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Overview

For the Wwise version of CRYENGINE, implementing sound via Sandbox has been significantly simplified and the straight forward process can now be achieve via just two entities.

Now that Music and Sound are treated the same, these entities can be found in the all-encompassing "Audio" section: RollupBar -> Entities -> Audio

For CRYENGINE with FMOD documentation, see Sound Entities (deprecated). For more technical information on the Wwise implementation in CRYENGINE, see ATL - Audio Translation Layer.

AudioAreaEntity

Please see Audio Entities and Flownodes for more information.

AudioTriggerSpot

Please see Audio Entities and Flownodes for more information.

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