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Console Commands and Variables with Prefix SYS_



Possible Flags: READONLY, DEPRECATED, DUMPTODISK, REQUIRE_LEVEL_RELOAD, REQUIRE_APP_RESTART, RESTRICTEDMODE

Alphabetically Sorted

Console Variables and Commands

    sys_affinity

      *TODO*

    sys_AI

      
      Enables AI Update
      

    sys_asserts

      
      0 = Disable Asserts
      1 = Enable Asserts
      2 = Fatal Error on Assert
      
      

    sys_audio_disable

      REQUIRE_APP_RESTART
      
      Specifies whether to use the NULLAudioSystem in place of the regular AudioSystem
      Usage: sys_audio_disable [0/1]
      0: use regular AudioSystem.
      1: use NullAudioSystem (disable all audio functionality).
      Default: 0 (enable audio functionality)
      

    sys_bp_frames

      
      Starts frame profiling for specified number of frames using BootProfiler
      

    sys_bp_time_threshold

      
      If greater than 0 don't write blocks that took less time (default 0.1 ms)
      

    sys_budget_frametime

      DUMPTODISK
      
      Sets the upper limit for frame time (in ms) when monitoring budget.
      

    sys_budget_numdrawcalls

      DUMPTODISK
      
      Sets the upper limit for number of draw calls per frame.
      

    sys_budget_numpolys

      DUMPTODISK
      
      Sets the upper limit for number of polygons per frame.
      

    sys_budget_soundchannels

      DUMPTODISK
      
      Sets the upper limit for sound channels playing when monitoring budget.
      

    sys_budget_soundCPU

      DUMPTODISK
      
      Sets the upper limit for sound CPU (in Percent) when monitoring budget.
      

    sys_budget_soundmem

      DUMPTODISK
      
      Sets the upper limit for sound memory (in MB) when monitoring budget.
      

    sys_budget_streamingthroughput

      DUMPTODISK
      
      Sets the upper limit for streaming throughput(KB/s).
      

    sys_budget_sysmem

      DUMPTODISK
      
      Sets the upper limit for system memory (in MB) when monitoring budget.
      

    sys_budget_videomem

      DUMPTODISK
      
      Sets the upper limit for video memory (in MB) when monitoring budget.
      

    sys_budget_xenon_estimation

      DUMPTODISK
      
      Enable Xbox 360 memory usage estimation.
      

    sys_crashtest

      
      Make the game crash
      0=off
      1=null pointer exception
      2=floating point exception
      3=memory allocation exception
      4=cry fatal error is called
      5=memory allocation for small blocks
      6=assert
      7=debugbreak
      8=10min sleep
      

    sys_CurrentHMDType

      
      Chooses which Head Mounted Device to use:
       0 - Null Device (default)
       1 -Oculus Rift
       2 - Cinemizer
      
      

    sys_DeactivateConsole

      
      0: normal console behavior
      1: hide the console
      

    sys_deferAudioUpdateOptim

      
      0 - disable optimisation
      1 - enable optimisation
      Default is 1
      

    sys_display_threads

      
      Displays Thread info
      

    sys_dll_ai

      
      Specifies the DLL to load for the AI system
      

    sys_dll_game

      
      Specifies the game DLL to load
      

    sys_dump_aux_threads

      
      Dumps callstacks of other threads in case of a crash
      

    sys_dump_type

      
      Specifies type of crash dump to create - see MINIDUMP_TYPE in dbghelp.h for full list of values
      0: Do not create a minidump
      1: Create a small minidump (stacktrace)
      2: Create a medium minidump (+ some variables)
      3: Create a full minidump (+ all memory)
      
      

    sys_enable_budgetmonitoring

      
      Enables budget monitoring. Use #System.SetBudget( sysMemLimitInMB, videoMemLimitInMB,
      frameTimeLimitInMS, soundChannelsPlaying ) or sys_budget_sysmem, sys_budget_videomem
      or sys_budget_fps to set budget limits.
      

    sys_entities

      
      Enables Entities Update
      

    sys_error_debugbreak

      
      __debugbreak() if a VALIDATOR_ERROR_DBGBREAK message is hit
      

    sys_firstlaunch

      
      Indicates that the game was run for the first time.
      

    sys_flash

      
      Enables/disables execution of flash files.
      

    sys_flash_address_space

      REQUIRE_APP_RESTART
      
      Specifies the size (in kilo bytes) of the address space used for flash objects.
      
