space reflections [0/1]
r_SSReflHalfRes
Toggles rendering reflections in half resolution
r_Stats
Toggles render statistics. 0=disabled, 1=global render stats, 2=print shaders for selected object, 3=CPU times of render passes and video memory usage, 4=CPU times of render passes, 5=Occlusion query calls (calls to mfDraw/mfReadResult_Now/mfReadResult_Try), 6=display per-instance drawcall count, 8=Info about instanced DIPs, 13=print info about cleared RT's, 15=GPU times, 16=Detailed GPU timings, 17=GPU+CPU times, drawcalls and polys per GPU category, Usage: r_Stats [0/1/n]
r_StatsShaderList
*TODO*
r_StencilBits
-
DUMPTODISK
Sets the stencil precision, in bits per pixel. Default is 8.
r_StereoDevice
-
DUMPTODISK, REQUIRE_APP_RESTART
Sets stereo device (only possible before app start) Usage: r_StereoDevice [0/1/2/3/4] 0: No stereo support (default) 1: Frame compatible formats (side-by-side, interlaced, anaglyph) 2: HDMI 1.4 (PS3 and Xbox 360 only) 3: Stereo driver (PC only, NVidia or AMD) 4: Dualhead (PC only, two projectors or iZ3D screen) 100: Auto-detect device for platform
r_StereoEyeDist
-
DUMPTODISK
Maximum separation between stereo images in percentage of the screen.
r_StereoFlipEyes
-
DUMPTODISK
Flip eyes in stereo mode. Usage: r_StereoFlipEyes [0=off/1=on] 0: don't flip 1: flip
r_StereoGammaAdjustment
-
DUMPTODISK
Additional adjustment to the graphics card gamma correction when Stereo is enabled. Usage: r_StereoGammaAdjustment [offset]0: off
r_StereoHudScreenDist
-
DUMPTODISK
Distance to plane where hud stereo parallax converges to zero. If not zero, HUD needs to be rendered two times.
r_StereoMode
-
DUMPTODISK
Sets stereo rendering mode. Usage: r_StereoMode [0=off/1/2] 1: Dual rendering 2: Post Stereo
r_StereoNearGeoScale
-
DUMPTODISK
Scale for near geometry (weapon) that gets pushed into the screen
r_StereoOutput
-
DUMPTODISK
Sets stereo output. Output depends on the stereo monitor Usage: r_StereoOutput [0=off/1/2/3/4/5/6/7] 0: Standard 1: IZ3D 2: Checkerboard (not supported on X360) 3: Above and Below (not supported) 4: Side by Side 5: Line by Line (Interlaced) 6: Anaglyph 7: VR Headset (Oculus Rift)
r_StereoScreenDist
-
DUMPTODISK
Distance to plane where stereo parallax converges to zero.
r_StereoStrength
-
DUMPTODISK
Multiplier which influences the strength of the stereo effect.
r_sunshafts
Enables sun shafts. Usage: r_sunshafts [0/1] Default is 1 (on). Set to 0 to disable.
r_Supersampling
Use supersampled antialiasing(1 - 1x1 no SSAA, 2 - 2x2, 3 - 3x3 ...)
r_SupersamplingFilter
Filter method to use when resolving supersampled output 0 - Box filter 1 - Tent filter 2 - Gaussian filter 3 - Lanczos filter
r_TerrainAO
7=Activate terrain AO deferred passes
r_TerrainAO_FadeDist
Controls sky light fading in tree canopy in Z direction
r_TessellationDebug
1 - Factor visualizing. Default is 0
r_TessellationTriangleSize
Desired triangle size for screen-space tessellation. Default is 10.
r_TexAtlasSize
*TODO*
r_TexBindMode
Enable texture overrides. Usage: r_TexBindMode [0/1/2/4/5/6/7/8/9/10/11] 1 - Force gray non-font maps 5 - Force flat normal maps 6 - Force white diffuse maps 7 - Force diffuse maps to use mipmapdebug texture 8 - Colour code diffuse maps to show minimum uploaded mip [0:green,1:cyan,2:blue,3:purple,4:magenta,5:yellow,6:orange,7:red,higher:white] 9 - Colour code diffuse maps to show textures streaming in in green and out in red 10 - Colour code diffuse maps that have requested a lower mip than the lowest available [-3: red, -2: yellow, -1: green] 11 - Force white diffuse map and flat normal map 12 - Visualise textures that have more or less mips in memory than needed Default is 0 (disabled).
