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Overview

The item entities are weapon and equipment objects that the player or enemy can pickup and use. They are based on game scripts and in order to add more items, you need to write new scripts.

The item entities can be found in RollupBar -> Entity -> Items

Item Properties

The properties of Item Entities are all the same.

Property

Description

AutoPickup

DEPRECATED - Specify if the object should be picked up automatically if the player walks over the object.

HitPoints

Specifies the hitpoints, or health, of the object.

initialSetup

Specifies initial setup parameters.

Mounted

Specifies if a gun is mounted.

Physics

Specifies if physics is applied to the object. None, Rigid and Static are available.

Pickable

Specifies if the object can be picked up.

SmartObjectClass

Specifies the smart object type of the object.

SpecialSelect

The weapon will play an alternative selection animation when you pick it up for the first time.

Useable

Specifies if the object is usable.

Respawn

 

Respawn

Specifies if the object will respawn once destroyed or picked up.

Timer

Specifies the time, in seconds, the object takes to respawn after being picked up.

Unique

Specifies if the object is unique.

AmmoCrate

The Ammo Crate entity can be used to refill ammo of particular categories. It has additional functionality for limited number of uses and whether to give grenades.

There is a multiplayer specific version of this entity here: AmmoCrateMP

Property

Description

Ammo0-4Recharges

Model to be used for the different stages of use. Typically this would be less ammunition visible in the box per use.

BoxModel

Model to be used for the box which encases the ammunition.

numOfRecharges

How many uses allowed on this entity.

Usable

See Common Entity Parameters.

UseMessage

See Common Entity Parameters.

Ammo

 

AmmoCategory

Each ammunition script should define the "ammo_category" that it should be part of. The most commonly used is "Regular".
You can use this category type to define which ammo types are given upon use of this entity.

FragGrenades

How many frag grenades to give on use.

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