      

    sys_flash_allow_reset_mesh_cache

      
      Allow programmatic mesh cache resets.
      

    sys_flash_check_filemodtime

      
      Respect file modification time for Flash internal resource sharing.
      Cached resources with same filepath but different file modification time are treated as unique entities.
      

    sys_flash_curve_tess_error

      
      Controls curve tessellation. Larger values result in coarser, more angular curves.
      

    sys_flash_debugdraw

      
      Enables debug drawing of Flash assets (1). Canvas area is drawn in bright green.
      Also draw masks (2).
      

    sys_flash_debugdraw_depth

      
      Projects Flash assets to a certain depth to be able to zoom in/out (default is 1.0)
      

    sys_flash_debuglog

      *TODO*

    sys_flash_edgeaa

      
      Enables/disables edge anti-aliased rendering of flash files.
      

    sys_flash_info

      
      Enable flash profiling (1)
      Display draw statistics (2)
      Display font cache texture (3)
      Display full heap info (4)
      Display video heap details (5)
      Show dyn tex src related info (6)
      

    sys_flash_info_histo_scale

      
      Defines scaling of function histogram inside the flash profiler.
      

    sys_flash_info_peak_exclude

      
      Comma separated list of flash functions to excluded from peak history.
      

    sys_flash_info_peak_tolerance

      
      Defines tolerance value for peaks (in ms) inside the flash profiler.
      

    sys_flash_log_options

      
      Enables logging of several flash related aspects (add them to combine logging)...
      1) Flash loading                                                       : 1
      2) Flash actions script execution                                      : 2
      3) Flash related high-level calls inspected by the profiler (flash.log): 4
         Please note that for (3) the following cvars apply:
         * sys_flash_info
         * sys_flash_info_peak_exclude
      

    sys_flash_newstencilclear

      
      Clears stencil buffer for mask rendering by drawing rects (1) as opposed to issuing clear commands (0)
      

    sys_flash_reset_mesh_cache

      
      Reset mesh cache through console (once).
      

    sys_flash_static_pool_size

      REQUIRE_APP_RESTART
      
      Specifies the size (in kb) of the static memory pool for flash objects.
      Set to zero to turn it off and use a dynamic pool instead.
      

    sys_flash_stereo_maxparallax

      
      Maximum parallax when viewing Flash content in stereo 3D
      

    sys_flash_use_arenas

      
      Enables creation of Flash asset instances through designated memory arenas.
      

    sys_flash_video_buffertime

      
      Sets buffer time for videos (in seconds)
      

    sys_flash_video_buffertime_loading

      
      Sets buffer time for videos during loading (in seconds)
      

    sys_flash_video_buffertime_startup

      
      Sets buffer time for videos during startup (in seconds)
      

    sys_flash_video_soundvolume

      
      Sets volume of video's main sound track(0..1).
      

    sys_flash_video_subaudiovolume

      
      Sets volume of video's sub audio sound track (0..1).
      

    sys_flash_warning_level

      
      Sets verbosity level for CryEngine related warnings...
      0) Omit warning
      1) Log warning
      2) Log warning and display message box
      

    sys_float_exceptions

      
      Use or not use floating point exceptions.
      

    sys_force_installtohdd_mode

      
      Forces install to HDD mode even when doing DVD emulation
      

    sys_game_folder

      
      Specifies the game folder to read all data from. Can be fully pathed for external folders or relative path for folders inside the root.
      

    sys_game_name

      DUMPTODISK
      
      Specifies the name to be displayed in the Launcher window title bar
      

    sys_initpreloadpacks

      
      Specifies the paks for an engine initialization
      

    sys_intromoviesduringinit

      
      Render the intro movies during game initialization
      

    sys_job_system_dump_job_list

      
      Show a list of all registered job in the console
      

    sys_job_system_enable

      
      Enable the JobSystem.
      Usage: sys_job_system_enable 0/1
      0: The Jobsystem is disabled, each job is executed in its invoking thread.
      1: The JobSystem is enabled, each job is invoked in one of the worker threads.
      

    sys_job_system_filter

      
      Filters a Job.
      Usage: sys_job_system_filter name1,name2,..
      Where 'name' refers to the exact name of the job, 0 disables it
      More than one job can be specified by using a comma separated list
      

    sys_job_system_max_worker

      
      Sets the number of threads to use for the job systemDefaults to 4 on consoles and 8 threads an PCSet to 0 to create as many threads as cores are available
      

    sys_job_system_profiler

      
      Enable the job system profiler.
      Usage: sys_job_system_profiler 
      0: Disable the profiler
      1: Show the full profiler
      2: Show only the execution graph
      
      

    sys_keyboard

      
      Enables keyboard.
      Usage: sys_keyboard [0/1]
      Default is 1 (on).
      