r_TexelsPerMeter
Enables visualization of the color coded "texels per meter" ratio for objects in view. The checkerboard pattern displayed represents the mapping of the assigned diffuse texture onto the object's uv space. One block in the pattern represents 8x8 texels. Usage: r_TexelsPerMeter [n] (where n is the desired number of texels per meter; 0 = off)
r_TexLog
Configures texture information logging. Usage: r_TexLog # where # represents: 0: Texture logging off 1: Texture information logged to screen 2: All loaded textures logged to 'UsedTextures.txt' 3: Missing textures logged to 'MissingTextures.txt
r_TexMaxAnisotropy
-
REQUIRE_LEVEL_RELOAD
Specifies the maximum level allowed for anisotropic texture filtering.
r_TexMinAnisotropy
-
REQUIRE_LEVEL_RELOAD
Specifies the minimum level allowed for anisotropic texture filtering. 0(default) means abiding by the filtering setting in each material, except possibly being capped by r_TexMaxAnisotropy.
r_TexNoAnisoAlphaTest
-
DUMPTODISK
Disables anisotropic filtering on alpha-tested geometry like vegetation.
r_TexNoLoad
Disables loading of textures. Usage: r_TexNoLoad [0/1] When 1 texture loading is disabled.
r_TexPostponeLoading
*TODO*
r_TexPreallocateAtlases
*TODO*
r_TextureCompressor
-
DUMPTODISK
Defines which texture compressor is used (fallback is DirectX) Usage: r_TextureCompressor [0/1] 0 uses nvDXT, 1 uses Squish if possible
r_TextureLodDistanceRatio
Controls dynamic LOD system for textures used in materials. Usage: r_TextureLodDistanceRatio [-1, 0 and bigger] Default is -1 (completely off). Value 0 will set full LOD to all textures used in frame. Values bigger than 0 will activate texture LOD selection depending on distance to the objects.
r_texturesskiplowermips
Enabled skipping lower mips for X360.
r_TexturesStreaming
-
REQUIRE_APP_RESTART
Enables direct streaming of textures from disk during game. Usage: r_TexturesStreaming [0/1/2] Default is 0 (off). All textures save in native format with mips in a cache file. Textures are then loaded into texture memory from the cache.
r_TexturesStreamingDebug
Enables textures streaming debug mode. (Log uploads and remove unnecessary mip levels) Usage: r_TexturesStreamingDebug [0/1/2] Default is 0 (off).1 - texture streaming log.2 - Show textures hit-parade based on streaming priorities3 - Show textures hit-parade based on the memory consumed
r_TexturesStreamingDebugDumpIntoLog
Dump content of current texture streaming debug screen into log
r_TexturesStreamingDebugFilter
Filters displayed textures by name in texture streaming debug mode
r_TexturesStreamingDebugMinMip
Filters displayed textures by loaded mip in texture streaming debug mode
r_TexturesStreamingDebugMinSize
Filters displayed textures by size in texture streaming debug mode
r_texturesstreamingDeferred
When enabled textures will be uploaded through a deferred context.
r_TexturesStreamingDisableNoStreamDuringLoad
Load time optimisation. When enabled, textures flagged as non-streaming will still be streamed during level load, but will have a high priority stream request added in RT_Precache. Once streamed in, the texture will remain resident
r_texturesstreamingJobUpdate
Enable texture streaming update job
r_TexturesStreamingMaxRequestedJobs
Maximum number of tasks submitted to streaming system. Usage: r_TexturesStreamingMaxRequestedJobs [jobs number] Default is 32 jobs
r_TexturesStreamingMaxRequestedMB
Maximum amount of texture data requested from streaming system in MB. Usage: r_TexturesStreamingMaxRequestedMB [size] Default is 2.0(MB)
r_TexturesStreamingMinReadSizeKB
Minimal read portion in KB. Usage: r_TexturesStreamingMinReadSizeKB [size] Default is 32(KB)
r_texturesstreamingMinUsableMips
Minimum number of mips a texture should be able to use after applying r_texturesstreamingSkipMips.
