Overview
The Material Editor gives artists control over the visual representation of assets inside Sandbox. Setting up texture paths, color, glossiness, tessellation and much, much more is done through the Material Editor.
In This Topic
- Shader Reference
- Common.Cloud Shader
- DistanceClouds Shader
- Eye Shader
- GeometryBeam Shader
- Glass Shader
- Hair Shader
- HumanSkin shader
- Illum Shader
- Lightbeam.LightBeam Shader
- Particles Shader
- ReferenceImage Shader
- TemplBeamProc Shader
- Terrain.Layer Shader
- Vegetation Shader
- VolumeObject Shader
- Waterfall Shader
- Water Shader
- Watervolume Shader
- Obsolete Shaders
- Creating Material Files — This page will guide you through how to setup materials in various DCC tools so that they are compatible in CRYENGINE.
- Using the Material Editor
- Basic Material Parameters
- Texture Maps
- Blend Layer
- Blend mapping in Cryengine
- Detail Maps
- Parallax Occlusion Mapping
- Silhouette POM
- Tessellation and Displacement
- Video Playback with GFxVideo
- UI Elements as Dynamic Textures
- Creating New Material Effects
- Decal Opacity Map
Overview
Content Tools