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Console Commands and Variables with Prefix V_



Possible Flags: READONLY, DEPRECATED, DUMPTODISK, REQUIRE_LEVEL_RELOAD, REQUIRE_APP_RESTART, RESTRICTEDMODE

Alphabetically Sorted

Console Variables and Commands

    v_altitudeLimit

      
      Used to restrict the helicopter and VTOL movement from going higher than a set altitude. If set to zero, the altitude limit is disabled.
      

    v_autoDisable

      
      Enables/disables vehicle autodisabling
      

    v_clientPredict

      
      Enable client-side prediction on vehicle movement
      

    v_clientPredictAdditionalTime

      
      Additional time offset to calibrate client prediction, will be added to ping and p_net_interp cvar
      

    v_clientPredictMaxTime

      
      The maximum time the client can predict ahead of the server position (should be roughly equal to the maximum ping we expect in the real world)
      

    v_clientPredictSmoothing

      
      Enable client-side prediction smoothing on vehicle movement
      

    v_clientPredictSmoothingConst

      
      The amount of smoothing to use, lower values result in smoothing looking movement but more lag behind the true position
      

    v_debug_flip_over

      
      flip over the current vehicle that the player is driving
      

    v_debug_mem

      
      display memory statistic for vehicles
      

    v_debug_reorient

      
      reset the orientation of the vehicle that the player is driving so that it is upright again
      

    v_debugCollisionDamage

      
      Enable debug output for vehicle collisions
      

    v_debugdraw

      DUMPTODISK
      
      Displays vehicle status info on HUD
      Values:
      1:  common stuff
      2:  vehicle particles
      3:  parts
      4:  views
      6:  parts + partIds
      7:  parts + transformations and bboxes
      8:  component damage
      10: vehicle editor
      

    v_debugMovement

      
      Cheat mode, freeze the vehicle and activate debug movement
      

    v_debugMovementMoveVertically

      
      Add this value to the vertical position of the vehicle
      

    v_debugMovementSensitivity

      
      if v_debugMovement is set you can rotate the vehicle, this controls the speed
      

    v_debugMovementX

      
      Add this rotation to the x axis
      

    v_debugMovementY

      
      Add this rotation to the y axis
      

    v_debugMovementZ

      
      Add this rotation to the z axis
      

    v_debugSounds

      
      Enable/disable vehicle sound debug drawing
      

    v_debugSuspensionIK

      
      Debug draw the suspension ik
      

    v_debugVehicle

      
      Vehicle entity name to use for debugging output
      

    v_debugView

      DUMPTODISK
      
      Activate a 360 degree rotating third person camera instead of the camera usually available on the vehicle class
      

    v_debugViewAbove

      DUMPTODISK
      
      Debug camera, looking down on vehicle
      

    v_debugViewAboveH

      DUMPTODISK
      
      Debug camera, looking down on vehicle, height 
      

    v_debugViewDetach

      DUMPTODISK
      
      Freeze vehicle camera position, (1) fixed rotation, (2) track the vehicle
      

    v_disable_hull

      
      Disable hull proxies
      

    v_disableEntry

      
      Don't allow players to enter vehicles
      

    v_draw_components

      DUMPTODISK
      
      Enables/disables display of components and their damage count
      

    v_draw_helpers

      
      Enables/disables display of vehicle helpers
      

    v_draw_passengers

      
      draw passenger TMs set by VehicleSeat
      

    v_draw_seats

      
      Enables/disables display of seat positions
      

    v_draw_slip

      DUMPTODISK
      
      Draw wheel slip status
      

    v_draw_suspension

      DUMPTODISK
      
      Enables/disables display of wheel suspension, for the vehicle that has v_profileMovement enabled
      

    v_draw_tm

      
      Enables/disables drawing of local part matrices
      

    v_driverControlledMountedGuns

      
      Specifies if the driver can control the vehicles mounted gun when driving without gunner.
      

    v_dump_classes

      
      Outputs a list of vehicle classes in use
      

    v_enableMannequin

      
      Enables enter/exit transition animations for vehicles
      

    v_exit_player

      
      Makes the local player exit his current vehicle.
      