r_TexturesStreamingMipBias
Controls how texture LOD depends from distance to the objects. Increasing this value will reduce amount of memory required for textures. Usage: r_TexturesStreamingMipBias [-4..0..4] Default is 0.
r_TexturesStreamingMipClampDVD
Clamp the texture mip level to certain value when streaming from DVD. 1 will never allow highest mips to be loaded for example. Usage: r_TexturesStreamingMipClampDVD [0..4] Default is 1.
r_TexturesStreamingMipFading
Controls how the new texture MIP appears after being streamed in. This variable influences only a visual quality of appearing texture details. Usage: r_TexturesStreamingMipFading [0/1] Default is 1 (enabled).
r_TexturesStreamingNoUpload
Disable uploading data into texture from system memory. Useful for debug purposes. Usage: r_TexturesStreamingNoUpload [0/1] Default is 0 (off).
r_TexturesStreamingOnlyVideo
Don't store system memory copy of texture. Applicable only for PC and PS3. On Xenon it's on[1] by default and cannot be changed. Usage: r_TexturesStreamingOnlyVideo [0/1] Default is 0 (off) for PC and PS3, 1(on always) for XBox 360.
r_TexturesStreamingPostponeMips
Postpone loading of high res mipmaps to improve resolution ballance of texture streaming. Usage: r_TexturesStreamingPostponeMips [0/1] Default is 1 (on).
r_TexturesStreamingPostponeThresholdKB
Threshold used to postpone high resolution mipmap loads in KB. Usage: r_TexturesStreamingPostponeThresholdKB [size] Default is 1024(KB)
r_texturesstreamingPostponeThresholdMip
Threshold used to postpone high resolution mipmaps. Usage: r_texturesstreamingPostponeThresholdMip [count] Default is 1
r_TexturesStreamingPrecacheRounds
Number of precache rounds to include in active streamed texture lists. Default is 1
r_TexturesStreamingResidencyEnabled
Toggle for resident textures streaming support. Usage: r_TexturesStreamingResidencyEnabled [toggle]Default is 0, 1 for enabled
r_TexturesStreamingResidencyThrottle
Ratio for textures to become resident. Usage: r_TexturesStreamingResidencyThrottle [ratio]Default is 0.5Max is 1.0 means textures will become resident sooner, Min 0.0 means textures will not become resident
r_TexturesStreamingResidencyTime
Time to keep textures resident for before allowing them to be removed from memory. Usage: r_TexturesStreamingResidencyTime [Time] Default is 10 seconds
r_TexturesStreamingResidencyTimeTestLimit
Time limit to use for mip thrashing calculation in seconds. Usage: r_TexturesStreamingResidencyTimeTestLimit [time]Default is 5 seconds
r_texturesstreamingSkipMips
Number of top mips to ignore when streaming.
r_TexturesStreamingSuppress
Force unloading of all textures and suppress new stream tasks. Default is 0
r_TexturesStreamingSync
Force only synchronous texture streaming. All textures will be streamed in the main thread. Useful for debug purposes. Usage: r_TexturesStreamingSync [0/1] Default is 0 (off).
r_TexturesStreamingUpdateType
Texture streaming update type. Default is 0
r_texturesstreampooldefragmentation
Enabled CPU (1), GPU(2) and disable (0) textures stream pool defragmentation.
r_texturesstreampooldefragmentationmaxamount
Specify the limit (in bytes) that defrag update will stop
r_texturesstreampooldefragmentationmaxmoves
Specify the maximum number of blocks to move per defragmentation update
r_TexturesStreamPoolSecondarySize
Size of secondary pool for textures in MB.
r_TexturesStreamPoolSize
Size of pool for textures streaming in MB. If r_TexturesStreaming is set to 2, this parameter is chosen automatically for PC. Default is 384(MB) for PC, 80(MB) for PS3 & XBox 360.
r_ThermalVision
Toggles termal vision enabling. Usage: r_ThermalVision [0/1] Default is 1 (on). Set to 2 to enable debug mode (force enabling). Set to 0 to completely disable termal vision modes.
