CRYENGINE provides multiple ways to create interactive sequences. The different links below elaborate the different ways you can add interactivity to your cinematics.
- Jumping Ahead/Back in a Scene
Using the GoTo track available in Track View, you can jump to specific time in a sequence based on player interaction.
- Quick Time Events
Explains the different type of quick time events that can be created in CRYENGINE.
- Player Free Look Ranges
Allowing the player to look around during a cutscene.
- Restricting Player Actions
Explains the use of PlayerCinematicControl node in Flow Graph.