    v_FlippedExplosionPlayerMinDistance

      
      If a player is within this distance then don't explode yet
      

    v_FlippedExplosionRetryTimeMS

      
      If a nearby player blocked explosion then try again after this time period
      

    v_FlippedExplosionTimeToExplode

      
      The number of seconds to wait after a vehicle is flipped to attempt exploding
      

    v_goliathMode

      
      Makes all vehicles invincible
      

    v_independentMountedGuns

      
      Whether mounted gunners operate their turret independently from the parent vehicle
      

    v_invertPitchControl

      DUMPTODISK
      
      Invert the pitch control for driving some vehicles, including the helicopter and the vtol
      

    v_kill

      
      Kills the players vehicle.
      

    v_lights

      
      Controls vehicle lights.
      0: disable all lights
      1: enable lights only for local player
      2: enable all lights
      

    v_lights_enable_always

      
      Vehicle lights are always on (debugging)
      

    v_mouseRotLimitMP

      
      Multiplayer - Limits the mouse rotation input to help match the controller rotation values
      

    v_mouseRotLimitSP

      
      SinglePlayer - Limits the mouse rotation input to help match the controller rotation values
      

    v_mouseRotScaleMP

      
      Multiplayer - Scales the mouse rotation input to help match the controller rotation values
      

    v_mouseRotScaleSP

      
      SinglePlayer - Scales the mouse rotation input to help match the controller rotation values
      

    v_MPVTOLNetworkCatchupSpeedLimit

      
      Max VTOL catchup speed (added to the base speed to catch up to the server VTOL).
      

    v_MPVTOLNetworkSnapThreshold

      
      If the client VTOL is more than this distance along the path away from the server vtol, it will snap to the correct position. Otherwise it will accel/decel to match.
      

    v_MPVTOLNetworkSyncFreq

      
      The frequency in seconds that the client VTOL will receive network updates from the server.
      

    v_pa_surface

      
      Enables/disables vehicle surface particles
      

    v_playerTransitions

      
      Enables enter/exit transition animations for vehicles
      

    v_profile_graph

      
      Show a vehicle movement debug graph:
          slip-speed           :     show the average FOWARD slip of the wheels
          slip-speed-lateral   :     show the average SIDE slip of the wheels
          centrif              :     show the actual centrifugal force
          ideal-centrif        :     show ideal centrifugal force
      
      

    v_profileMovement

      
      Used to enable profiling of the current vehicle movement (1 to enable)
      

    v_ragdollPassengers

      
      Forces vehicle passenger to detach and ragdoll when they die inside of a vehicle
      

    v_reload_system

      
      Reloads VehicleSystem script
      

    v_rockBoats

      
      Enable/disable boats idle rocking
      

    v_serverControlled

      REQUIRE_LEVEL_RELOAD
      
      Makes the vehicles server authoritative, clients only send inputs to the server who then drives the vehicles
      

    v_set_passenger_tm

      
      enable/disable passenger entity tm update
      

    v_show_all

      *TODO*

    v_slipFrictionModFront

      
      if non-zero, used as slip friction modifier (front wheels)
      

    v_slipFrictionModRear

      
      if non-zero, used as slip friction modifier (rear wheels)
      

    v_slipSlopeFront

      
      coefficient for slip friction slope calculation (front wheels)
      

    v_slipSlopeRear

      
      coefficient for slip friction slope calculation (rear wheels)
      

    v_sprintSpeed

      
      Set speed for acceleration measuring
      

    v_stabilizeVTOL

      DUMPTODISK
      
      Specifies if the air movements should automatically stabilize
      

    v_tankReverseInvertYaw

      
      When a tank goes in reverse, if this is enabled then the left/right controls will be inverted (same as with a wheeled vehicle)
      

    v_testClientPredict

      
      Test client-side prediction on a listen server with no clients, the value represents the number of frames to rewind and replay
      

    v_transitionAnimations

      
      Enables enter/exit transition animations for vehicles
      

    v_treadUpdateTime

      
      delta time for tread UV update, 0 means always update
      

    v_vehicle_quality

      
      Geometry/Physics quality (1-lowspec, 4-highspec)
      

    v_wind_minspeed

      
      If non-zero, vehicle wind areas always set wind >= specified value
      

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