    sys_keyboard_break

      
      Enables keyboard break handler
      

    sys_languages

      
      String list of available languages
      

    sys_limit_phys_thread_count

      
      Limits p_num_threads to physical CPU count - 1
      

    sys_livecreate

      REQUIRE_APP_RESTART
      
      Enable/disable LiveCreate. Values: 0-disabled, use Null implementation, 1-fully enabled, 2-disabled (but initialized)
      

    sys_LoadFrontendShaderCache

      
      Load frontend shader cache (on/off)
      

    sys_localization_debug

      
      Toggles debugging of the Localization Manager.
      Usage: sys_localization_debug [0..3]
      1: outputs warnings
      2: outputs extended information and warnings
      3: outputs CRC32 hashes and strings to help detect clashes
      Default is 0 (off).
      

    sys_localization_encode

      REQUIRE_APP_RESTART
      
      Toggles encoding of translated text to save memory. REQUIRES RESTART.
      Usage: sys_localization_encode [0..1]
      0: No encoding, store as wide strings
      1: Huffman encode translated text, saves approx 30% with a small runtime performance cost
      Default is 0 (none).
      

    sys_localization_folder

      
      Sets the folder where to look for localized data.
      This cvar allows for backwards compatibility so localized data under the game folder can still be found.
      Usage: sys_localization_folder 
      Default: Localization
      
      

    sys_LocalMemoryDiagramAlpha

      
      LocalMemoryUsage tool: Color alpha of the diagrams
      

    sys_LocalMemoryDiagramDistance

      
      LocalMemoryUsage tool: Distance of the diagram from the main debug object
      

    sys_LocalMemoryDiagramRadius

      
      LocalMemoryUsage tool: Radius of the diagram
      

    sys_LocalMemoryDiagramStreamingSpeedDistance

      
      LocalMemoryUsage tool: Distance of the streaming speed diagram from the streaming speed debug line
      

    sys_LocalMemoryDiagramStreamingSpeedRadius

      
      LocalMemoryUsage tool: Radius of the streaming speed diagram
      

    sys_LocalMemoryDiagramWidth

      
      LocalMemoryUsage tool: Width of the diagrams OBSOLATE
      

    sys_LocalMemoryDrawText

      
      LocalMemoryUsage tool: If != 0, it will draw the numeric values
      

    sys_LocalMemoryGeometryLimit

      
      LocalMemoryUsage tool: Set the statobj geometry memory limit to check streaming (Mb/sec)
      

    sys_LocalMemoryGeometryStreamingSpeedLimit

      
      LocalMemoryUsage tool: Stat object geometry streaming speed limit (approx, Mb/sec)
      

    sys_LocalMemoryInnerViewDistance

      
      LocalMemoryUsage tool: View distance for detailed debug draw
      

    sys_LocalMemoryLogText

      
      LocalMemoryUsage tool: If != 0, it will log the numeric values
      

    sys_LocalMemoryMaxMSecBetweenCalls

      
      LocalMemoryUsage tool: Maximal time difference (MSec) between calls
      

    sys_LocalMemoryObjectAlpha

      
      LocalMemoryUsage tool: Color alpha of the debug objects
      

    sys_LocalMemoryObjectHeight

      
      LocalMemoryUsage tool: Height of the streaming buffer debug object
      

    sys_LocalMemoryObjectWidth

      
      LocalMemoryUsage tool: Width of the streaming buffer debug object
      

    sys_LocalMemoryOptimalMSecPerSec

      
      LocalMemoryUsage tool: Optimal calculation time (MSec) per secundum
      

    sys_LocalMemoryOuterViewDistance

      
      LocalMemoryUsage tool: View distance for debug draw
      

    sys_LocalMemoryStreamingSpeedObjectLength

      
      LocalMemoryUsage tool: Length of the streaming speed debug object
      

    sys_LocalMemoryStreamingSpeedObjectWidth

      
      LocalMemoryUsage tool: Width of the streaming speed debug object
      

    sys_LocalMemoryTextureLimit

      
      LocalMemoryUsage tool: Set the texture memory limit to check streaming (Mb/sec)
      

    sys_LocalMemoryTextureStreamingSpeedLimit

      
      LocalMemoryUsage tool: Texture streaming speed limit (approx, Mb/sec)
      

    sys_LocalMemoryWarningRatio

      
      LocalMemoryUsage tool: Warning ratio for streaming
      

    sys_logallocations

      DUMPTODISK
      
      Save allocation call stack
      

    sys_LvlRes_finalstep

      
      to combine all recorded level resources and create final stripped build (pass directory name as parameter)
      

    sys_LvlRes_findunused

      
      find unused level resources
      

    sys_main_CPU

      
      Specifies the physical CPU index main will run on
      

    sys_max_step

      
      Specifies the maximum physics step in a separate thread
      

    sys_MaxFPS

      
      Limits the frame rate to specified number n (if n>0 and if vsync is disabled).
       0 = on PC if vsync is off auto throttles fps while in menu or game is paused (default)
      -1 = off
      

    sys_maxTimeStepForMovieSystem

      
      Caps the time step for the movie system so that a cut-scene won't be jumped in the case of an extreme stall.
      

