ATL for Designers
The following tutorial will guide you through the functionalities of CRYENGINE's new Audio Translation Layer.
This section includes the following articles:
- ATL Console Commands
- ATL Control Types
- ATL Default Controls
- ATL Play/Stop Behavior
- Audio Entities and Flownodes
- Sandbox Editor and the ATL
- Sound Obstruction/Occlusion
- The Audio Controls Editor (ACE)
To learn how to use Wwise in combination with the Audio Translation Layer (ATL) read Implementing Audio using Wwise.
To learn how to use the SDL_mixer in combination with the Audio Translation Layer (ATL) read Implementing Audio using SDL Mixer.
Overview
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