Page tree
Skip to end of metadata
Go to start of metadata

CryENGINE 3 Free SDK – Build 3410 Changelog

Released February 23rd, 2012.

Major New Features:

  • DX9 Parallax Occlusion Mapping (POM)
  • DX9 Screen-Space Directional Occlusion (SSDO)
  • DX9 Particle Global Illumination (GI)
  • New “Very High” graphics configuration
  • Added Scaleform support (v3.9.93)


Important Updates:

  • Improved SLI/CF support
  • Improved 32-bit Editor support
  • Improved support for 5.1/7.1 surround sound setups
  • Improved support for Windows font sizes
  • Improved Sandbox UI
  • Added Visual Studio 2010 support
  • Removed Visual Studio 2008 support


Full Changelog:

  • Added UI Emulator
  • Added UI Actions
  • Added sample HUD & Launcher menu
  • Fixed multi-GPU (SLI/CF) flickering issue
  • Fixed issue with NVIDIA driver support for 32-bit Launcher/Editor
  • Added new surface explosion effects
  • Restored particle lifetime curves for alpha, size, etc
  • Fixed falling leaves & ground smoke graphical bugs
  • Added and reworked existing sound reverb presets
  • Added aquatic plants
  • Fixed seagull boid error
  • Cleaned up and reworked weapons project (sounds, structure)
  • Cleaned up and reworked environment project (sounds, structure)
  • Fixed LODs of beach trees
  • Added LODs for various vegetation assets
  • Added new assets for Forest level rework
  • Reworked Forest level & improved quality of level, including assets, terrain, area shapes, etc
  • Added POM textures for Forest
  • Added new destroyed texture for vehicles
  • Fixed tire explosion sound
  • Fixed red dot for Rocket Launcher not working
  • Updated props prefab library with many houses included interiors
  • Improved soil & wood impact effects
  • Updated ocean material for Forest
  • Improved Flowgraph Debugger (Support for Breakpoints)
  • Improved surface effects for vehicles
  • Refactored vehicle pfx and vfx libraries
  • Fixed empty Rocket Launcher effects
  • Improved SCAR muzzle flash
  • Added SCAR loop tail sounds
  • Added AI character Civilian, behavior "Wander between points of interest"
  • Added boost functionality to all vehicles
  • Improved house/barrel LOD quality
  • Added support for AI territories & waves for vehicles
  • Adjusted vehicle debris pooling to improve memory management
  • Added more control over XYZ detail material slope
  • Fixed vegetation bending issues
  • Fixed crash when using light shapes
  • Fixed bi-directional rotation params for particles
  • Fixed stack overflow issue for Win x64
  • Fixed level heap violation associated with level unload, temp surfaces and fog volume containers
  • Many adjustments to the sound system
  • Many adjustments to voxel system
  • Fixed crash on Launcher start-up and ALT+TAB functionality
  • Fixed LOD loading bug
  • Further improvements to Asset Browser
  • Fixed geometry issue with light objects
  • Fixed potential crash if no top animation exists in layer for hit death reaction
  • Fixed crash if no raycaster exists anymore
  • Fixed potential issue when animation controls an entity directly
  • Fixed potential crash in renderer
  • Fixed DOF linkage error
  • Fixed DX9 vertex decl. issue
  • Added Mute button to Sandbox UI
  • Fixed incorrect texture reference in default vehicle lights
  • Fixed fakeLight property not working for vehicle lights
  • Fixed terrain SetWaterLevel not updating water level in physics
  • Fixed environment probe crash
  • Fixed issue with Rocket Launcher only dropping after projectile had been destroyed
  • Enabled terrain shadow casting on all specs except Low
  • Re-enable Fresnel tweaking for water
  • Enable dynamic textures and projector texture
  • Fixed issue with non-actor entities not receiving hits
  • Fixed Character Editor crash when using Morph Targets
  • Fixed projection problems with bump map decals applied on vegetation objects
  • Fixed issue with pickable items and AI weapons
  • Fixed boid animations
  • Made several adjustments to boid code
  • Fixed issue with under water sound mood
  • Fixed particle issue when TurbulenceSpeed < 0
  • Fixed rare Editor crash
  • Improvements to rigid entity / fluid interaction
  • Fixed close attack issue with AI losing sight of player
  • Fixed rare issue where using "Save As" in Editor resulted in the .cry file being deleted if an error occurred
  • Improved ocean particle interaction based on wave height
  • Added ability to define tire explosion particle effects (instead of being hard coded)
  • Added ability to define custom params for Rocket Launcher RDS (instead of being hard coded)
  • Updated FMOD (4.38.04) binaries - Fix for 5.1/7.1 surround sound crash
  • Fixed memory leak in Editor
  • Improved emitter debug bounding box drawing, scales correctly, alpha support, etc.
  • Improved vegetation profiler
  • Allow water volumes to be turned on / off
  • Improved scope view for Rocket Launcher
  • Fixed crash for using Windows Font > 100% in size
  • Fixed shadow disappearing when light props are modified
  • Fixed 3rd person camera reset when changing seats in vehicles
  • Fixed crash when using broken_mtl option in surface type
  • Fixed issue with voxel LOD seams
  • Fixed hot reloading of animations in Character Editor not working
  • Fixed animation events at 0.0f not triggering
  • Fixed updating of current ammo pool on ammo pickup
  • Updated latest EAX code
  • Fixed Animation System Assert on startup (last unloading of DBA)
  • Fixed Animation System Assert in PoseBlenderAim
  • Fixed Focus and confine cursor problems in the Launcher
  • Fixed issue with LookIK
  • Fixed Time of Day synchronisation
  • Fixed infinite ammo bug
  • Fixed white spec on the rocket launcher scope glass and renamed ids
  • Fixed ammo pool not updating on pickup ammo
  • Added some missing textures spec & ddn
  • Fixed rendering bugs related to vegetation wind
  • Changed pfx modifications to use only one library. Now all weapons use the weapon_fx.xml
  • Adjustments to civilian AI & reaction to the player
  • Updated MaxCryExport: disable export of vertex animation by default
  • Fixed VehicleLights flownode not working
  • Added ScriptBind and FlowNode for loading TimeOfDay files
  • Fixed Crash on opening WheelMaster dialog in the Vehicle Editor
  • Fixed Vehicle Editor crash after closing WheelMaster dialog
  • Fixed AI Debug Draw TagPoints
  • Fixed Starting 2 material effects while using melee attacks ("No Surface Type") and wrong direction
  • Updated bullet effects for most surfaces
  • Improved dock area assets, collision proxies, LOD’s, scale of objects
  • Fixed collision issue on lower area of light house
  • Added multiple improvements to decal assets quality
  • Added new TOD Street light prefab
  • Added Tractor sample asset
  • Updated Resource Compiler
  • Renamed BehaviorSelectionTree to SelectionTreeEditor
  • Adding Auto Backup option in the File menu to easy enable/disable the auto backup of the level
  • Updated XT Toolkit
  • Being able to start animations from Lua with animation driven motion
  • Rename DefaultVehicle to EmptyVehicle
  • Updated Editor tips
  • Improves the filter edit control behavior in the node tree pane of TrackView by allowing a tab-switch of current matches
  • Added ability to change order of track events in the ‘Edit Events’ dialog
  • Added quick access for Entities using the Animated Character Extension in the context menu
  • Improved civilians reaction to player
  • Allow moving keys to the time between 0 and the sequence start time.
  • Maya: Validate message control system. Allow some validation messages to be disabled by the user
  • Maya: Getting UDP from bone geometries into the game
  • Point Light Shaft Properties added to light entity
  • Audio Caching for Items
  • Added possibility to check for matching rows/colums and wrong ordering in Material Effects with setting mfx_debug to 3
  • Collada: Changed the rotation from Y-up to make the facing correct
  • Added ScriptBind and FlowNode for loading TimeOfDay files
  • Remove old key dialogs from TrackView
  • Updated the SDK character model
  • Maya: Plugin version update
  • Improve the naming of director nodes in TrackView
  • Fixed Terrain collision enabled icon being backwards
  • Fix broken undo/redo of keys and splines after redo adding a entity to TrackView
  • Improved default lighting setup in Character Editor and Animation Graph Editor
  • Launcher: Level.cfg are now loaded
  • Fixed picking an object inside a group/prefab not working
  • Fixed Autostarting a TrackView sequence doesn't hide the player
  • Fixed two-handed pickups
  • Re-factored graphics configs and removed redundant CVars