    sys_memory_debug

      
      Enables to activate low memory situation is specific places in the code (argument defines which place), 0=off
      

    sys_MemoryDeadListSize

      REQUIRE_APP_RESTART
      
      Keep upto size bytes in a "deadlist" of allocations to assist in capturing tramples
      

    sys_menupreloadpacks

      
      Specifies the paks for a main menu loading
      

    sys_min_step

      
      Specifies the minimum physics step in a separate thread
      

    sys_no_crash_dialog

      *TODO*

    sys_noupdate

      
      Toggles updating of system with sys_script_debugger.
      Usage: sys_noupdate [0/1]
      Default is 0 (system updates during debug).
      

    sys_PakDisableNonLevelRelatedPaks

      
      Disables all paks that are not required by specific level; This is used with per level splitted assets.
      

    sys_PakInMemorySizeLimit

      
      Individual pak size limit for being loaded into memory (MB)
      

    sys_PakLoadCache

      
      Load in memory paks from _LoadCache folder
      

    sys_PakLoadModePaks

      
      Load mode switching paks from modes folder
      

    sys_PakLogAllFileAccess

      
      Log all file access allowing you to easily see whether a file has been loaded directly, or which pak file.
      

    sys_PakLogInvalidFileAccess

      
      Log synchronous file access when in game
      

    sys_PakLogMissingFiles

      
      If non-0, missing file names go to mastercd/MissingFilesX.log.
      1) only resulting report
      2) run-time report is ON, one entry per file
      3) full run-time report
      

    sys_PakMessageInvalidFileAccess

      
      Message Box synchronous file access when in game
      

    sys_PakPriority

      READONLY
      
      If set to 1, tells CryPak to try to open the file in pak first, then go to file system
      

    sys_PakReadSlice

      
      If non-0, means number of kilobytes to use to read files in portions. Should only be used on Win9x kernels
      

    sys_PakSaveFastLoadResourceList

      
      Save resource list during initial loading
      

    sys_PakSaveLevelResourceList

      
      Save resource list when loading level
      

    sys_PakSaveMenuCommonResourceList

      
      Save resource list during front end menu flow
      

    sys_PakSaveTotalResourceList

      
      Save resource list
      

    sys_PakStreamCache

      
      Load in memory paks for faster streaming (cgf_cache.pak,dds_cache.pak)
      

    sys_PakTotalInMemorySizeLimit

      
      Total limit (in MB) for all in memory paks
      

    sys_PakValidateFileHash

      
      Validate file hashes in pak files for collisions
      

    sys_perfhud

      
      PerfHUD 0:off, 1:In focus, 2:Out of focus
      

    sys_perfhud_fpsBucketsExclusive

      
      Toggle FPS Buckets exclusive / inclusive
      

    sys_perfhud_pause

      
      Toggle FPS Buckets exclusive / inclusive
      

    sys_physics

      
      Enables Physics Update
      

    sys_physics_CPU

      
      Specifies the physical CPU index physics will run on
      

    sys_preload

      
      Preload Game Resources
      

    sys_ProfileLevelLoading

      
      Output level loading stats into log
      0 = Off
      1 = Output basic info about loading time per function
      2 = Output full statistics including loading time and memory allocations with call stack info
      

    sys_ProfileLevelLoadingDump

      
      Output level loading dump stats into log
      
      

    sys_rendersplashscreen

      
      Render the splash screen during game initialization
      

    sys_RestoreSpec

      
      Restore or test the cvar settings of game specific spec settings,
      'test*' and 'info' log to the log file only
      Usage: sys_RestoreSpec [test|test*|apply|info]
      

    sys_root

      READONLY
      *TODO*

    sys_scale3DMouseTranslation

      
      Scales translation speed of supported 3DMouse devices.
      

    sys_Scale3DMouseYPR

      
      Scales rotation speed of supported 3DMouse devices.
      

    sys_screensaver_allowed

      
      Specifies if screen saver is allowed to start up while the game is running.
      

    sys_SimulateTask

      
      Simulate a task in System:Update which takes X ms
      

    sys_spec

      
      Tells the system cfg spec. (0=custom, 1=low, 2=med, 3=high, 4=very high, 5=XBox360, 6=Playstation3, 7=XBoxOne, 8=PS4)
      

    sys_spec_Full

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_Full [1/2/3/4/default] [current]:
       ... sys_spec_GameEffects = 1/2/3/4/3 [3]
       ... sys_spec_ObjectDetail = 1/2/3/4/3 [3]
       ... sys_spec_Particles = 1/2/3/4/3 [3]
       ... sys_spec_Physics = 1/2/3/4/3 [3]
       ... sys_spec_PostProcessing = 1/2/3/4/3 [3]
       ... sys_spec_Shading = 1/2/3/4/3 [3]
       ... sys_spec_Shadows = 1/2/3/4/3 [3]
       ... sys_spec_Sound = 1/2/3/4/3 [3]
       ... sys_spec_Texture = 1/2/3/4/3 [3]
       ... sys_spec_TextureResolution = 1/2/3/4/3 [3]
       ... sys_spec_VolumetricEffects = 1/2/3/4/3 [3]
       ... sys_spec_Water = 1/2/3/4/3 [3]
       ... sys_spec_light = 1/2/3/4/3 [3]
      
