Overview
The sound system in CRYENGINE has had major improvements in its implementation as a data-driven specification system. This brings a new audio production pipeline, which also results in many new features and improvements.
In This Topic
- ATL - Audio Translation Layer
- ATL for Designers
- ATL Console Commands
- ATL Control Types
- ATL Default Controls
- ATL Play/Stop Behavior
- Audio Entities and Flownodes
- Sandbox Editor and the ATL
- Sound Obstruction/Occlusion
- The Audio Controls Editor (ACE)
- ATL for Programmers
- ATL for Designers
- ATL and Audio Middlewares
Overview
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