Implementing Audio using Wwise
The following tutorial will guide you through all aspects of using Wwise together with CRYENGINE's new Audio Translation Layer.
This section includes the following articles:
- 1 - First Steps with the Audio Translation Layer (ATL) and Wwise
- 2 - Wwise and SpotFX
- 3 - Wwise and Ambiences
- 4 - Time of Day and Ambiences
- EaaS Subscribers - Installing the CRYENGINE Wwise Project DLC
- Setting Obstruction/Occlusion Parameters in Wwise
- Wwise Implementation Specific Console Commands
To learn how to use the functionalities of the ATL System inside CRYENGINE please read the articles included in ATL for Designers.