      

    sys_spec_GameEffects

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_GameEffects [3/default] [current]:
       ... i_lighteffects = 1/1 [1]
       ... mfx_Timeout = 0.01/0.01 [0.01]
      
      

    sys_spec_Light

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_Light [3/default] [current]:
      
      

    sys_spec_ObjectDetail

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_ObjectDetail [1/2/3/4/default] [current]:
       ... ca_AttachmentCullingRation = 145/160/300/300/300 [200]
       ... e_CoverageBufferReproj = 6/6/6/6/6 [0]
       ... e_DecalsAllowGameDecals = 1/1/1/1/1 [1]
       ... e_DecalsLifeTimeScale = 1/2/2/2/2 [1]
       ... e_DecalsOverlapping = 1/1/1/1/1 [0]
       ... e_Dissolve = 2/2/2/2/2 [1]
       ... e_LodMin = 0/0/0/0/0 [0]
       ... e_LodRatio = 10/15/20/40/20 [6]
       ... e_MaxViewDistSpecLerp = 0.5/1/1/1/1 [1]
       ... e_MergedMeshesInstanceDist = 1.0/1.0/1.0/2.0/1.0 [4.5]
       ... e_MergedMeshesPool = 8192/8192/8192/16384/8192 [2750]
       ... e_ObjQuality = 1/2/3/4/3 [0]
       ... e_OcclusionCullingViewDistRatio = 1/1/1/1/1 [0.5]
       ... e_ProcVegetation = 1/1/1/1/1 [1]
       ... e_StatObjBufferRenderTasks = 1/1/1/1/1 [1]
       ... e_StreamCgf = 0/0/0/0/0 [1]
       ... e_TerrainLodRatio = 1/1/1/0.5/1 [1]
       ... e_TerrainOcclusionCullingMaxDist = 130/200/200/200/200 [200]
       ... e_Tessellation = 0/0/0/1/0 [1]
       ... e_VegetationMinSize = 0.5/0/0/0/0 [0]
       ... e_ViewDistMin = 10/10/10/10/10 [0]
       ... e_ViewDistRatio = 50/75/100/125/100 [60]
       ... e_ViewDistRatioCustom = 60/100/100/125/100 [60]
       ... e_ViewDistRatioDetail = 25/35/100/125/100 [30]
       ... e_ViewDistRatioLights = 25/50/50/75/50 [50]
       ... e_ViewDistRatioVegetation = 50/75/100/125/100 [30]
       ... es_DebrisLifetimeScale = 0.6/0.8/1/1/1 [1]
       ... r_DrawNearZRange = 0.12/0.12/0.12/0.08/0.12 [0.12]
       ... r_FlaresTessellationRatio = 0.25/1/1/1/1 [1]
       ... r_SilhouettePOM = 0/0/0/1/0 [0]
       ... r_usezpass = 2/2/2/2/2 [2]
       ... sys_flash_curve_tess_error = 4/2/2/2/2 [1]
      
      

    sys_spec_Particles

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_Particles [1/2/3/4/default] [current]:
       ... e_ParticlesMaxScreenFill = 32/64/128/160/128 [64]
       ... e_ParticlesMinDrawPixels = 1.5/1/1/1/1 [1]
       ... e_ParticlesMotionBlur = 0/0/0/1/0 [1]
       ... e_ParticlesObjectCollisions = 1/1/2/2/2 [1]
       ... e_ParticlesQuality = 2/3/4/4/4 [0]
       ... r_ParticlesHalfRes = 1/0/0/0/0 [0]
       ... r_ParticlesTessellation = 0/1/1/1/1 [1]
      
