Skip to end of metadata
Go to start of metadata


In this section you will learn about placing and setting up objects in your level, as well as various tools embedded in Sandbox for level creation.

In This Topic

  • Archetype EntityArchetype Entities are a powerful way to speed up and control the level design process.
  • Area ObjectsArea objects are used to create three (or some, two) dimensional zones in the level that can be used to trigger events, create lakes, isolate areas and more.
  • BrushesThe brush parameters are explained in this topic.
  • Designer ToolThe Solid Designer Tool, also known as "CryDesigner", is an advanced solid creation tool.
  • Entity LibraryThis section explains the parameters and settings of the entities included in the SDK.
  • GameCustomGameCustom objects are entities used within Sandbox that are specific to a particular game or project.
  • Geom EntitiesLearn about what Geom Entities are and how to use them in your level.
  • Misc ObjectsThe Misc Objects include various tools and functions used in game development and particularly level design.
  • PrefabsPrefabs are groups of objects that can be placed in the level as instances.
  • Measurement ToolThe Measurement Tool allows to measure the length of segmented objects like roads, rivers, and paths.