r_ThermalVisionViewCloakFlickerMaxIntensity
Sets thermal vision cloaked-object flicker random max intensity. Usage: r_ThermalVisionViewCloakFlickerMaxIntensity [0.0+] When looking at a refracting (cloaked) object sets the min scaling factor at which the object displays hot in thermal vision
r_ThermalVisionViewCloakFlickerMinIntensity
Sets thermal vision cloaked-object flicker random min intensity. Usage: r_ThermalVisionViewCloakFlickerMinIntensity [0.0+] When looking at a refracting (cloaked) object sets the min scaling factor at which the object displays hot in thermal vision
r_ThermalVisionViewCloakFrequencyPrimary
Sets thermal vision cloaked-object flicker primary frequency. Usage: r_ThermalVisionViewCloakFrequencyPrimary [1+] When looking at a refracting (cloaked) object sets the inverse frequency of the primary sine wave for the objects heat. Higher = slower
r_ThermalVisionViewCloakFrequencySecondary
Sets thermal vision cloaked-object flicker secondary frequency. Usage: r_ThermalVisionViewCloakFrequencySecondary [1+] When looking at a refracting (cloaked) object sets the inverse frequency of the secondary sine wave for the objects heat. Higher = slower
r_ThermalVisionViewDistance
Toggles thermal vision distance attenuation. Default is 150 (meters)
r_transient_pool_size
the bank size in MB for the transient pool
r_TranspDepthFixup
Write approximate depth for certain transparent objects before post effects Usage: r_TranspDepthFixup [0/1] Default is 1 (enabled)
r_Unlit
Render just diffuse texture with no lighting (for most materials).
r_UseAlphaBlend
Toggles alpha blended objects. Usage: r_UseAlphaBlend [0/1] Default is 1 (on). Set to 0 to disable all alpha blended object.
r_UseDisplacementFactor
Global displacement amount. Default is 0.4f.
r_UseESRAM
-
REQUIRE_APP_RESTART
Toggles using ESRAM for render targets (Durango only) Usage: r_UseESRAM [0/1]
r_UseHWSkinning
Toggles HW skinning. Usage: r_UseHWSkinning [0/1] Default is 1 (on). Set to 0 to disable HW-skinning.
r_UseMaterialLayers
Enables material layers rendering. Usage: r_UseMaterialLayers [0/1/2] Default is 2 (optimized). Set to 1 for enabling but with optimization disabled (for debug).
r_UseMergedPosts
Enables motion blur merged with dof. Usage: r_UseMergedPosts [0/1/2] Default is 1. 1: fastest mode - half res rendering 2: full res rendering mode (tbd) 3: quality mode, hdr + fullres (tbd)
r_UsePersistentRTForModelHUD
Uses a seperate RT to render models for the ModelHud Renderer
r_UseShadowsPool
0=Disable 1=Enable Usage: r_UseShadowsPool[0/1]
r_UseZPass
Toggles g-buffer pass. Usage: r_UseZPass [0/1/2] 0: Disable Z-pass (not recommended, this disables any g-buffer rendering) 1: Enable Z-pass (g-buffer only) 2: Enable Z-pass (g-buffer and additional Z-prepass)
r_ValidateDraw
0=disabled, 1=validate each DIP (meshes consistency, shaders, declarations, etc)
r_VarianceShadowMapBlurAmount
-
DUMPTODISK
Activate shadow map blur. Usage: r_VarianceShadowMapBlurAmount [0=deactivate, >0 to specify blur amount (1=normal)]
r_VegetationAlphaTestOnly
*TODO*
r_VegetationSpritesDebug
-
DEPRECATED
[DEPRECATED]
r_VegetationSpritesGenAlways
-
DEPRECATED
[DEPRECATED]
r_VegetationSpritesMaxLightingUpdates
-
DEPRECATED
[DEPRECATED]
r_VegetationSpritesNoGen
-
DEPRECATED
[DEPRECATED]
r_VegetationSpritesTexRes
-
DEPRECATED
[DEPRECATED]
r_VSync
-
DUMPTODISK, RESTRICTEDMODE
Toggles vertical sync. 0: Disabled 1: Enabled 2: Enabled, use asynchronous swaps on X360
r_WaterCaustics
Toggles under water caustics. Usage: r_WaterCaustics [0/1] Default is 1 (enabled).