      

    sys_spec_Physics

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_Physics [1/3/default] [current]:
       ... e_CullVegActivation = 30/50/50 [200]
       ... e_FoliageWindActivationDist = 10/25/25 [0]
       ... e_PhysOceanCell = 1/0.5/0.5 [0]
       ... e_PhysProxyTriLimit = 10000/10000/10000 [5000]
       ... es_MaxPhysDist = 50/100/100 [300]
       ... es_MaxPhysDistInvisible = 15/25/25 [40]
       ... g_breakage_particles_limit = 80/160/160 [200]
       ... g_tree_cut_reuse_dist = 0.35/0/0 [0]
       ... p_gravity_z = -13/-13/-13 [-9.8]
       ... p_max_MC_iters = 4000/6000/6000 [6000]
       ... p_max_object_splashes = 3/3/3 [0]
       ... p_max_substeps_large_group = 5/5/5 [5]
       ... p_num_bodies_large_group = 100/100/100 [30]
       ... p_splash_dist0 = 7/7/7 [7]
       ... p_splash_dist1 = 30/30/30 [30]
       ... p_splash_force0 = 10/10/10 [15000]
       ... p_splash_force1 = 100/100/100 [150000]
       ... p_splash_vel0 = 4.5/4.5/4.5 [4.5]
       ... p_splash_vel1 = 10/10/10 [10]
       ... v_vehicle_quality = 4/4/4 [4]
      
      

    sys_spec_PostProcessing

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_PostProcessing [1/2/3/4/default] [current]:
       ... q_ShaderHDR = 1/1/2/3/2 [1]
       ... q_ShaderPostProcess = 1/1/2/3/2 [1]
       ... r_ChromaticAberration = 0/0/0/0/0 [0]
       ... r_ColorGrading = 2/2/2/2/2 [1]
       ... r_ColorGradingChartsCache = 4/0/0/0/0 [4]
       ... r_DepthOfField = 2/2/2/2/2 [2]
       ... r_DepthOfFieldDilation = 0/0/0/0/0 [1]
       ... r_HDRBloomRatio = 0.15/0.15/0.15/0.15/0.15 [0.15]
       ... r_HDRBrightLevel = 1.0/1.0/1.0/1.0/1.0 [1.25]
       ... r_HDRRendering = 1/1/1/1/1 [1]
       ... r_MotionBlur = 2/2/2/2/2 [2]
       ... r_MotionBlurMaxViewDist = 16/32/32/32/32 [16]
       ... r_MotionBlurQuality = 0/1/1/2/1 [1]
       ... r_MotionBlurShutterSpeed = 13/13/13/13/13 [13]
       ... r_PostProcessHUD3DCache = 2/2/0/0/0 [2]
       ... r_RainMaxViewDist_Deferred = 40/100/150/150/150 [40]
       ... r_Sharpening = 0/0/0/0/0 [0]
       ... r_SunShafts = 2/2/2/2/2 [2]
      
      

    sys_spec_Quality

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_Quality [1/2/3/4/default] [current]:
       ... q_Renderer = 1/1/2/3/2 [3]
       ... q_ShaderFX = 1/1/2/3/2 [1]
       ... q_ShaderGeneral = 1/1/2/3/2 [1]
       ... q_ShaderGlass = 1/1/2/3/2 [1]
       ... q_ShaderIce = 1/1/2/3/2 [1]
       ... q_ShaderMetal = 1/1/2/3/2 [1]
       ... q_ShaderShadow = 1/1/2/3/2 [1]
       ... q_ShaderSky = 1/1/2/3/2 [1]
       ... q_ShaderTerrain = 1/1/2/3/2 [1]
       ... q_ShaderVegetation = 1/1/2/3/2 [1]
      
      

    sys_spec_Shading

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_Shading [1/2/3/4/default] [current]:
       ... e_DynamicLightsMaxEntityLights = 7/11/16/16/16 [16]
       ... e_GI = 0/0/0/0/0 [0]
       ... e_GIAmount = 0.6/0.6/0.6/0.6/0.6 [1]
       ... e_GIMaxDistance = 50/100/100/100/100 [50]
       ... e_GINumCascades = 1/1/1/1/1 [1]
       ... e_LightVolumes = 1/1/1/1/1 [1]
       ... e_SkyUpdateRate = 0.5/1/1/1/1 [0.12]
       ... e_TerrainAo = 0/1/1/1/1 [1]
       ... e_TerrainNormalMap = 0/1/1/1/1 [1]
       ... e_VegetationUseTerrainColor = 1/1/1/1/1 [1]
       ... r_DeferredShadingTiled = 1/1/1/1/1 [0]
       ... r_DeferredShadingTiledHairQuality = 1/1/1/2/1 [2]
       ... r_DetailDistance = 4/8/8/8/8 [6]
       ... r_EnvTexUpdateInterval = 0.075/0.05/0.05/0.05/0.05 [0.001]
       ... r_Refraction = 1/1/1/1/1 [1]
       ... r_SSAO = 0/0/0/0/0 [5]
       ... r_SSAODownscale = 1/1/0/0/0 [0]
       ... r_SSAOQuality = 1/2/3/3/3 [3]
       ... r_ssdo = 1/1/1/1/1 [1]
       ... r_ssreflections = 1/1/1/1/1 [0]
       ... sys_flash_edgeaa = 1/1/1/1/1 [1]
       ... sys_spec_Quality = 1/2/3/4/3 [3]
      