Vehicle Updates

Speedboat

  • Tweaked material & fixed surface type errors
  • Many adjustments to damage behaviors and effects
  • Improved wake/spray effects
  • Improved 1st and 3rd person cameras
  • Added ability to custom define wave effect in XML file (instead of being hard coded)

Abrams

  • Added gun overheat effect for Abrams, fixed errors
  • Updated Abrams material
  • Fixed faulty left tread
  • Added recoil animation for main cannon
  • Many adjustments to damage behaviors and effects
  • Added new sounds and states (engine stop, exhaust smoke puff, etc)
  • Increased main cannon damage, improved effects & sounds
  • Added lights to Abrams
  • Tweaked main cannon projectile to be visible
  • Added MP modification to Abrams to give separate driver/gunner control
  • Fixed inaccurate Abrams damaged model

MH60 Blackhawk

  • Fixed decal issue & made general improvements to material
  • Added new texture for downwash effect & improved environment interaction effects
  • Many adjustments to damage behaviors and effects
  • Added navigation lights toggle
  • Added new sounds and states (engine stop, exhaust smoke puff, etc)
  • Fixed control issue when helicopter is at its highest limit
  • Fixed controls locking up when using gamepad
  • Improved handling of rotor animation, uses engine animation, not hard coded
  • Added ability to adjust velocity damping via XML instead of hard coded

HMMWV

  • Updated HMMWV material
  • Many adjustments to damage behaviors and effects
  • Improved surface interaction and effects
  • Many tweaks to vehicle handling, performance & environment interaction
  • Improved 1st and 3rd person cameras
  • No labels