r_WaterCausticsDeferred
Toggles under water caustics deferred pass. Usage: r_WaterCausticsDeferred [0/1/2] Default is 0 (disabled). 1 - enables. 2 - enables with stencil pre-pass
r_WaterCausticsDistance
Toggles under water caustics max distance. Usage: r_WaterCausticsDistance Default is 100.0 meters
r_WaterGodRays
Enables under water god rays. Usage: r_WaterGodRays [0/1] Default is 1 (enabled).
r_WaterGodRaysDistortion
Set the amount of distortion when underwater. Usage: r_WaterGodRaysDistortion [n] Default is 1.
r_WaterReflections
-
DUMPTODISK
Toggles water reflections. Usage: r_WaterReflections [0/1] Default is 1 (water reflects).
r_WaterReflectionsMGPU
-
DUMPTODISK
Toggles water reflections.multi-gpu support Usage: r_WaterReflectionsMGPU [0/1/2] Default is 0 (single render update), 1 (multiple render updates)
r_WaterReflectionsMinVisiblePixelsUpdate
-
DUMPTODISK
Activates water reflections if visible pixels above a certain threshold.
r_WaterReflectionsMinVisUpdateDistanceMul
-
DUMPTODISK
Activates update distance multiplier when water mostly occluded.
r_WaterReflectionsMinVisUpdateFactorMul
-
DUMPTODISK
Activates update factor multiplier when water mostly occluded.
r_WaterReflectionsQuality
-
DUMPTODISK
Activates water reflections quality setting. Usage: r_WaterReflectionsQuality [0/1/2/3] Default is 0 (terrain only), 1 (terrain + particles), 2 (terrain + particles + brushes), 3 (everything)
r_WaterReflectionsUseMinOffset
-
DUMPTODISK
Activates water reflections use min distance offset.
r_WaterTessellationHW
Enables hw water tessellation. Usage: r_WaterTessellationHW [0/1]
r_WaterUpdateDistance
*TODO*
r_WaterUpdateFactor
-
DUMPTODISK
Distance factor for water reflected texture updating. Usage: r_WaterUpdateFactor 0.01 Default is 0.01. 0 means update every frame
r_WaterUpdateThread
Enables water updating on separate thread (when MT supported). Usage: r_WaterUpdateThread [0/1/2/3/4/n] Default is 5 (enabled and on 5 hw thread).
r_WaterVolumeCaustics
Toggles advanced water caustics for watervolumes. Usage: r_WaterVolumeCaustics [0/1] Default is 0 (disabled). 1 - enables.
r_WaterVolumeCausticsDensity
Density/resolution of watervolume caustic grid. Usage: r_WaterVolumeCausticsDensity [16/256] Default is 256
r_WaterVolumeCausticsMaxDist
Maximum distance in which caustics are visible. Usage: r_WaterVolumeCausticsMaxDist [n] Default is 35
r_WaterVolumeCausticsRes
Resolution of watervoluem caustics texture. Usage: r_WaterVolumeCausticsRes [n] Default is 1024
r_WaterVolumeCausticsSnapFactor
Distance in which to snap the vertex grid/projection (to avoid aliasing). Usage: r_WaterVolumeCausticsSnapFactor [n] Default is 1.0
r_Width
-
DUMPTODISK
Sets the display width, in pixels. Default is 1280. Usage: r_Width [800/1024/..]
r_wireframe
Toggles wireframe rendering mode
r_ZFightingDepthScale
Controls anti z-fighting measures in shaders (scaling homogeneous z).
r_ZFightingExtrude
Controls anti z-fighting measures in shaders (extrusion along normal in world units).
r_ZPassDepthSorting
Toggles Z pass depth sorting. Usage: r_ZPassDepthSorting [0/1/2] 0: No depth sorting 1: Sort by depth layers (default) 2: Sort by distance
r_ZPassOnly
*TODO*
r_ZPrepassMaxDist
Set ZPrepass max dist. Usage: r_ZPrepassMaxDist (16.0f default) [distance in meters]
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