      

    sys_spec_Shadows

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_Shadows [1/2/3/4/default] [current]:
       ... e_GsmCache = 1/0/0/0/0 [0]
       ... e_GsmLodsNum = 4/5/5/5/5 [5]
       ... e_GsmRange = 3/3/3/3/3 [3]
       ... e_ParticlesShadows = 0/1/1/1/1 [1]
       ... e_Shadows = 1/1/1/1/1 [1]
       ... e_ShadowsCastViewDistRatio = 0.8/1/1/1/1 [0.8]
       ... e_ShadowsLodBiasFixed = 1/0/0/0/0 [1]
       ... e_ShadowsMaxTexRes = 512/1024/1024/1024/1024 [1024]
       ... e_ShadowsOnAlphaBlend = 0/0/0/0/0 [0]
       ... e_ShadowsPoolSize = 2048/2048/2048/4096/2048 [2048]
       ... e_ShadowsResScale = 3.4/3.4/3.4/40/3.4 [2.8]
       ... e_ShadowsTessellateCascades = 1/1/1/1/1 [1]
       ... e_ShadowsTessellateDLights = 0/0/0/0/0 [0]
       ... e_ShadowsUpdateViewDistRatio = 128/128/128/256/128 [128]
       ... r_DrawNearShadows = 0/0/0/1/0 [0]
       ... r_FogShadows = 0/2/2/1/2 [0]
       ... r_FogShadowsWater = 0/0/0/1/0 [1]
       ... r_ShadowBlur = 0/3/3/3/3 [3]
       ... r_ShadowJittering = 1/1/2.5/2.5/2.5 [3.4]
       ... r_ShadowPoolMaxFrames = 30/30/30/0/30 [30]
       ... r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 6/6/6/100/6 [1]
       ... r_ShadowsPCFiltering = 1/1/1/1/1 [1]
       ... r_ShadowsStaticMap = 4/4/4/4/4 [0]
       ... r_ShadowsUseClipVolume = 1/1/1/1/1 [1]
      
      

    sys_spec_Sound

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_Sound [3/default] [current]:
      
      

    sys_spec_Texture

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_Texture [1/2/3/default] [current]:
       ... r_DynTexAtlasCloudsMaxSize = 24/24/32/32 [32]
       ... r_DynTexAtlasSpritesMaxSize = 16/16/32/32 [32]
       ... r_DynTexMaxSize = 50/60/80/80 [48]
       ... r_EnvCMResolution = 0/1/2/2 [1]
       ... r_EnvTexResolution = 1/2/3/3 [3]
       ... r_ImposterRatio = 2/1.5/1/1 [1]
       ... r_TexAtlasSize = 512/2048/2048/2048 [1024]
       ... r_TexMaxAnisotropy = 8/16/16/16 [8]
       ... r_TexMinAnisotropy = 8/16/16/16 [0]
       ... r_TexNoAnisoAlphaTest = 0/0/0/0 [0]
      
      

    sys_spec_TextureResolution

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_TextureResolution [1/2/3/4/default] [current]:
       ... r_TexturesStreamPoolSize = 384/512/640/768/640 [512]
       ... r_TexturesStreamingSkipMips = 1/0/0/0/0 [0]
      
      

    sys_spec_VolumetricEffects

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_VolumetricEffects [1/2/3/default] [current]:
       ... e_Clouds = 1/1/1/1 [0]
       ... r_Beams = 0/0/5/5 [3]
       ... r_BeamsDistFactor = 0.5/0.5/0.05/0.05 [0.01]
       ... r_BeamsMaxSlices = 32/64/200/200 [200]
      
      

    sys_spec_Water

      
      Console variable group to apply settings to multiple variables
      
      sys_spec_Water [1/2/3/4/default] [current]:
       ... e_WaterOceanFFT = 1/1/1/1/1 [0]
       ... e_WaterTessellationAmount = 1/10/10/10/10 [10]
       ... e_WaterTessellationAmountX = 10/10/10/85/10 [10]
       ... e_WaterTessellationAmountY = 10/10/10/85/10 [10]
       ... e_WaterTessellationSwathWidth = 10/10/10/10/10 [12]
       ... q_ShaderWater = 1/2/2/2/2 [1]
       ... r_WaterReflectionsMinVisiblePixelsUpdate = 0.05/0.05/0.05/0.05/0.05 [0.05]
       ... r_WaterTessellationHW = 0/0/0/1/0 [0]
       ... r_WaterUpdateDistance = 1/1/0.2/0.2/0.2 [2]
       ... r_WaterUpdateFactor = 0.1/0.05/0.0/0.0/0.0 [0.01]
       ... r_WaterVolumeCaustics = 0/0/0/1/0 [1]
       ... r_WaterVolumeCausticsDensity = 64/128/256/256/256 [128]
       ... r_WaterVolumeCausticsMaxDist = 20/25/35/35/35 [35]
       ... r_WaterVolumeCausticsRes = 384/512/1024/1024/1024 [512]
       ... r_WaterVolumeCausticsSnapFactor = 1/1/1/1/1 [1]
      
      

    sys_SSInfo

      
      Show SourceSafe information (Name,Comment,Date) for file errors.Usage: sys_SSInfo [0/1]
      Default is 0 (off)
      

    sys_steamAppId

      
      steam appId used for development testing
      

    sys_streaming_CPU

      
      Specifies the physical CPU file IO thread run on
      

    sys_streaming_CPU_worker

      
      Specifies the physical CPU file IO worker thread/s run on
      

    sys_streaming_debug

      
      Enable streaming debug information
      0=off
      1=Streaming Stats
      2=File IO
      3=Request Order
      4=Write to Log
      5=Stats per extension
      6=Xenon file cache info
      
      

    sys_streaming_debug_filter

      
      Set streaming debug information filter.
      0=all
      1=Texture
      2=Geometry
      3=Terrain
      4=Animation
      5=Music
      6=Sound
      7=Shader
      
      

    sys_streaming_debug_filter_file_name

      
      Set streaming debug information filter
      

    sys_streaming_debug_filter_min_time

      
      Show only slow items.
      

    sys_streaming_in_blocks

      
      Streaming of large files happens in blocks
      

    sys_streaming_max_bandwidth

      
      Enables capping of max streaming bandwidth in MB/s
      

    sys_streaming_max_finalize_per_frame

      
      Maximum stream finalizing calls per frame to reduce the CPU impact on main thread (0 to disable)
      

    sys_streaming_memory_budget

      
      Temp memory streaming system can use in KB
      

    sys_streaming_requests_grouping_time_period

      
      Streaming requests are grouped by request time and then sorted by disk offset
      

    sys_streaming_resetstats

      
      Reset all the streaming stats
      

    sys_streaming_use_optical_drive_thread

      
      Allow usage of an extra optical drive thread for faster streaming from 2 medias
      

    sys_StroboscopeDumpResults

      
      Dumps the results onto disk.
      

    sys_StroboscopeStart

      
      Starts the stroboscope profiler.
      Usage:
      sys_StroboscopeStart [Duration] [StartDelay] [Throttle] [ThreadId...]
      

    sys_StroboscopeStop

      
      Stops the stroboscope profiler.
      

    sys_TaskThread0_CPU

      
      Specifies the physical CPU index taskthread0 will run on
      

    sys_TaskThread1_CPU

      
      Specifies the physical CPU index taskthread1 will run on
      

    sys_TaskThread2_CPU

      
      Specifies the physical CPU index taskthread2 will run on
      

    sys_TaskThread3_CPU

      
      Specifies the physical CPU index taskthread3 will run on
      

    sys_TaskThread4_CPU

      
      Specifies the physical CPU index taskthread4 will run on
      

    sys_TaskThread5_CPU

      
      Specifies the physical CPU index taskthread5 will run on
      

    sys_telemetry_keep_alive

      
      Telemetry stream keep-alive time
      

    sys_telemetry_stream_file

      
      Telemetry stream file name
      

    sys_telemetry_stream_ip

      
      Telemetry stream ip address
      

    sys_trackview

      
      Enables TrackView Update
      

    sys_UncachedStreamReads

      
      Enable stream reads via an uncached file handle
      

    sys_update_profile_time

      
      Time to keep updates timings history for.
      

    sys_usePlatformSavingAPI

      
      Use the platform APIs for saving and loading (complies with TRCs, but allocates lots of memory)
      

    sys_usePlatformSavingAPIEncryption

      
      Use encryption cipher when using the platform APIs for saving and loading
      

    sys_user_folder

      
      Specifies the name of the user folder inside the 'Users//Saved Games/' folder, otherwise if left blank the User folder will be stored inside the root.
      

    sys_useSteamCloudForPlatformSaving

      
      Use steam cloud for save games and profile on PC (instead of the user folder)
      

    sys_version

      
      Override system file/product version
      

    sys_vtune

      *TODO*

    sys_warnings

      
      Toggles printing system warnings.
      Usage: sys_warnings [0/1]
      Default is 0 (off).
      

    sys_WER

      
      Enables Windows Error Reporting
      

    sys_wipeSteamCloud

      
      Delete all files from steam cloud for this user
      

    sys_xenonAsserts

      
      Enable 360 system message box for asserts
      

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